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Peer reviewedKhoo, Guan-Seng; Koh, Thiam-Seng – Journal of Computers in Mathematics and Science Teaching, 1998
Describes a study conducted in undergraduate science classes in Singapore using computer modeling and simulation. Reports that the use of computer models and simulations proved to be valuable in explaining many aspects of science. Students reported that three-dimensional images helped them in their understanding. Contains 22 references.…
Descriptors: Computer Simulation, Computer Uses in Education, Educational Technology, Foreign Countries
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Savin-Baden, Maggi – London Review of Education, 2010
This paper presents a study that used narrative inquiry to explore staff experiences of learning and teaching in immersive worlds. The findings introduced issues relating to identity play, the relationship between pedagogy and play and the ways in which learning, play and fun were managed (or not). At the same time there was a sense of imposed or…
Descriptors: Play, Teacher Attitudes, Self Concept, Values
Greenhow, Christine; Dexter, Sara; Hughes, Joan E. – Science Education International, 2008
This study compared the abilities of inservice and preservice teachers to demonstrate an understanding of technology integration and to apply such knowledge to instructional decision-making. Using a set of online content-specific multimedia scenarios to resolve complex problems of teaching with technology in a simulated school environment,…
Descriptors: Preservice Teachers, Technology Integration, Educational Technology, Pedagogical Content Knowledge
Huelskamp, Lisa M. – ProQuest LLC, 2009
The need for effective teachers is growing while national and state standards are putting ever-increasing demands on teachers and raising expectations for student achievement. Low science and mathematics standardized test scores, particularly in the middle grades, reflect unprepared adolescents, perhaps because of ineffective teaching strategies…
Descriptors: Teacher Effectiveness, Computer Simulation, State Standards, Standardized Tests
Eckert, Bodo; Grober, Sebastian; Jodl, Hans-Jorg – American Journal of Distance Education, 2009
This article describes three connected projects in physics: (1) a very successful course at the university level; (2) a collection of several thousand multimedia materials, its status and evaluation, and its dissemination; and (3) Web experiments--experiments that can be operated remotely from a distance via the Internet. (Contains 4 tables and 10…
Descriptors: Distance Education, Physics, Internet, College Instruction
Papastergiou, Marina – Journal of Educational Technology Systems, 2009
This study is aimed at presenting a critical overview of recent research studies on the use of educational online games as collaborative learning environments in Tertiary Education (TE), namely higher education and vocational training, with a view to identifying: a) the elements that online games should include in order to support fruitful and…
Descriptors: Constructivism (Learning), Higher Education, Learning Modalities, Faculty Workload
Lamontagne, Claude; Desjardins, Francois; Benard, Michele – British Journal of Educational Technology, 2007
Managing the pedagogical aspects of the "computational turn" that is occurring within the Humanities in general and the disciplines associated with cognitive science and neuroscience in particular, first implies facing the challenge of introducing students to computation. This paper presents what has proven to be an efficient approach to bringing…
Descriptors: Laboratories, Computer Simulation, Spreadsheets, Humanities
Ong, James – Performance Improvement, 2007
Practice and experience, whether simulated or on the job, are not enough to ensure effective learning. Learners must be able to make sense of those experiences to identify poor decisions and actions, missing knowledge, and weak skills that deserve attention. Using instructors to provide one-on-one instruction is effective but also expensive. This…
Descriptors: Play, Student Evaluation, Performance Based Assessment, Performance Tests
Chen, Chih Hung; Yang, Jie Chi; Shen, Sarah; Jeng, Ming Chang – Educational Technology & Society, 2007
In this study, a desktop virtual reality earth motion system (DVREMS) is designed and developed to be applied in the classroom. The system is implemented to assist elementary school students to clarify earth motion concepts using virtual reality principles. A study was conducted to observe the influences of the proposed system in learning.…
Descriptors: Elementary School Students, Computer Simulation, Motion, Astronomy
Jarmon, Leslie; Traphagan, Tomoko; Mayrath, Michael – Educational Media International, 2008
This paper presents an empirical study of how Second Life (SL) was utilized for a highly successful project-based graduate interdisciplinary communication course. Researchers found that an integrated threefold approach emphasizing project-based pedagogy, technical training and support, and assessment/research was effective in cultivating and…
Descriptors: Student Projects, Experiential Learning, Active Learning, Program Effectiveness
Peterson, Steven – Environmental Education Report and Newsletter, 1985
Explains the computer-based modeling "language" of Structural Thinking and Experiential Learning Laboratory with Animation (STELLA) and its applications to environmental education. Describes STELLA's interactive capabilities through an example of a program on predator-prey interactions. Recommends the use of STELLA for clarification of…
Descriptors: College Science, Computer Assisted Instruction, Computer Simulation, Courseware
Kay, Alan – EDUCOM, 1984
Discusses five values of personal computing, including its role as attention grabber, word processing (and related uses), information retrieval, simulation, communications. Also considers four ways of thinking about the future as related to computing and issues related to computers and education. (JN)
Descriptors: Communications, Computer Oriented Programs, Computer Simulation, Educational Technology
Sutherland, Janet; Ekker, Knut; Morgan, Konrad; Crookall, David; Carbonell, Amparo Garcia – 2001
Recent developments in Internet technologies have enabled new, more flexible forms of telematic simulation and have raised issues that were not considered in the early days of networked learning. Ultimately, these questions revolve around: (1) the learning cost-effectiveness of telematic simulation (quality and quantity of learning as opposed to…
Descriptors: Computer Oriented Programs, Computer Simulation, Computer System Design, Curriculum Development
Peer reviewedVasu, Ellen Storey; Tyler, Doris Kennedy – Journal of Computing in Childhood Education, 1997
Examined the effects of using Logo or problem-solving oriented simulation software on the spatial and critical thinking skills of fifth graders. Found that the Logo group had a significant pretest-posttest change in spatial scores, and the Simulation group had a significant pretest-posttest change in critical thinking scores. No significant change…
Descriptors: Comparative Analysis, Computer Simulation, Critical Thinking, Educational Technology

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