Publication Date
| In 2026 | 0 |
| Since 2025 | 139 |
| Since 2022 (last 5 years) | 799 |
| Since 2017 (last 10 years) | 1536 |
| Since 2007 (last 20 years) | 2491 |
Descriptor
| Computer Simulation | 2808 |
| Educational Technology | 2808 |
| Technology Uses in Education | 1092 |
| Teaching Methods | 935 |
| Foreign Countries | 928 |
| Student Attitudes | 489 |
| Simulated Environment | 447 |
| Computer Assisted Instruction | 444 |
| Science Instruction | 410 |
| Instructional Effectiveness | 382 |
| Computer Software | 378 |
| More ▼ | |
Source
Author
| Simonson, Michael, Ed. | 11 |
| Adams Becker, S. | 10 |
| Johnson, L. | 9 |
| Cummins, M. | 8 |
| Bouck, Emily C. | 7 |
| Dede, Chris | 7 |
| Isaias, Pedro, Ed. | 7 |
| Lan, Yu-Ju | 6 |
| Sampson, Demetrios G., Ed. | 6 |
| Candace Walkington | 5 |
| Ifenthaler, Dirk, Ed. | 5 |
| More ▼ | |
Publication Type
Education Level
Audience
| Teachers | 118 |
| Practitioners | 54 |
| Researchers | 31 |
| Administrators | 18 |
| Policymakers | 15 |
| Students | 14 |
| Parents | 3 |
| Community | 1 |
| Media Staff | 1 |
Location
| Turkey | 97 |
| Australia | 90 |
| Taiwan | 67 |
| China | 65 |
| Spain | 49 |
| United Kingdom | 47 |
| Indonesia | 45 |
| United States | 41 |
| Malaysia | 32 |
| Canada | 30 |
| Germany | 30 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Pombo, Lúcia; Marques, Margarida Morais – International Association for Development of the Information Society, 2018
Augmented Reality (AR) technology and games can enhance motivation for learning. When combined with mobile devices, AR technology can promote authentic learning in outdoor environments, such as urban parks. These spaces can be used for Science Education, particularly, for environmental education and nature conservation. The EduPARK project…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Educational Games
Zirzow, Nichole K. – Rural Special Education Quarterly, 2015
Students who are deaf or hard of hearing (D/HH) need additional support to learn curricular content and achieve academic outcomes. Students who attend rural schools may face greater challenges since they may have more limited access to services provided specially trained deaf educators. Yet, they need specialized instruction in learning how to use…
Descriptors: Deafness, Hearing Impairments, Simulated Environment, Educational Technology
The Pedagogical Application of Alternate Reality Games: Using Game-Based Learning to Revisit History
Lynch, Ronan; Mallon, Bride; Connolly, Cornelia – International Journal of Game-Based Learning, 2015
The advent of the Internet has been instrumental in producing new Game Based Learning (GBL) tools where education and games converge. Alternate Reality Games (ARGs) are one such GBL tool. Interactive narrative games that use the Internet as a central communications platform, ARGs challenge players to collaboratively collate a fragmented story.…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Teaching Methods
Katz, James E.; Halpern, Daniel – Journal of Science Education and Technology, 2015
This study aims to assess the effectiveness of immersive environments that have been implemented by museums to attract new visitors. Based on the frameworks introduced by telepresence and media richness theories, and following a constructivist-based learning approach, we argue that the greater the similarity of an online museum experience is to…
Descriptors: Museums, Computer Simulation, Simulated Environment, Teaching Methods
Barreto, Daisyane C. – Educational Media and Technology Yearbook, 2015
Facilitated by the ascendance of massive multiplayer online games and virtual worlds, digital game culture has become a part of children's lives over the past few years. By playing these games, children can not only socialize with their regular friends face to face but also establish relationships with other players online. This chapter presents…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Game Based Learning
Zhang, Bo; Robb, Nigel; Eyerman, Joe; Goodman, Lizbeth – International Journal of E-Learning & Distance Education, 2017
In response to the growing trend of internationalisation in education, it is important to consider approaches to help international students integrate in their new settings. One possible approach involves the use of e-Learning tools, such as virtual worlds and gamification. To maximise the potential effectiveness of such tools, it may be…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Educational Games
Walker, Zachary; McMahon, Don D.; Rosenblatt, Kara; Arner, Tracy – SAGE Open, 2017
