NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
Self Perception Profile for…1
What Works Clearinghouse Rating
Showing 1 to 15 of 24 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Nongluk Weerasiri; Pinanta Chatwattana – Journal of Education and Learning, 2025
The community-based learning model via game simulation to promote community public health diagnosis skills, or CBL model via game simulation, is a research tool that was devised based on the concepts of public health diagnosis using the seven community tools (geo-social mapping, genogram, community organization chart, local health system,…
Descriptors: Public Health, Educational Games, Computer Simulation, Game Based Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Naomi Blaushild; Raisa Blazquez; Steven McGee; Randi McGee-Tekula – Computer Science Education, 2025
This study investigated how Chicago Public Schools (CPS) computer science (CS) teachers and instructional coaches navigated remote professional development (PD) during the pandemic. Analyzing multiple sources of qualitative data, we explored how coaches adapted PD to address teachers' unique needs and how teachers experienced remote PD. We found…
Descriptors: Public School Teachers, Computer Science Education, Faculty Development, Distance Education
Peer reviewed Peer reviewed
Direct linkDirect link
Qi An – Education and Information Technologies, 2024
This study aims to explore the impact of a digital learning program on the motivation and well-being of students in the art industry in China. The use of competitive digital tools as a means of self-expression contributes to effective academic performance and employment. The study covered 82 first-year students from the [The Guangzhou Academy of…
Descriptors: Program Effectiveness, Technology Uses in Education, Educational Technology, Information Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Davis, Craig; Páyan-Luna, Gustavo – Journal on Education in Emergencies, 2022
The Honduran education system was caught off guard when COVID-19 struck the country. With effectively no training or preparation and very few resources, educators across the country began providing distance learning classes in mid-March 2020. Overnight, educators faced significant obstacles in their quest to keep young people studying--teaching…
Descriptors: Foreign Countries, COVID-19, Pandemics, School Closing
Peer reviewed Peer reviewed
Direct linkDirect link
Duarte-Hueros, Ana; Yot-Domínguez, Carmen; Merino-Godoy, Ángeles – Education and Information Technologies, 2020
Healthy Jeart is a free app targeted to young people. It is especially designed to foster a healthy lifestyle. Young people can find in it practical recommendations about seven areas of health and a game through which they can consolidate the acquired knowledge on different healthy and beneficial elements. Healthy Jeart is also useful for…
Descriptors: Computer Oriented Programs, Life Style, Health Promotion, Youth
Peer reviewed Peer reviewed
Direct linkDirect link
Van Maaren, John; Jensen, Magdalene; Foster, Anna – Journal of College Reading and Learning, 2022
The impact of the COVID-19 pandemic on curricular aspects of student learning is already widely studied. However, fewer data exist for its impact on the efficacy of remote academic support. This case study summarizes the findings from a remote tutoring experience questionnaire completed during the Fall 2020 semester by tutors and tutees at a…
Descriptors: COVID-19, Pandemics, Distance Education, School Closing
Lea Yazigi Wood – ProQuest LLC, 2020
The current study was the first in the literature to examine the impact of a digital learning collaborative, The Learning Exchange (LEX), on the development and recovery of clubhouse members. The research study employed a content analysis technique where data was grouped into common themes to address the individual- and organizational-level…
Descriptors: Educational Technology, Adults, Program Effectiveness, Technological Literacy
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Knopik, Tomasz; Domagala-Zysk, Ewa – International Electronic Journal of Elementary Education, 2022
Worldwide school closures which were happening during the first phase of the COVID-19 pandemic in spring 2020 created a great lesson about the conditions for effective teaching. As temporary school closures seem very likely to occur in the forthcoming school year(s), at least locally, it is worthwhile to exploit this lesson to learn more about the…
Descriptors: COVID-19, Pandemics, School Closing, Distance Education
Peer reviewed Peer reviewed
Direct linkDirect link
Owen, Clare – Research on Education and Media, 2022
Online education was the exception rather than the norm of the English school system prior to March 2020. The COVID-19 pandemic resulted in two periods of government-directed school closure from March to July 2020 and again from January to March 2021. These closures necessitated a transformation to online education almost overnight. Although much…
Descriptors: COVID-19, Pandemics, School Closing, Online Courses
Peer reviewed Peer reviewed
PDF on ERIC Download full text
de Klerk, Danie; Krull, Greig; Maleswena, Tshepiso – Journal of Student Affairs in Africa, 2021
In response to the spread of the COVID-19 pandemic, the President of South Africa declared a national lockdown that commenced on 27 March 2020. This posed numerous challenges to the higher education sector, one of which was the preparation of students forced to stay at home to be able to study remotely under unique and often unfavourable…
Descriptors: COVID-19, Pandemics, School Closing, Distance Education
Peer reviewed Peer reviewed
Direct linkDirect link
Jones, Janine M.; Lee, Lisa H. – Psychology in the Schools, 2022
As schools are increasingly tasked with improving student outcomes related to both academic and social and emotional wellbeing, digital interventions are becoming utilized as viable tools for successful outcomes. This study aimed to measure the effectiveness of a culturally responsive, art-based mindfulness intervention called L.A.U.G.H.® (Let Art…
Descriptors: Culturally Relevant Education, Educational Technology, Computer Oriented Programs, Handheld Devices
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kreamer, H. Michelle; Breaux, Megan; Daspit, Toby – Journal of At-Risk Issues, 2022
Students' social and emotional well-being can impact academic performance, the college planning process, transition to college life, and college retention. Many students have had their mental health and well-being negatively affected by the ongoing COVID-19 pandemic, especially within the educational setting. When instruction was shifted from…
Descriptors: Teacher Attitudes, At Risk Students, Well Being, Social Development
Peer reviewed Peer reviewed
Direct linkDirect link
Mansur, Samier – Journal on Education in Emergencies, 2021
More than half a billion children globe-wide currently live in conflict or crisis contexts (UNICEF 2016), including more than 30 million displaced and refugee children (UNICEF 2020). The extreme and often prolonged adversity suffered in these environments can have lifelong physical, psychological, and socioeconomic consequences for children, and…
Descriptors: Mental Health, Child Health, Access to Health Care, Well Being
Peer reviewed Peer reviewed
Direct linkDirect link
Almeida, Fernando; Buzády, Zoltán – International Journal of Virtual and Personal Learning Environments, 2019
This article performs an exploratory study of the potential of flow theory and FLIGBY game to contribute to develop entrepreneurship competencies among higher education students. For this purpose, this study considers the use of a focus group consisting of eight students enrolled in the entrepreneurship course in a higher educational institution…
Descriptors: Entrepreneurship, College Students, Higher Education, Program Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Turner, Jasmine S.; Taha, Karine; Ibrahim, Nisreen; Neijenhuijs, Koen I.; Hallak, Eyad; Radford, Kate; Stubbé-Alberts, Hester; de Hoop, Thomas; Jordans, Mark J. D.; Brown, Felicity L. – Journal on Education in Emergencies, 2022
Evaluations of education technology (ed tech) interventions in humanitarian settings are scarce. We present a proof-of-concept study of Can't Wait to Learn, a digital game-based learning program that combines an experiential, active learning design with meaningful, competency-appropriate, and contextually relevant content. We assessed the…
Descriptors: Out of School Youth, Game Based Learning, Symptoms (Individual Disorders), Mental Health
Previous Page | Next Page »
Pages: 1  |  2