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Showing 1 to 15 of 27 results Save | Export
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Sun, Jerry Chih-Yuan; Ye, Syuan-Ling; Yu, Shih-Jou; Chiu, Thomas K. F. – Journal of Science Education and Technology, 2023
This study investigates the effect of incorporating different learning materials (paper textbooks, wearable AR material, and wearable hybrid AR/VR material) in a physics laboratory education on the situational interest, engagement, and learning performance of high school students. The study utilized a quasi-experimental research design. The…
Descriptors: Assistive Technology, Computer Simulation, Instructional Materials, Educational Technology
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AlNajdi, Sameer Mosa – Educational Technology Research and Development, 2022
Augmented reality (AR) is a new way to integrate virtual reality into the real world, and integrating AR into education offers opportunities for increasing student performance. The Saudi Ministry of Education integrated technology into its educational system by building an educational portal called iEN, which offers many technologies that support…
Descriptors: Foreign Countries, Computer Simulation, Educational Technology, Technology Uses in Education
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Villena Taranilla, Rafael; Cózar-Gutiérrez, Ramón; González-Calero, José Antonio; López Cirugeda, Isabel – Interactive Learning Environments, 2022
Virtual Reality is an emerging educational technology due to its potential immersive, interactive and imaginative characteristics supporting pupils in the learning process towards meaningful learning. Furthermore, the current teaching of history is generally too traditional, making the subject being perceived as pointless and boring by students.…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, History Instruction
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Chen, Jiang-Jie; Hsu, Yen; Wei, Wei; Yang, Chun – Education Sciences, 2021
The Basic Design course can help students understand design principles and visual art elements. It is a compulsory basic course for the department of art and design in many universities. In recent years, Augmented Reality (AR) technology has found its way into the field of design education and has become a popular textbook tool in teaching…
Descriptors: Textbooks, Educational Technology, Technology Uses in Education, Design
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Yildirim, Ismet; Seckin Kapucu, Munise – Journal of Education in Science, Environment and Health, 2021
The role of technology literacy in education, which is one of the 21st century skills that students should have, is very important. This study examines the effect of augmented reality (AR) applications, which is a new technology, on students' academic achievement and the level of recalling the learned knowledge. In this study, quasi-experimental…
Descriptors: Computer Simulation, Grade 6, Science Education, Science Achievement
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Vallera, Farah L. – Journal of Research on Technology in Education, 2019
This study explored utilizing augmented reality (AR) and project-based learning (PBL) strategies to increase students' understandings of sociological paradigms and the theorists' motivations behind their development. Using a posttest-only quasi-experimental control group design with experimental intervention, three groups of students' scores were…
Descriptors: Textbooks, Student Projects, Computer Simulation, Educational Technology
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Cayvaz, Aysegul; Akcay, Hakan; Kapici, Hasan Ozgur – International Journal of Education in Mathematics, Science and Technology, 2020
Simulations, which is a type of educational technology has started to be used widely in classes. Contradictive results show that there is no certain conclusion about the effects of them on students' domain knowledge, inquiry skills and attitudes towards science. The goal of the study is to compare the impacts of simulation-based and textbook-based…
Descriptors: Computer Simulation, Textbooks, Middle School Students, Academic Achievement
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Gnidovec, Tanja; Žemlja, Mojca; Dolenec, Andreja; Torkar, Gregor – Journal of Science Education and Technology, 2020
Learning the basics of human anatomy is challenging for schoolchildren due to its three-dimensional nature and complexity as a system. This study created educational materials for learning about and teaching the human circulatory system based on augmented reality (AR) technology and a structure-behavior-function (SBF) model, including 2D/3D…
Descriptors: Computer Simulation, Anatomy, Human Body, Teaching Methods
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Weng, Cathy; Rathinasabapathi, Abirami; Weng, Apollo; Zagita, Cindy – Journal of Educational Computing Research, 2019
This study aimed to explore whether the integration of virtual reality and augmented reality used in a specially designed science book could improve the students' science concept learning outcomes. A true experimental research design was conducted to check the effectiveness of the specially designed book in terms of learners' achievement. The…
Descriptors: Science Instruction, Computer Simulation, Simulated Environment, Textbooks
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Fang, N.; Tajvidi, M. – Journal of Computer Assisted Learning, 2018
This study focuses on the investigation of the effects of computer simulation and animation (CSA) on students' cognitive processes in an undergraduate engineering course. The revised Bloom's taxonomy, which consists of six categories in the cognitive process domain, was employed in this study. Five of the six categories were investigated,…
Descriptors: Computer Simulation, Animation, Educational Technology, Technology Uses in Education
California Community Colleges, Chancellor's Office, 2021
This report has been prepared to document the in-person instruction practices developed and implemented by colleges during the pandemic. The report is intended to provide assistance to California community colleges in planning for continuity of instruction when fully returning to in-person instruction for career and technical education (CTE)…
Descriptors: Community Colleges, Teaching Methods, Vocational Education, Online Courses
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Zimmermann, Laura K. – College Teaching, 2013
Interest in the use of technology in the classroom continues to grow. The current study included 100 students who registered for a 200 level child development class at a private university in Northern Virginia. Students were from 4 different sections taught by the same professor in different semesters. Two of the sections used a textbook. The…
Descriptors: Computer Simulation, Teaching Methods, Educational Technology, Child Development
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Schneider, B.; Wallace, J.; Blikstein, P.; Pea, R. – IEEE Transactions on Learning Technologies, 2013
In this paper, we describe the development and evaluation of a microworld-based learning environment for neuroscience. Our system, BrainExplorer, allows students to discover the way neural pathways work by interacting with a tangible user interface. By severing and reconfiguring connections, users can observe how the visual field is impaired and,…
Descriptors: Neurosciences, Brain, Computer Uses in Education, Educational Technology
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Shelley, Mack, Ed.; Akcay, Hakan, Ed.; Ozturk, Omer Tayfur, Ed. – International Society for Technology, Education, and Science, 2022
"Proceedings of International Conference on Research in Education and Science" includes full papers presented at the International Conference on Research in Education and Science (ICRES) which took place on March 24-27, 2022 in Antalya, Turkey. The aim of the conference is to offer opportunities to share ideas, to discuss theoretical and…
Descriptors: Educational Technology, Technology Uses in Education, Computer Peripherals, Equipment
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Sánchez, Inmaculada Arnedillo, Ed.; Isaias, Pedro, Ed.; Ravesteijn, Pascal, Ed.; Ongena, Guido, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and posters of the 15th International Conference on Mobile Learning 2019, which was organised by the International Association for Development of the Information Society and co-organised by the University of Applied Sciences, in Utrecht, The Netherlands, April 11-13, 2019. The Mobile Learning 2019 Conference…
Descriptors: Electronic Learning, Educational Research, Learning Analytics, Internet
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