NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 1,486 to 1,500 of 4,717 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Çetin, Ekmel; Solmaz, Ebru – Malaysian Online Journal of Educational Technology, 2020
Gagne's theory posits that learning is achieved through interaction of various internal and external factors. If so, the use of supportive technology to provide these factors' interaction may increase expected performance, especially in theoretical courses, and place learning at a higher level. As supportive technology, gamification-based computer…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Preservice Teachers
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Karunanayaka, Shironica Priyanthi; Weerakoon, W. M. S. – Journal of Learning for Development, 2020
The Commonwealth Digital Education Leadership Training in Action (C-DELTA) programme provides a framework for fostering digital education for lifelong learning by developing digital education leaders. The Faculty of Education at the Open University of Sri Lanka implemented an action research project to promote the adoption of C-DELTA among…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Lifelong Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Hofmeyr, Michael – Research-publishing.net, 2020
This paper describes the initial findings of an exploratory research project investigating the use of the cooperative digital puzzle game Keep Talking and Nobody Explodes as a means to facilitate Second Language Acquisition (SLA). A qualitative case study approach was taken to closely examine the linguistic interaction between three L2 learners of…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Chaw, Lee Yen; Tang, Chun Meng – Journal of Educational Technology Systems, 2018
Learning management systems (LMSs) may provide learners with resources in various formats, such as videos, quizzes, and forum discussions to support their learning, but having access to an LMS does not necessarily mean that learning has occurred effectively. Despite its apparent usefulness, whether the use of the LMS can indeed help learners learn…
Descriptors: Integrated Learning Systems, Educational Technology, Technology Uses in Education, Student Satisfaction
Peer reviewed Peer reviewed
Direct linkDirect link
Checa-Romero, Mirian; Pascual Gómez, Isabel – Technology, Pedagogy and Education, 2018
Numerous studies show the positive effects of introducing video games into learning contexts. These instruments help develop twenty-first-century skills, such as creativity, from a dual perspective: (i) the students' perspective, since they develop skills and competencies that allow them to find innovative solutions to the challenges posed by…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Program Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Webster, Webster; Kopp, Richard – Engineering Design Graphics Journal, 2018
An antique phone booth was converted into an interactive Virtual Reality (VR) booth to use for potential student recruitment, current student demonstrations, and community outreach. Satisfaction data was collected using a HappyOrNot Smiley Terminal™. In total, 215 users provided feedback on their VR experience over 142 consecutive days. Eighty…
Descriptors: Computer Simulation, Simulated Environment, Student Recruitment, Outreach Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Dwivedi, Pragya; Kant, Vibhor; Bharadwaj, Kamal K. – Education and Information Technologies, 2018
With the rapid advancement of information and communication technologies, e-learning has gained a considerable attention in recent years. Many researchers have attempted to develop various e-learning systems with personalized learning mechanisms for assisting learners so that they can learn more efficiently. In this context, curriculum sequencing…
Descriptors: Educational Technology, Electronic Learning, Instructional Materials, Sequential Approach
Peer reviewed Peer reviewed
Direct linkDirect link
de Freitas, Sara – Educational Technology & Society, 2018
The literature around the use, efficacy and design of educational games and game-based learning approaches has been building up gradually and in phases, across different disciplines and in an ad hoc way. This has been problematic in a number of ways and resulted in fragmented literature and inconsistent referencing patterns between different…
Descriptors: Teaching Methods, Educational Games, Program Effectiveness, Grounded Theory
Peer reviewed Peer reviewed
Direct linkDirect link
Kardanova, E. Yu.; Panasenko, E. V.; Braginets, E. I. – Russian Education & Society, 2018
The article describes how the iPIPS instrument was used to measure the school-entry ability of first-graders and their academic progress over the course of their first year in school in the city of Sevastopol. This study provided a source of objective information for making considered policy decisions in the education sector. We present the…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Grade 1
Peer reviewed Peer reviewed
Direct linkDirect link
Maycock, K. W.; Lambert, J.; Bane, D. – Journal of Computer Assisted Learning, 2018
This action research study follows a between-subject design strategy and attempts to identify whether a departure from a direct instructional teaching strategy towards a flipped learning pedagogy results in increases in student performance over time. In particular, the study considers the effects of integrating flipped learning pedagogic…
Descriptors: Homework, Video Technology, Teaching Methods, Undergraduate Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Bachelor, Jeremy W. – Online Submission, 2018
The objective of this investigation is to determine if the "flipped" model can be combined with hybrid learning in order to create the "flipped-hybrid" classroom. The flipped classroom refers to an educational model where the traditional practice of dedicating class time to direct instruction is inverted, so that students…
Descriptors: Teaching Methods, Homework, Video Technology, Educational Technology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Lotherington, Heather – International Association for Development of the Information Society, 2018
A recent survey of top-rated mobile(-assisted) language learning (MALL) apps revealed four front-runners on the digital marketplace: three proprietary language course apps: duolingo, Babbel, busuu, and one flashcard/spaced repetition system (SRS): Memrise (Lotherington, 2017). The survey was followed by empirical studies of the embedded…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Educational Technology
Parish, Rodney L. – ProQuest LLC, 2018
Arizona police officers are required by the Arizona Police Officer Standards and Training board to complete continuing training on an annual basis. Police continuing training has traditionally been offered as lecture-based classroom training. Online training offers an alternative method of providing training. The purpose of this study was to…
Descriptors: Police Education, Police, Training, Conventional Instruction
Brewer, Ayokunnu O. – ProQuest LLC, 2018
Purpose, Scope, and Method of Study: The purpose of this study was to understand and describe faculty and other key stakeholders' lived experiences as they pertained to training and preparing online faculty for gaining essential online teaching competencies. This qualitative phenomenological study utilized semi-structured interviews of key…
Descriptors: Educational Technology, Technology Uses in Education, Online Courses, Teacher Competencies
Peer reviewed Peer reviewed
Direct linkDirect link
Ismail Thamarasseri; Nisha Iqbal – Journal on School Educational Technology, 2025
The integration of digital initiatives in middle and secondary level education has significantly transformed the learning landscape at national, state, and local levels. Governments and educational institutions are leveraging technology to enhance accessibility, engagement, and effectiveness in teaching and learning. At the national level,…
Descriptors: Foreign Countries, Middle Schools, High Schools, Secondary Education
Pages: 1  |  ...  |  96  |  97  |  98  |  99  |  100  |  101  |  102  |  103  |  104  |  ...  |  315