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Kim, Jeonghyun; Jo, Il-Hyun; Park, Yeonjeong – Asia Pacific Education Review, 2016
The learning analytics dashboard (LAD) is a newly developed learning support tool for virtual classrooms that is believed to allow students to review their online learning behavior patterns intuitively through the provision of visual information. The purpose of this study was to empirically validate the effects of LAD. An experimental study was…
Descriptors: Correlation, Computer Simulation, Online Courses, Behavior Patterns
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Farias, Gonzalo; Muñoz de la Peña, David; Gómez-Estern, Fabio; De la Torre, Luis; Sánchez, Carlos; Dormido, Sebastián – Interactive Learning Environments, 2016
Automatic evaluation is a challenging field that has been addressed by the academic community in order to reduce the assessment workload. In this work we present a new element for the authoring tool Easy Java Simulations (EJS). This element, which is named automatic evaluation element (AEE), provides automatic evaluation to virtual and remote…
Descriptors: Interaction, Laboratories, Distance Education, Educational Technology
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Jenny, Seth E.; Thompson, Robin M. – International Journal of Technology in Teaching and Learning, 2016
Mobile gaming has become immensely popular with the growing ease of access and the variety of inexpensive options now being offered. Pokémon Go, a cellular phone game that combines augmented reality (AR) and global positioning system (GPS) location to catch digital characters in the real world, is a free download that has broken participation…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Computer Simulation
Darby-White, Tillerie T. – ProQuest LLC, 2016
In the science, technology, engineering, and mathematics (STEM) disciplines the laboratory has been the major component for understanding theoretical knowledge. The laboratory is the workplace for scientific research where students develop scientific thinking, conduct scientific investigations, and acquire knowledge of physical principles and…
Descriptors: Chemistry, Online Courses, Computer Simulation, Outcomes of Education
Hudson, Matthew – Online Submission, 2016
Serious games have been shown to promote behavioural change and impart skills to players, and non-serious games have proven to have numerous benefits. This paper argues that non-serious digital games played in a "clan" or online community setting can lead to similar real world benefits to serious games. This paper reports the outcomes…
Descriptors: Ethnography, Well Being, Social Influences, Self Esteem
Adams Becker, S.; Cummins, M.; Davis, A.; Yuhnke, B. – New Media Consortium, 2016
The "2016 NMC Technology Outlook for Australian Tertiary Education: A Horizon Project Regional Report" reflects a collaborative research effort between the New Media Consortium (NMC) and Open Universities Australia to inform Australian campus leaders and decision-makers about significant developments in technologies supporting teaching,…
Descriptors: Foreign Countries, Postsecondary Education, Technology Uses in Education, Educational Technology
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Crandall, Philip G.; O'Bryan, Corliss A.; Killian, Susan A.; Beck, Dennis E.; Jarvis, Nathan; Clausen, Ed – Journal of Food Science Education, 2015
It is often difficult to offer food chemistry students traditional, hands-on laboratory experiences due to lack of funds for equipment, insufficient laboratory space, or the nature of distance education. A traditional wet laboratory exercise was developed to demonstrate the effects of the physical properties of ice formation when making…
Descriptors: Chemistry, Experiential Learning, Science Laboratories, Food
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Jagodzinski, Piotr; Wolski, Robert – Journal of Science Education and Technology, 2015
Natural User Interfaces (NUI) are now widely used in electronic devices such as smartphones, tablets and gaming consoles. We have tried to apply this technology in the teaching of chemistry in middle school and high school. A virtual chemical laboratory was developed in which students can simulate the performance of laboratory activities similar…
Descriptors: Computer Simulation, Virtual Classrooms, Science Laboratories, Computer Interfaces
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Marchetti, Emanuela; Valente, Andrea – Electronic Journal of e-Learning, 2015
In this paper we consider the problem of making design of digital games accessible to primary school children and their teachers, and we argue for the need of digital games that are easy to alter by young learners. We know from previous research projects that digital games do not enable children to express their creativity at full, in contrast…
Descriptors: Educational Technology, Elementary School Students, Video Games, Computer Games
Tromba, Peter – Learning & Leading with Technology, 2013
The core of instruction is the interaction between the student, the content, and the teacher. Good instructional design accounts for the students' needs and interests by personalizing the core to each student. Video games and simulations are one way to meet student needs and leverage their interests for increased student learning. In the 2011-12…
Descriptors: Middle Schools, Computer Games, Teaching Methods, Video Games
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Zoerb, Matthew C.; Harris, Charles B. – Journal of Chemical Education, 2013
A free program for the simulation of dynamic infrared (IR) spectra is presented. The program simulates the spectrum of two exchanging IR peaks based on simple input parameters. Larger systems can be simulated with minor modifications. The program is available as an executable program for PCs or can be run in MATLAB on any operating system. Source…
Descriptors: Science Instruction, College Science, Chemistry, Spectroscopy
Yildirim, Gürkan – Online Submission, 2017
Today, it is seen that developing technologies are tried to be used continuously in the learning environments. These technologies have rapidly been diversifying and changing. Recently, virtual reality technology has become one of the technologies that experts have often been dwelling on. The present research tries to determine users' opinions and…
Descriptors: Instructional Materials, Educational Technology, Technology Uses in Education, Simulated Environment
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Plutino, Alessia, Ed.; Borthwick, Kate, Ed.; Corradini, Erika, Ed. – Research-publishing.net, 2019
This edited collection presents a selection of contributions made to the 12th eLearning symposium, held at the University of Southampton, in January 2019. It focuses on how innovative and creative language teaching approaches can respond to modern, ever-transforming educational landscapes. The contributors are educators from higher education…
Descriptors: Foreign Countries, Foreign Students, Virtual Classrooms, Electronic Learning
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Squires, David R. – Journal of Educational Technology, 2014
The aim of this paper is to examine the potential and effectiveness of m-learning in the field of Education and Learning domains. The purpose of this research is to illustrate how mobile technology can and is affecting novel change in instruction, from m-learning and the link to adaptive learning, to the uninitiated learner and capacities of…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
Graesser, Arthur; Li, Haiying; Forsyth, Carol – Grantee Submission, 2014
Learning is facilitated by conversational interactions both with human tutors and with computer agents that simulate human tutoring and ideal pedagogical strategies. In this article, we describe some intelligent tutoring systems (e.g., AutoTutor) in which agents interact with students in natural language while being sensitive to their cognitive…
Descriptors: Intelligent Tutoring Systems, Teaching Methods, Computer Simulation, Dialogs (Language)
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