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Ieronutti, Lucio; Chittaro, Luca – Computers and Education, 2007
Web-based education and training provides a new paradigm for imparting knowledge; students can access the learning material anytime by operating remotely from any location. Web3D open standards, such as X3D and VRML, support Web-based delivery of Educational Virtual Environments (EVEs). EVEs have a great potential for learning and training…
Descriptors: Architecture, Computer Assisted Instruction, Computer System Design, Database Design
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Keller, Harry E.; Keller, Edward E. – Science Education Review, 2005
Francis Bacon began defining scientific methodology in the early 17th century, and secondary school science classes began to implement science labs in the mid-19th century. By the early 20th century, leading educators were suggesting that science labs be used to develop scientific thinking habits in young students, and at the beginning of the 21st…
Descriptors: Science Instruction, Science Experiments, Science Laboratories, Educational Technology
Martin, Graeme; Pate, Judy – Online Submission, 2005
eLearning has been heralded as a transforming influence on education and corporate training. Despite such rhetoric, the exploitation of eLearning has been slower than anticipated. We examine the future of eLearning by adopting a scenario planning approach. Our conclusions suggest the scenarios have been a valuable starting point in engaging in a…
Descriptors: Educational Policy, Online Courses, Teaching Methods, Computer Uses in Education
Recker, Mimi – Educational Technology Review, 1997
Examines assumptions underlying claims regarding educational technology, and as an alternative presents a framework which integrates a bottom-up view of information technology usage and a top-down view of education. Delivery of educational materials, media, computational activities including simulations and computer games, interactivity,…
Descriptors: Appropriate Technology, Computer Games, Computer Simulation, Delivery Systems
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Skeel, Dorothy J. – Foreign Language Annals, 1989
Describes a program developed by the Department of Teaching and Learning at Peabody College (Vanderbilt University) which uses technology to develop preservice teachers' decision making skills. The program examined problems that student teachers encountered in their practice teaching experiences and developed a series of learning experiences using…
Descriptors: Computer Simulation, Curriculum Development, Decision Making Skills, Educational Technology
Park, Ok-choon – Educational Technology, 1994
Defines instructional roles of dynamic visual displays (DVDs), including animation and interactive video, and provides guidelines for using them in media-based instruction. Topics addressed include theoretical bases; examples of strategic applications of DVDs; six instructional conditions for using DVDs; and considerations for the design and…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Educational Media
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Hedburg, John; Alexander, Shirley – Educational Media International, 1994
Discusses situated learning and virtual reality, focusing on the pedagogical aspects of the technology and its importance in achieving a learning environment which challenges and supports effective learning. (AEF)
Descriptors: Computer Simulation, Educational Environment, Educational Technology, Experiential Learning
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Sadler, Philip M.; Whitney, Charles A.; Shore, Linda; Deutsch, Freeman – Journal of Science Education and Technology, 1999
Describes Wavemaker, a simulation environment developed to graphically reveal the behavior of periodic systems using a series of increasingly sophisticated visual tools. Results indicate that the software is helpful in connecting real to simulated systems. (Author/CCM)
Descriptors: Computer Simulation, Educational Technology, Elementary Secondary Education, Mechanics (Physics)
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Leander, Kevin M.; Phillips, Nathan C.; Taylor, Katherine Headrick – Review of Research in Education, 2010
Writing on contemporary culture and social life, sociologists and cultural theorists have been describing new or changing forms of movement, variously described as cultural "flows," "liquid life," or a "networked society." The change in such movements or mobilities of people, media, material goods, and other social phenomena, including the reach…
Descriptors: Social Life, Social Networks, Discourse Analysis, Educational Research
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Yang, Jie Chi; Chen, Chih Hung; Jeng, Ming Chang – Computers & Education, 2010
The aim of this study is to design and develop a Physically Interactive Learning Environment, the PILE system, by integrating video-capture virtual reality technology into a classroom. The system is designed for elementary school level English classes where students can interact with the system through physical movements. The system is designed to…
Descriptors: Feedback (Response), Experimental Groups, Computer Simulation, Learning Motivation
Smith, Rachel S., Ed. – New Media Consortium, 2008
The conference proceedings include the following papers: (1) Digital Storytelling: An Alternative Instructional Approach (Ruben R. Puentedura); (2) Digital Storytelling: Old Ways, New Tools (Laurie Burruss); (3) The Adding Machine: Remote Digital Storytelling and Performance (George Brown and James Ferolo); (4) Building and Supporting a…
Descriptors: Conferences (Gatherings), Creativity, Educational Innovation, Story Telling
Moallem, Mahnaz – Journal of Research on Technology in Education, 2008
The purpose of this paper is to report the results of a comparative and descriptive study that examined the relationship and effects of incorporating students' learning styles in the design of instruction and the outcome of students' learning, including their attitude and satisfaction. The paper will first explain how the literature on learning…
Descriptors: Education Courses, Student Attitudes, Units of Study, Cognitive Style
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Landsberger, Joe – TechTrends: Linking Research and Practice to Improve Learning, 2007
This article presents an interview with Jeremy Koester, an eighth grade math teacher and football coach at Alamo Heights Junior School in San Antonio, Texas. In this interview, Koester describes his use of technology in his classes and describes his dream of advancing Second Life (SL) as a distance education environment. SL is a "3-D virtual…
Descriptors: Grade 8, Distance Education, Mathematics Teachers, Junior High Schools
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2014
For the thirty-seventh year, the Research and Theory Division and the Division of Instructional Design of the Association for Educational Communications and Technology (AECT) sponsored the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Jacksonville, Florida. This year's Proceedings…
Descriptors: Research and Development, Web Sites, Educational Technology, Technology Uses in Education
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Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums
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