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Chen, Ai Yen; Mashhadi, Azam – 1998
The challenges and problems in both designing and conducting research on distance learning courses are considered in light of the present cyberspace revolution. This paper discusses: the future possibilities of Internet-based learning; assumptions of online courses which are usually embedded in constructivist and socio-constructivist theories and…
Descriptors: Computer Mediated Communication, Computer Networks, Computer Simulation, Distance Education
Huston, Rick, Ed.; Armel, Donald, Ed. – 1994
Topics addressed by 40 papers from a conference on microcomputers include: developing a campus wide computer ethics policy; integrating new technologies into professional education; campus computer networks; computer assisted instruction; client/server architecture; competencies for entry-level computing positions; auditing and professional…
Descriptors: Computer Assisted Instruction, Computer Networks, Computer Simulation, Computer Uses in Education
Wiser, Marianne; And Others – 1988
The target of difficulty of the Educational Technology Center (ETC) Heat and Temperature Group is basic thermal physics, particularly the differentiation between heat and temperature. High school teachers often find that thermal concepts are very difficult for their students to master and attribute students' difficulties at least in part to the…
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Educational Technology
Peer reviewed Peer reviewed
Mandell, Alan – Journal of Computers in Mathematics and Science Teaching, 1986
Explains the functions of and the techniques employed in expert systems. Offers the program "The Periodic Table Expert," as a model for using artificial intelligence techniques in BASIC. Includes the program listing and directions for its use on: Tandy 1000, 1200, and 2000; IBM PC; PC Jr; TRS-80; and Apple computers. (ML)
Descriptors: Artificial Intelligence, Chemistry, Computer Simulation, Computer Software
Scigliano, John A.; And Others – Technological Horizons in Education, 1989
Describes a system which emulates a face-to-face classroom where groups of students can participate online using standard low cost personal computer hardware at the student's location. Provides an overview, rationale, assumptions, design problems, and limitations of the program. Discusses alternative uses and evaluation of the technique. (MVL)
Descriptors: College Science, Computer Networks, Computer Oriented Programs, Computer Science
Peer reviewed Peer reviewed
Mandinach, Ellen B. – Journal of Educational Computing Research, 1989
Describes the Systems Thinking and Curriculum Innovation (STACI) Project, which is examining the impact of a technology-based curriculum innovation on teaching and learning outcomes in high school science and social studies. Systems thinking is discussed, simulation-modeling software is described, and implications for technology in educational…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Curriculum Development
Boston, Jane; And Others – Media and Methods, 1991
Describes three projects that use technology to adapt curriculum to a global approach: (1) kindergartners using a videotape to see a Japanese child; (2) eighth graders using Macintosh networked workstations to produce hypermedia presentations on community issues; and (3) a high school class using a computer-based telecommunications system to…
Descriptors: Computer Assisted Instruction, Computer Networks, Computer Simulation, Curriculum Development
Peer reviewed Peer reviewed
White, Charles S. – Computers in the Schools, 1991
Describes methods of using technology in a preservice social studies methods course that show how technology can support teacher planning and how technology can increase teacher effectiveness. Knowledge of instructional materials is discussed, and how to demonstrate the integration of technology into the curriculum through simulations for decision…
Descriptors: Computer Assisted Instruction, Computer Simulation, Curriculum Development, Databases
Peer reviewed Peer reviewed
Pritchard, Alan – Mathematics in School, 1990
Described is the use of a commercial computer software package, "Dust," to enhance mathematical learning in the classroom. Samples of mathematics problems presented in this game which is a simulation of an adventure in outer space are presented. (CW)
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Educational Games
Peer reviewed Peer reviewed
Demetriadis, Stavros; Karoulis, Athanasios; Pombortsis, Andreas – Computers & Education, 1999
Describes the use of "Graphical" Jogthrough method for evaluating the user-interface design of the Network Simulator, an educational simulation program that enables users to virtually build a computer network, install hardware and software components, make necessary settings, and test the functionality of the network. Presents evaluation results…
Descriptors: Computer Graphics, Computer Interfaces, Computer Networks, Computer Oriented Programs
Harris, Judi – Computing Teacher, 1994
Provides activity structures for and gives examples of problem-solving projects to be used with educational telecomputing. Highlights include information searches, electronic process writing, sequential creations, parallel problem solving, simulations, social action projects, and instructions for accessing information about these and other…
Descriptors: Access to Information, Computer Assisted Instruction, Computer Networks, Computer Simulation
Draude, Barbara J. – 1996
This paper describes a case study/client scenario approach used in an advanced medical/surgical nursing course; its methods of interactive learning are facilitated by the computer technology available in a "master classroom." This approach incorporates concepts of adult learning theory and creativity and group interaction. The equipment,…
Descriptors: Active Learning, Case Studies, Computer Assisted Instruction, Computer Simulation
Dempsey, John V.; And Others – 1994
Instructional gaming, as distinguished from simulation, is defined as any overt instructional or learning format that involves competition and is rule-guided. The literature review identifies five categories of articles on instructional gaming: (1) research, (2) theory, (3) reviews, (4) discussion, and (5) development. Games have been found to…
Descriptors: Annotated Bibliographies, Attitude Change, Computer Assisted Instruction, Computer Games
Black, John B.; And Others – 1994
Teachers College of Columbia University (New York) and the Dalton School, an independent school in New York City, have collaborated on the Dalton Technology Project and its "Archaeotype" program which presents students with a graphic simulation of an archeological site. Students simulate digging up the artifacts, use reference sources to…
Descriptors: Archaeology, Comparative Analysis, Computer Assisted Instruction, Computer Graphics
Collins, Angelo – 1987
Descriptions of the problem-solving strategies of experts solving realistic, computer-generated transmission genetics problems are presented in this paper and implications for instruction are discussed. Seven experts were involved in the study. All of the experts had a doctoral degree and experience in both teaching and doing research in genetics.…
Descriptors: Cognitive Processes, College Science, Computer Assisted Instruction, Computer Simulation
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