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Rowe, Mary Budd; McLeod, Richard – Media and Methods, 1988
Discussion of the use of new technologies in science instruction focuses on the medium of CD ROM. Topics discussed include database retrieval; simulations and laboratory experiments; videodisks; hypertext; and software and interfaces for laboratory experiments. A list of math and science resources is provided. (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Databases
Peer reviewedThelen, Thomas H. – American Biology Teacher, 1988
Describes an activity that combines manual and computer simulation of a population undergoing selection using three alternative genetic models. Discusses procedures used, model and how the computer simulation works. Stresses the advantage of using the student involvement of the manual exercise in combination with the speed of the computer…
Descriptors: Biological Sciences, College Science, Computer Simulation, Computer Uses in Education
Peer reviewedDowling, Carolyn – Journal of Educational Multimedia and Hypermedia, 1997
From dynamic spreadsheets through "microworlds" to virtual reality, the convenience and, in many instances, the seemingly intrinsic appeal of simulated environments exist in some tension alongside concerns regarding the relationship of the simulated to the "real" and the possible consequences for human thought, learning, and behavior. A selection…
Descriptors: Behavior, Cognitive Processes, Cognitive Style, Computer Simulation
McAlpine, Iain; Stothard, Phillip – Australasian Journal of Educational Technology, 2005
To enhance a course in 3D Virtual Reality (3D VR) modelling for mining engineers, and to create the potential for off campus students to fully engage with the course, a problem based learning (PBL) approach was applied to the course design and all materials and learning activities were provided online. This paper outlines some of the theoretical…
Descriptors: Instructional Design, Computer Simulation, Online Courses, Problem Based Learning
Baylor, Amy L.; Ryu, Jeeheon – Journal of Educational Computing Research, 2003
The purpose of this experimental study was to test the role of image and animation on: a) learners' perceptions of pedagogical agent persona characteristics (i.e., extent to which agent was person-like, engaging, credible, and instructor-like); b) agent value; and c) performance. The primary analysis consisted of two contrast comparisons: 1)…
Descriptors: Supply and Demand, Economics Education, Preservice Teachers, Outcomes of Education
Keppell, Michael, Ed. – Information Science Publishing, 2007
"Instructional Design: Case Studies in Communities of Practice" documents real-world experiences of instructional designers and staff developers who work in communities of practice. "Instructional Design: Case Studies in Communities of Practice" explains the strategies and heuristics used by instructional designers when working…
Descriptors: Instructional Design, Communities of Practice, Case Studies, Electronic Learning
Panettieri, Joseph C. – Campus Technology, 2007
Across the globe, progressive universities are embracing any number of MUVEs (multi-user virtual environments), 3D environments, and "immersive" virtual reality tools. And within the next few months, several universities are expected to test so-called "telepresence" videoconferencing systems from Cisco Systems and other leading…
Descriptors: Distance Education, Computer Simulation, Educational Change, Virtual Classrooms
Hidaka, Kazuyoshi – 1994
A software tool called 3D-LAB has been developed for learning and teaching three-dimensional geometry. With this microworld, educators and students can display three dimensional solid objects, rotate them, modify them, open them up, draw points and segments, and measure lengths, areas, volumes, and angles. The major characteristics of this tool…
Descriptors: Computer Simulation, Computer Software Development, Computer Uses in Education, Courseware
Ryan, Christopher; Koschmann, Timothy – 1994
The Collaborative Learning Laboratory (CCL) is a technology-enriched environment for the support of collaborative learning activities. Networking, multimedia, and other computer facilities combine to augment Problem-Based Learning, a collective and student-centered method of instruction that has been used in professional education and is being…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Computer Networks, Computer Simulation
Metzger, Merrianne; And Others – 1983
This booklet is provided as a guide to teachers working with learning disabled (LD) students who are interested in using computers as a teaching tool. The computer is presented as a powerful option to enhance educational opportunities for LD children. The author outlines the three main modes in educational computer use (tutor, tool, and tutee) and…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Literacy, Computer Oriented Programs
Peer reviewedBungay, H. R. – Chemical Engineering Education, 1986
Describes a course in biochemical engineering fundamentals which relies heavily on the use of personal computers. The computers are used with interactive tutorials, problems that require computer simulations of differential equations, and homework assignments. A list of computer assignments and student term projects is included. (TW)
Descriptors: Biochemistry, College Science, Computer Assisted Instruction, Computer Simulation
Rogers, Gary; Krichen, Jack – Association of Small Computer Users in Education (ASCUE), 2004
The IT 3050 course at Capella University is an introduction to fundamental computer networking. This course is one of the required courses in the Bachelor of Science in Information Technology program. In order to provide a more enriched learning environment for learners, Capella has significantly modified this class (and others) by infusing it…
Descriptors: Required Courses, Internet, Educational Technology, Computer Software
Schwartz, Arthur H. – 1996
The Technology Enhanced Accent Modification (TEAM) project created multimedia software to improve the oral proficiency of international teaching assistants (ITAs). Objectives were to: (1) develop reliable accent modification software that would operate on computers found at most colleges; (2) determine how TEAM-based accent modification…
Descriptors: Computer Assisted Instruction, Computer Simulation, Curriculum Development, Dialects
Alhalabi, Bassem; Hamza, M. Khalid; Hsu, Sam; Anandapuram, Sudeep – 1999
This research explored the challenge of how students might successfully perform real laboratory experiments over the Internet without being in a laboratory. Numerous distance learning environments were surveyed, and the effectiveness and disadvantages of laboratory facilities currently available over the Internet were assessed. Full and part-time…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer System Design, Distance Education
Peer reviewedKaplan, Marsha A. – Simulation & Gaming, 1997
The RECEPTION GAME teaches conversation skills to adult foreign language learners with positions in international business and diplomacy. The design combines elements of simulation and experiential learning and takes into account conversation's rapport-building function, turn-taking mechanisms, open-ended structure, listening demands for following…
Descriptors: Adult Education, Computer Assisted Instruction, Computer Games, Computer Simulation

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