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Hu, Jian; Yu, Hao; Shao, Jun; Li, Zhiyong; Wang, Jiawei; Wang, Yining – Advances in Health Sciences Education, 2009
Background: Computer-assisted tools are rarely adopted for dental education in China. In China, 3D digital technology, such as Virtual Reality Systems, are often rejected in the dental field due to prohibitive pricing. There is also a reluctance to move away from traditional patterns of dental education. Objective: The current study is one of a…
Descriptors: Feedback (Response), Dental Schools, Computer Simulation, Computer Software
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Dunleavy, Matt; Dede, Chris; Mitchell, Rebecca – Journal of Science Education and Technology, 2009
The purpose of this study was to document how teachers and students describe and comprehend the ways in which participating in an augmented reality (AR) simulation aids or hinders teaching and learning. Like the multi-user virtual environment (MUVE) interface that underlies Internet games, AR is a good medium for immersive collaborative…
Descriptors: Middle Schools, Problem Solving, Virtual Classrooms, Grade 7
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Burgos, Daniel; Moreno-Ger, Pablo; Sierra, Jose Luis; Fernandez-Manjon, Baltasar; Specht, Marcus; Koper, Rob – Simulation & Gaming, 2008
IMS Learning Design (IMS-LD) is a specification to create units of learning (UoLs), which express a certain pedagogical model or strategy (e.g., adaptive learning with games). However, the authoring process of a UoL remains difficult because of the lack of high-level authoring tools for IMS-LD, even more so when the focus is on specific topics,…
Descriptors: Educational Technology, Educational Games, Video Technology, Individualized Instruction
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Adams, Wendy K.; Reid, Sam; LeMaster, Ron; McKagan, Sarah B.; Perkins, Katherine K.; Dubson, Michael; Wieman, Carl E. – Journal of Interactive Learning Research, 2008
Interactive computer simulations with complex representations and sophisticated graphics are a relatively new addition to the classroom, and research in this area is limited. We have conducted over 275 individual student interviews during which the students described what they were thinking as they interacted with simulations. These interviews…
Descriptors: Computer Simulation, Physics, Educational Technology, Interviews
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Collins, Chris – EDUCAUSE Review, 2008
With the advances in computational power, Internet access and speed, and graphical 3D reproductions possible on an "ordinary" home computer, and with the development of new software products that place the ability to create new digital content in the hands of "ordinary" people, everyone is beginning to see in virtual worlds emergent behaviors that…
Descriptors: Higher Education, Educational Technology, Internet, Virtual Classrooms
Foster, Andrea L. – Education Digest: Essential Readings Condensed for Quick Review, 2008
Despite its image as an all-American city, downtown Peoria, Illinois, home of Bradley University, is also a place of strip clubs and violent crime. For undergraduates, it's a risky environment in which to conduct field research. Edward Lamoureux, an associate professor in Bradley's multimedia program, saw a better place in the virtual world Second…
Descriptors: Ethnography, Internet, Educational Technology, Information Technology
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Villano, Matt – T.H.E. Journal, 2008
The technology is simple: Mobile technologies such as handheld computers and global positioning systems work in sync to create an alternate, hybrid world that mixes virtual characters with the actual physical environment. The result is a digital simulation that offers powerful game-playing opportunities and allows students to become more engaged…
Descriptors: Educational Technology, College Faculty, Middle School Students, Mathematics Education
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Mahon, Jennifer; Bryant, Bobby; Brown, Ben; Kim, Miran – Educational Media International, 2010
The following article discusses an educational simulation created within Second Life (SL) in order to assist pre-service teachers (PSTs) in gaining more experience managing student behavior. The article discusses the development, implementation, and assessment of the simulation as well as student data on the feasibility of the approach in…
Descriptors: Classroom Techniques, Preservice Teacher Education, Student Behavior, Discipline
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Eidsheim, Nina Sun – Journal for Learning through the Arts, 2009
For arts departments in many institutions, technology education entails prohibitive equipment costs, maintenance requirements and administrative demands. There are also inherent pedagogical challenges: for example, recording studio classes where, due to space and time constraints, only a few students in what might be a large class can properly…
Descriptors: Computer Simulation, Art, Art Education, Computer Uses in Education
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Passig, David – Themes in Science and Technology Education, 2009
Many have elaborated on the potential of virtual reality (VR) in learning. This article attempts at organizing the literature in this issue in order to better identify indicators that can account for future valid trends, and seeks to bring to attention how authors who wrote about the future of VR in education confused futures' terms and produced…
Descriptors: Meta Analysis, Literature Reviews, Computer Simulation, Educational Trends
Golubski, Pamela M. – ProQuest LLC, 2009
The high school to college transition is a difficult time for most first-time, traditional-aged students. Students experience changes in interpersonal and social adjustment, academic and career concerns, and personal adjustment (Bishop, Gallagher, & Cohen, 2000). Failure to successfully adjust and acclimate into their new college community can…
Descriptors: First Generation College Students, College Freshmen, Social Integration, Focus Groups
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Castro-Schez, J. J.; del Castillo, E.; Hortolano, J.; Rodriguez, A. – IEEE Transactions on Education, 2009
Educational software tools are considered to enrich teaching strategies, providing a more compelling means of exploration and feedback than traditional blackboard methods. Moreover, software simulators provide a more motivating link between theory and practice than pencil-paper methods, encouraging active and discovery learning in the students.…
Descriptors: Foreign Countries, Computer Software, Data Analysis, Web Based Instruction
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Veletsianos, George; Miller, Charles; Doering, Aaron – Journal of Educational Computing Research, 2009
Conflicts occur when learners interact with pedagogical agents and virtual characters. Such conflicts--arising from technological limitations, psychosocial perceptions, and pedagogical inadequacies--hinder communication and interaction between virtual characters and learners, and impede successful engagement with learning tasks and experiences. To…
Descriptors: Electronic Learning, Interaction, Conflict, Guidelines
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Twining, Peter – British Journal of Educational Technology, 2009
This paper describes and reflects on the development of the Schome Park Programme (SPP), which was established with the specific aim of extending our thinking about schome, which aims to be the optimal educational system for the 21st century. In an earlier stage of the Schome Initiative, it became clear that people find it almost impossible to…
Descriptors: Postsecondary Education, Research Methodology, Educational Philosophy, Educational Innovation
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Blignaut, Seugnet; Nagel, Lynette – Computers & Education, 2009
Higher education institutions deliver web-based learning with varied success. The success rate of distributed online courses remains low. Factors such as ineffective course facilitation and insufficient communication contribute to the unfulfilled promises of web-based learning. Students consequently feel unmotivated. Instructor control and in the…
Descriptors: Foreign Countries, Distance Education, Online Courses, Internet
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