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Pfeil, Ulrike; Ang, Chee Siang; Zaphiris, Panayiotis – Educational Media International, 2009
We aimed to study the characteristics and usage patterns of 3D virtual worlds in the context of teaching and learning. To achieve this, we organised a full-day workshop to explore, discuss and investigate the educational use of 3D virtual worlds. Thirty participants took part in the workshop. All conversations were recorded and transcribed for…
Descriptors: Workshops, Case Studies, Performance Factors, Use Studies
Trevisan, Michael S.; Oki, Angela C.; Senger, P. L. – Journal of Science Education and Technology, 2010
Two experiments examined the effects of a multimedia technology referred to as "Time Compressed Animated Delivery" (TCAD), on student learning in a junior-level reproductive physiology course. In experiment 1, participating students received one of two presentations of the same instructional material: TCAD and a lecture captured on video. At the…
Descriptors: Control Groups, Physiology, Instructional Materials, Effect Size
Doymus, Kemal; Karacop, Ataman; Simsek, Umit – Educational Technology Research and Development, 2010
This study investigated the effect of jigsaw cooperative learning and animation versus traditional teaching methods on students' understanding of electrochemistry in a first-year general chemistry course. This study was carried out in three different classes in the department of primary science education during the 2007-2008 academic year. The…
Descriptors: Control Groups, Cooperative Learning, Energy, Science Tests
Stocchetti, Matteo, Ed. – Peter Lang Publishing Group, 2014
This book is an invitation to informed and critical participation in the current debate on the role of digital technology in education and a comprehensive introduction to the most relevant issues in this debate. After an early wave of enthusiasm about the emancipative opportunities of the digital "revolution" in education, recent…
Descriptors: Educational Technology, Technology Uses in Education, Politics of Education, Educational Change
Rosen, Yigal – Journal of Educational Computing Research, 2009
The study described here is among the first of its kind to investigate systematically the effect of learning with integrated animations on transfer of knowledge and on motivation to learn science and technology. Four hundred eighteen 5th and 7th grade students across Israel participated in a study. Students in the experimental group participated…
Descriptors: Experimental Groups, Animation, Learning Motivation, Foreign Countries
Plass, Jan L.; Homer, Bruce D.; Hayward, Elizabeth O. – Journal of Computing in Higher Education, 2009
This paper reviews research on learning from dynamic visual representations and offers principles for the design of animations and simulations that assure their educational effectiveness. In addition to established principles, new and revised design principle are presented that have been derived from recent research. Our review focuses on the…
Descriptors: Higher Education, Educational Technology, Instructional Effectiveness, Instructional Design
Tettegah, Sharon; Bailey, Brian P.; Taylor, Kona – Journal of Negro Education, 2007
A newly developed software application (Clover) is presented for constructing animated narrative vignette. The results have indicated that Clover is a viable tool for providing the process of self discovery, cognitions and identity by using animated narrative vignette simulations.
Descriptors: Computer Software, Computer Simulation, Animation, Educational Technology
Yuan, Xiaohong; Vega, Percy; Qadah, Yaseen; Archer, Ricky; Yu, Huiming; Xu, Jinsheng – ACM Transactions on Computing Education, 2010
Using animated visualization tools has been an important teaching approach in computer science education. We have developed three visualization and animation tools that demonstrate various information security concepts and actively engage learners. The information security concepts illustrated include: packet sniffer and related computer network…
Descriptors: Computer Science Education, Visualization, Teaching Methods, Undergraduate Study
Clark, Kevin; Sheridan, Kimberly – Journal of Educational Multimedia and Hypermedia, 2010
The findings from an after-school program entitled Game Design through Mentoring and Collaboration (GDMC) funded by the National Science Foundation's Innovative Technology Experiences for Students and Teachers (ITEST) program. A total of 139 middle and high schools students in the Washington, D.C. metropolitan area to learn the basics of…
Descriptors: Mentors, After School Programs, Cooperation, Programming
Lin, Chia-jung Maigo; Lu, Mei-yan – Online Submission, 2010
The city of Taipei has been considered as a leading role of information technology education in Taiwan. However, many questions have been waited to be answered. The purpose of this study was to investigate the current situations and problems of primary school teachers' technology-instruction integration. By implementing the approach of cognitive…
Descriptors: Foreign Countries, Self Efficacy, Multimedia Materials, Performance Technology
Korakakis, G.; Pavlatou, E. A.; Palyvos, J. A.; Spyrellis, N. – Computers & Education, 2009
This research aims to determine whether the use of specific types of visualization (3D illustration, 3D animation, and interactive 3D animation) combined with narration and text, contributes to the learning process of 13- and 14- years-old students in science courses. The study was carried out with 212 8th grade students in Greece. This…
Descriptors: Animation, Foreign Countries, Grade 8, Case Studies
Wang, Yushun; Zhuang, Yueting – International Journal of Distance Education Technologies, 2008
Online interaction with 3D facial animation is an alternative way of face-to-face communication for distance education. 3D facial modeling is essential for virtual educational environments establishment. This article presents a novel 3D facial modeling solution that facilitates quasi-facial communication for online learning. Our algorithm builds…
Descriptors: Computer Mediated Communication, Educational Technology, Electronic Learning, Animation
Záhorec, Ján; Hašková, Alena; Munk, Michal – Informatics in Education, 2010
In their paper the authors deal with the vital issues of creation and application of electronic teaching materials for natural science subjects teaching. They describe an experimental examination of qualitative impact of these aids on education. The authors present a part of research results, which they obtained in a major research focused on…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Student Attitudes
Scheiter, Katharina; Gerjets, Peter; Schuh, Julia – Instructional Science: An International Journal of the Learning Sciences, 2010
In this paper the augmentation of worked examples with animations for teaching problem-solving skills in mathematics is advocated as an effective instructional method. First, in a cognitive task analysis different knowledge prerequisites are identified for solving mathematical word problems. Second, it is argued that so called hybrid animations…
Descriptors: Foreign Countries, Prerequisites, Task Analysis, Problem Solving
Rasch, Thorsten; Schnotz, Wolfgang – Learning and Instruction, 2009
New technologies enable flexible combinations of text and interactive or non-interactive pictures. The aim of the present study was to investigate (a) whether adding pictures to texts is generally beneficial for learning or whether it can also have detrimental effects, (b) how interactivity of pictures affects learning, (c) whether the…
Descriptors: Visualization, Instructional Effectiveness, Outcomes of Education, Visual Aids

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