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Hatice Kübra Isik; Aysegül Liman Kaban – Journal of Educational Technology and Online Learning, 2025
Educational digital escape games (EDEGs) are digital versions of escape rooms where players solve puzzles and complete challenges to achieve educational goals. This study investigates the effects of EDEGs on the academic achievement and motivation of elementary school students in mathematics. Using an explanatory sequential mixed-method design, 45…
Descriptors: Grade 3, Elementary School Students, Teaching Methods, Student Motivation
Trinh, Mai P. – Management Teaching Review, 2022
Mobile app escape games are excellent tools to create an experiential learning process in online contexts. Through the act of solving puzzles to escape the rooms, students experience a process in which they need to discover new information and clues, adjust their strategies repeatedly, and become more aware of the way they learn. Their emotional…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Educational Technology
Miller, E.; Fowler, J.; Johns, C.; