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Michael Borcherds; Florian Derflinger; Zoltán Kovács; Ben North – International Journal of Mathematical Education in Science and Technology, 2025
We introduce the free web-app PyGgb -- the combination of the well-known programming language Python and the dynamic mathematics system GeoGebra. Motivated by the desire to provide an introduction to Python coding in the familiar context of mathematics and geometry, PyGgb allows GeoGebra constructions to be created using Python code. We outline…
Descriptors: Programming, Mathematics Education, Coding, Geometry
Andrew Pilsch – Learning, Media and Technology, 2024
This article considers what 'minimal' might mean in the context of using minimal computing tools in the humanities classroom. Specifically, it recounts experiences teaching students to make websites using Jekyll, a popular minimal website generation tool, using different understandings of 'minimal.' In one, students were encouraged to use a Web…
Descriptors: Educational Technology, Technology Uses in Education, Humanities Instruction, Web Sites
Cameron L. Roberts; Michael S. Horn – ACM Transactions on Computing Education, 2025
In recent years, the intersection of music and coding has emerged as a cross-disciplinary approach to engage learners in both musical and computational expression. This article examines the motivations and framing of recent music and coding research through an analysis of 65 articles published between 2004 and 2024. We survey the key findings of…
Descriptors: Literature Reviews, Coding, Music, Music Education
Adam B. Lockwood – Communique, 2025
School psychologists constantly seek innovative ways to support students and colleagues. They understand the unique challenges within schools, including complex student needs, systemic pressures, and ever-increasing paperwork. What if they could create custom digital tools like games, interactive simulations, or decision-making aids, all tailored…
Descriptors: Educational Technology, Technology Uses in Education, Artificial Intelligence, Computer Oriented Programs
Todd Cherner; David Russo – Journal of Educational Multimedia and Hypermedia, 2022
Creation-based augmented reality platforms (CB-ARPs) are an emerging technology that allows users to design, develop, and deliver content in the form of augmented reality without having to code. Though researchers have found AR to be motivational and engaging to students, they are only beginning to determine if it results in higher levels of…
Descriptors: Computer Simulation, Technology Uses in Education, Technology Integration, Learner Engagement
Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
Andreas Larsson; Karin Stolpe – International Journal of Technology and Design Education, 2024
In recent years, subject content such as programming and digital literacy has become an integral part of technology education. However, research shows that many programming teachers lack sufficient formal education to teach programming and show disparate educational and professional experiences. This study investigates how three teachers'…
Descriptors: Knowledge Base for Teaching, Teacher Characteristics, Digital Literacy, Technology Education
Elif Çelik; Sevim Sevgi – Journal of Educational Technology and Online Learning, 2025
This research investigates the impact of mathematical problems created with Scratch on the problem-solving skills of 8th-grade middle school students. The research was based on the descriptive design of mixed research approaches. In this direction, the research model was single-group pretest-posttest design, which is a weak experimental design…
Descriptors: Middle School Students, Grade 8, Mathematics Instruction, Foreign Countries
Rosenberg, Joshua M.; Krist, Christina – Journal of Science Education and Technology, 2021
Assessing students' participation in science practices presents several challenges, especially when aiming to differentiate meaningful (vs. rote) forms of participation. In this study, we sought to use machine learning (ML) for a novel purpose in science assessment: developing a construct map for students' "consideration of generality,"…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Models
Wang, Jiahui – International Journal of Computer Science Education in Schools, 2021
With the advancement in technology and the emphasis on computer science education, there has been a strong push for more widespread programming instruction at K-12 and higher education levels. Existing research has mostly focused on students at the secondary and post-secondary levels. Not much research has involved students at the elementary…
Descriptors: Elementary School Students, Programming, Student Attitudes, Grade 4
Basuhail, Abdullah Ahmad – Canadian Journal of Learning and Technology, 2020
This paper presents an approach to implement learning objects for teaching and learning problem-solving techniques based on computer programming. The demonstrated approach exploits computer-based interactive animations and computer graphics. The main feature of this approach is its simplicity for exploring the concepts and structures of the…
Descriptors: Resource Units, Teaching Methods, Programming, Problem Solving
Alves, Francisco Regis Vieira; Machado Vieira, Renata Passos – International Electronic Journal of Mathematics Education, 2020
The work deals with the study of the roots of the characteristic polynomial derived from the Leonardo sequence, using the Newton fractal to perform a root search. Thus, Google Colab is used as a computational tool to facilitate this process. Initially, we conducted a study of the Leonardo sequence, addressing it fundamental recurrence,…
Descriptors: Mathematical Concepts, Teaching Methods, Visualization, Educational Technology
Ho, Chun-Heng; Zhang, Hang-qin; Li, Juan; Zhang, Min-quan – International Journal of Distance Education Technologies, 2023
Digital education has recently become a mainstream education model. Despite digital education's increasing popularity, there remain issues when it comes to teacher-student interactions in digital space, which have made it impossible for this model to achieve the same teaching quality as traditional in-person education. Compared with other academic…
Descriptors: Technology Uses in Education, Electronic Learning, Teacher Student Relationship, Interaction
Clauhs, Matthew – Music Educators Journal, 2021
Recognizing that music teachers may struggle to implement songwriting activities in a classroom, and that iconic notation provides an opportunity to increase access to school music for all students, the purpose of this article is to share one model of songwriting activities in a music technology class using chord diagrams, beat grids, and keyboard…
Descriptors: Music Education, Music Techniques, Music Activities, Musical Instruments
Sara Willner-Giwerc; Chris Rogers; Kristen Wendell – International Journal of Designs for Learning, 2020
We describe a LEGO-compatible Internet of Things Technology (IoT) designed to enable elementary school students to learn about IoT by building their own smart, connected products. The Internet of Things is any network of physical devices that can share information over the internet. Using small, Wi-Fi enabled microprocessors, Grove sensors,…
Descriptors: Internet, Elementary School Students, Manipulative Materials, Educational Technology

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