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Jie Bai; Xiulan Cheng; Hui Zhang; Yihang Qin; Tao Xu; Yun Zhou – Education and Information Technologies, 2025
The advancement of AI-generated content (AIGC) has made creating pedagogical agents (PAs) for multimedia learning increasingly realistic, simpler, and more efficient. However, little is known about the acceptance of AI-generated pedagogical agents (AIPAs) in picture book videos among young children aged 3-6. To address this, the present study…
Descriptors: Artificial Intelligence, Technology Uses in Education, Man Machine Systems, Picture Books
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Castro, Robin – Education and Information Technologies, 2019
Education is a complex system that requires multiple perspectives and levels of analysis to understand its contexts, dynamics, and actors' interactions, particularly concerning technological innovations. This paper aims to identify some of the most promising trends in blended learning implementations in higher education, the capabilities provided…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Higher Education
Kappagantula, Sri Rama Kartheek – ProQuest LLC, 2018
The presence of Animated Pedagogical Agents (APAs) in education is increasing day-by-day. They are being used in online courses as well as research studies. Therefore, there is a need to study ways in which lectures can quickly be created using APAs. Gestures are an inseparable part of an APA's communication with users. Gestures generated…
Descriptors: Animation, Educational Technology, Technology Uses in Education, Nonverbal Communication
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Heffernan, Neil T.; Ostrow, Korinn S.; Kelly, Kim; Selent, Douglas; Van Inwegen, Eric G.; Xiong, Xiaolu; Williams, Joseph Jay – International Journal of Artificial Intelligence in Education, 2016
Due to substantial scientific and practical progress, learning technologies can effectively adapt to the characteristics and needs of students. This article considers how learning technologies can adapt over time by crowdsourcing contributions from teachers and students--explanations, feedback, and other pedagogical interactions. Considering the…
Descriptors: Artificial Intelligence, Educational Technology, Student Needs, Electronic Publishing
Heffernan, Neil T.; Ostrow, Korinn S.; Kelly, Kim; Selent, Douglas; Van Inwegen, Eric G.; Xiong, Xiaolu; Williams, Joseph Jay – Grantee Submission, 2016
Due to substantial scientific and practical progress, learning technologies can effectively adapt to the characteristics and needs of students. This article considers how learning technologies can adapt over time by crowdsourcing contributions from teachers and students -- explanations, feedback, and other pedagogical interactions. Considering the…
Descriptors: Artificial Intelligence, Educational Technology, Student Needs, Electronic Publishing
Stein, Murphy Martin – ProQuest LLC, 2014
Developing technology to help people teach and learn is an important topic in Human Computer Interaction (HCI). In this thesis we present three studies on this topic. In the first study, we demonstrate new games for learning mathematics and discuss the evidence for key design decisions from user studies. In the second study, we develop a real-time…
Descriptors: Educational Technology, Man Machine Systems, Educational Games, Mathematics Instruction
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers