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Morris, Jonathan Padraig – Journal of Information Technology Education, 2011
Attempts to bridge the Digital Divide have seen vast investment in Information Communication Technology in schools. In the United Kingdom, the Computers for Pupils initiative has invested 60 million British Pounds of funds to help some of the most disadvantaged secondary school pupils by putting a computer in their home. This paper charts and…
Descriptors: Technical Support, Student Attitudes, Foreign Countries, Educational Technology
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Stevenson, O. – Journal of Computer Assisted Learning, 2011
Informed by "critical" approaches to "educational technology", this paper aims to move away from presenting a "could" and "should" explanation of children learning with technology to a more nuanced, context-rich analyses of how information and communication technologies (ICTs) are being used by technologically privileged families at home. Here, a…
Descriptors: Social Life, Family Life, Educational Technology, Public Policy
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Teclehaimanot, Berhane; Mentzer, Gale; Hickman, Torey – Journal of Technology and Teacher Education, 2011
Results from previous studies on pre-service teacher technology integration and faculty perceptions of technology integration within the teacher education program at a medium-sized, Midwestern university are compared to account for the self-reported lack of confidence pre-service teachers have integrating technology into their teaching. Also…
Descriptors: Teaching Methods, Standards, Preservice Teacher Education, Educational Technology
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de la Torre, L.; Sanchez, J.; Dormido, S.; Sanchez, J. P.; Yuste, M.; Carreras, C. – European Journal of Physics, 2011
FisL@bs is a network of remote and virtual laboratories for physics university education via the Internet that offers students the possibility of performing hands-on experiments in different fields of physics in two ways: simulation and real remote operation. This paper gives a detailed account of a novel way in physics in which distance learning…
Descriptors: Undergraduate Students, Distance Education, Physics, Science Laboratories
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Kenny, Robert F.; McDaniel, Rudy – British Journal of Educational Technology, 2011
Video games have become an essential part of the way people play and learn. While an increasing number of people are using games to learn in informal environments, their acceptance in the classroom as an instructional activity has been mixed. Successes in informal learning have caused supporters to falsely believe that implementing them into the…
Descriptors: Preservice Teachers, Informal Education, Technology Integration, Educational Technology
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Barton, Janice S. – Journal of Chemical Education, 2011
This article describes a comprehensive treatment of experimental enzyme kinetics strongly coupled to electronic data acquisition and use of spreadsheets to organize data and perform linear and nonlinear least-squares analyses, all in a manner that promotes development of important reasoning skills. Kinetic parameters are obtained for the stable…
Descriptors: Kinetics, Biochemistry, Science Instruction, Science Experiments
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Carr, David; Bossomaier, Terry – Australasian Journal of Educational Technology, 2011
The "Theory of Special Relativity" is widely regarded as a difficult topic for learners in physics to grasp, as it reformulates fundamental conceptions of space, time and motion, and predominantly deals with situations outside of everyday experience. In this paper, we describe embedding the physics of relativity into a computer game, and…
Descriptors: Mechanics (Physics), Science Instruction, Computer Uses in Education, Video Games
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Lundeberg, Mary A.; Kang, Hosun; Wolter, Bjorn; delMas, Robert; Armstrong, Norris; Borsari, Bruno; Boury, Nancy; Brickman, Peggy; Hannam, Kristi; Heinz, Cheryl; Horvath, Thomas; Knabb, Maureen; Platt, Terry; Rice, Nancy; Rogers, Bill; Sharp, Joan; Ribbens, Eric; Maier, Kimberly S.; Deschryver, Mike; Hagley, Rodney; Goulet, Tamar; Herreid, Clyde F. – Educational Technology Research and Development, 2011
Although interactive technology is presumed to increase student understanding in large classes, no previous research studies have empirically explored the effects of Clicker Cases on students' performance. A Clicker Case is a story (e.g., a problem someone is facing) that uses clickers (student response systems) to engage students in understanding…
Descriptors: Student Reaction, Program Effectiveness, Biology, Case Method (Teaching Technique)
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Bain, Alan; Swan, Gerry – Educational Technology Research and Development, 2011
Attempts at school reform and improvement have experienced difficulty creating and implementing feedback systems that energize and sustain change efforts. If the call for reform at all levels of education is to be met, attention must be given to establishing effective feedback mechanisms in educational institutions as they embark on improvement…
Descriptors: Knowledge Management, Feedback (Response), Classroom Techniques, Management Systems
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Ozgun-Koca, S. Asli; Edwards, Thomas G. – Mathematics Teaching in the Middle School, 2011
A common activity--having students collect data to measure the radius and circumference of circular objects--can be given a new twist. These data can be viewed virtually using technology. A dynamic geometry environment coupled with the powerful capabilities of a spreadsheet can greatly enhance student learning. The activity in this article…
Descriptors: Graphing Calculators, Geometric Concepts, Geometry, Data Collection
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Burns, Barbara A.; Hamm, Ellen M. – School Science and Mathematics, 2011
The primary purpose of this classroom experiment was to examine the effectiveness of concrete (hands-on) manipulatives as compared with virtual (computer-based) manipulatives on student review of fraction concepts in third grade and introduction of symmetry concepts in fourth grade. A pretest-posttest design was employed with a sample of 91…
Descriptors: Manipulative Materials, Grade 4, Grade 3, Computer Uses in Education
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Parry, David – EDUCAUSE Review, 2011
While recognizing that digital access is not evenly distributed in the United States, which is to say nothing of the global distribution, one can safely say that this transformation is already here; people are already at the moment in which the ability to use social media, and particularly social media as amplified through the power of the mobile…
Descriptors: Ethical Instruction, Multiple Literacies, Access to Information, Spatial Ability
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Garcia, Thais Pousada; Loureiro, Javier Pereira; Gonzalez, Betania Groba; Riveiro, Laura Nieto; Sierra, Alejandro Pazos – Assistive Technology, 2011
The purpose of the study was to determine the use of computers and assistive devices amongst children with cerebral palsy (CP) and establish the satisfaction level of both users and educational staff. The study was carried out with 30 children with cerebral palsy. A questionnaire was designed to characterize the use of new technologies and…
Descriptors: Augmentative and Alternative Communication, Cerebral Palsy, Educational Technology, Social Environment
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Wilkie, Karina J. – Interactive Learning Environments, 2011
Recent applications of technology to mathematics education have been designed with cognitive and constructivist theoretical perspectives in mind, viewing mathematical learning as the acquisition of knowledge through the construction of meanings and connections between concepts. With the advent of increasingly flexible communication technologies,…
Descriptors: Constructivism (Learning), Chronic Illness, Mathematics Teachers, Mathematics Instruction
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Higgins, Steven E.; Mercier, Emma; Burd, Elizabeth; Hatch, Andrew – International Journal of Computer-Supported Collaborative Learning, 2011
This article reviews the research and evidence about multi-touch tables to provide an analysis of their key design features and capabilities and how these might relate to their use in educational settings to support collaborative learning. A typology of design features is proposed as a synthesis of the hardware and physical characteristics of the…
Descriptors: Evidence, Educational Research, Classification, Design Requirements
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