The success of Pokémon Go is demonstrating that augmented reality (AR) is reaching the masses quickly and can be a robust tool to enhance student engagement and learning. Leveraging AR for instructional purposes has the potential to become a powerful medium for Universal Design for Learning (UDL) by providing new tools for multiple means of…
Descriptors: Physical Environment, Simulated Environment, Computer Simulation, Learner Engagement
Chao, Jie; Chiu, Jennifer L.; DeJaegher, Crystal J.; Pan, Edward A. – Journal of Science Education and Technology, 2016
Deep learning of science involves integration of existing knowledge and normative science concepts. Past research demonstrates that combining physical and virtual labs sequentially or side by side can take advantage of the unique affordances each provides for helping students learn science concepts. However, providing simultaneously connected…
Descriptors: High School Students, Secondary School Science, Science Laboratories, Computer Simulation
Adamo-Villani, Nicoletta; Dib, Hazar Nicholas – International Journal of Information and Communication Technology Education, 2016
The paper reports a research study aimed at investigating the appeal and pedagogical efficacy of animated teaching avatars. Specifically, the goal of the study was to determine whether animated characters could be effective and engaging teachers in the context of undergraduate surveying mathematics. The study included two forms of evaluation:…
Descriptors: Mathematics Instruction, Undergraduate Students, Computer Simulation, Animation
Damewood, Andrea M. – TechTrends: Linking Research and Practice to Improve Learning, 2016
This paper is focused on how technology in use changes over time, and the current trend of simulation technology as a supported classroom technology. Simulation-based training as a learning tool is discussed within the context of adult learning theories, as is the technology used and how today's higher education technology administrators support…
Descriptors: Higher Education, Trend Analysis, Educational Technology, Adult Learning
Bradley, Elizabeth Gates; Kendall, Brittany – Journal of Educational Technology Systems, 2014
Computer simulations can provide guided practice for a variety of situations that pre-service teachers would not frequently experience during their teacher education studies. Pre-service teachers can use simulations to turn the knowledge they have gained in their coursework into real experience. Teacher simulation training has come a long way over…
Descriptors: Educational Technology, Computer Simulation, Teacher Education, Preservice Teachers
Greca, Ileana M.; Seoane, Eugenia; Arriassecq, Irene – Science & Education, 2014
Computers and simulations represent an undeniable aspect of daily scientific life, the use of simulations being comparable to the introduction of the microscope and the telescope, in the development of knowledge. In science education, simulations have been proposed for over three decades as useful tools to improve the conceptual understanding of…
Descriptors: Computer Simulation, Computer Uses in Education, Science Education, Teaching Methods
Lane, W. Brian – Physics Teacher, 2013
Computer simulations continue to prove to be a valuable tool in physics education. Based on the needs of an Aviation Physics course, we developed the PHYSics of FLIght Simulator (PhysFliS), which numerically solves Newton's second law for an airplane in flight based on standard aerodynamics relationships. The simulation can be used to pique…
Descriptors: Science Instruction, Physics, Computer Simulation, Scientific Principles
Lee, Hyangsook – TechTrends: Linking Research and Practice to Improve Learning, 2013
This article discusses a number of significant developments in 3D holographic technology, its potential to revolutionize aspects of teaching and learning, and challenges of implementing the technology in educational settings.
Descriptors: Educational Technology, Computer Uses in Education, Computer Simulation, Program Implementation
Barreto, Daisyane; Orey, Michael – Educational Media and Technology Yearbook, 2013
Lately, the influence of digital technologies in people's daily lives has become unquestionable. Devices, such as computers and smartphones, are now part of individuals' interpersonal communication, work, entertainment, and even learning. Interestingly, learning with these technologies can occur on a formal basis, such as students using…
Descriptors: Educational Trends, Educational Technology, Instructional Design, Computer Simulation

Peer reviewed
Direct link
