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Peer reviewedDrier, Hollylynne Stohl; Dawson, Kara M.; Garofalo, Joe – Educational Leadership, 1999
Technology offers tools and information that students need to explore real-world mathematical connections and investigate questions reflecting their own interests. This article illustrates how students can use technology to gather and interpret information, perform descriptive and graphical analysis, make statistical predictions, and create and…
Descriptors: Computer Simulation, Educational Technology, Graphing Calculators, Instructional Innovation
Peer reviewedBeltcheva, Olga; Ponta, Domenico; Da Bormida, Giorgio – British Journal of Educational Technology, 1998
Presents a multimedia component kit for digital electronics authoring and learning. Components available on the Internet facilitate sharing and reuse of educational software and provide authoring support. Emphasis is put on the implementation of a number of components based on simulation and animation that provide a high level of interactivity and…
Descriptors: Animation, Authoring Aids (Programming), Computer Assisted Instruction, Computer Simulation
Coleman, Frances – Learning & Leading with Technology, 1998
Describes how computer simulations can enhance students' learning of physiology. Discusses how computer models enhance experimentation; using computer modeling in high school science; three steps in students' writing of a simulation; and the value of simulations. Lists six software vendors who offer packages on the PC or Macintosh platforms. (AEF)
Descriptors: Anatomy, Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation
Kynigos, Chronis; Latsi, Maria – International Journal for Technology in Mathematics Education, 2006
The new representations enabled by the educational computer game the "Juggler" can place vectors in a central role both for controlling and measuring the behaviours of objects in a virtual environment simulating motion in three-dimensional spaces. The mathematical meanings constructed by 13 year-old students in relation to vectors as…
Descriptors: Virtual Classrooms, Games, Computer Simulation, Intuition
Sturm-Beiss, Rachel – Journal of Statistics Education, 2005
Analysis of variance (ANOVA), a technique included in many introductory statistics courses, analyzes the relationship between a quantitative dependent variable and one or more independent qualitative variables. The nature of the relationship is expressed in a model with unknown parameters. Many textbooks emphasize the mechanics of the technique…
Descriptors: Statistical Analysis, Educational Technology, Computer Simulation, Statistics
Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale; Crabtree, Barry – International Journal of Artificial Intelligence in Education, 2009
This paper describes a multi-user role-playing environment, referred to as "e-drama", which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as "edrama", a 2D graphical environment in which users are represented by static…
Descriptors: Disabilities, Cartoons, Interpersonal Relationship, Interaction
Kim, Julia M.; Hill, Randall W., Jr.; Durlach, Paula J.; Lane, H. Chad; Forbell, Eric; Core, Mark; Marsella, Stacy; Pynadath, David; Hart, John – International Journal of Artificial Intelligence in Education, 2009
Negotiation skills are essential in everyday life, whether in a professional or personal context. Negotiation enables two parties to address misunderstandings and avoid conflicts through an exchange that depends as much on the interpersonal skills of the negotiators as the tactics employed. Acquiring these skills requires not only sound conceptual…
Descriptors: Foreign Countries, Concept Formation, Cultural Context, Intelligent Tutoring Systems
Russell, Michael; Kavanaugh, Maureen; Masters, Jessica; Higgins, Jennifer; Hoffmann, Thomas – Journal of Applied Testing Technology, 2009
Many students who are deaf or hard-of-hearing are eligible for a signing accommodation for state and other standardized tests. The signing accommodation, however, presents several challenges for testing programs that attempt to administer tests under standardized conditions. One potential solution for many of these challenges is the use of…
Descriptors: Testing Programs, Student Attitudes, Standardized Tests, Academic Achievement
Brown, Harry J. – M.E. Sharpe Inc, 2008
Videogames challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret videogames in the context of human experience and in the field of…
Descriptors: Video Games, Moral Values, Cultural Context, Humanities
Ares, Nancy – International Journal of Computer-Supported Collaborative Learning, 2008
This paper presents results of a case study conducted in secondary mathematics classrooms using a new generation of networked classroom technology (Participatory Simulations). Potential for drawing on youths' cultural practices in networked learning environments is explored in terms of opportunities for traditionally underserved students to…
Descriptors: Educational Technology, Mathematics Instruction, Computer Networks, Case Studies
Martinez-Torres, M. R.; Toral, S. L. Marin; Garcia, F. Barrero; Vazquez, S. Gallardo; Oliva, M. Arias; Torres, T. – Behaviour & Information Technology, 2008
The application of scientific tools to analyse the use of Internet-based e-learning tools in academic settings is in general an ignored area. E-learning tools are actually an emergent topic as a result of the new ideas introduced by the European Higher Education Area. Lifelong learning, or the promotion of student initiative, is the new paradigm…
Descriptors: Higher Education, Student Attitudes, Lifelong Learning, Laboratories
Zucker, Andrew A.; Hug, Sarah T. – Journal of Science Education and Technology, 2008
1:1 laptop programs, in which every student is provided with a personal computer to use during the school year, permit increased and routine use of powerful, user-friendly computer-based tools. Growing numbers of 1:1 programs are reshaping the roles of teachers and learners in science classrooms. At the Denver School of Science and Technology, a…
Descriptors: Low Income Groups, Student Surveys, Physics, Scientific Concepts
Pulman, Andy – Electronic Journal of e-Learning, 2007
Virtual Europe is a web-based European community from which health education scenarios may be accessed for learning and teaching purposes. Featuring a map giving access to country specific resources, it is populated with different cultural case studies allowing contrasts between cultures to be examined. For example, a student could evaluate the…
Descriptors: Foreign Countries, Computer Simulation, Vignettes, Health Education
Pata, K.; Pedaste, M.; Sarapuu, T. – Computers & Education, 2007
An integrated learning object, a web-based inquiry environment "Young Scientist" for basic school level is introduced by applying the semiosphere conception for explaining learning processes. The study focused on the development of students' (n=30) awareness of the affordances of learning objects (LO) during the 3 inquiry tasks, and their ability…
Descriptors: Learning Processes, Problem Solving, Inquiry, Learning Activities
Sariçayir, Hakan; Sahin, Musa; Üce, Musa – EURASIA Journal of Mathematics, Science & Technology Education, 2006
Since their introduction into schools, educators have tried to utilize computers in classes in order to make difficult topics more comprehensible. Chemistry educators, when faced with the task of teaching a topic that cannot be taught through experiments in a laboratory, resort to computers to help students visualize difficult concepts and…
Descriptors: Computer Uses in Education, Animation, Computer Simulation, Educational Technology

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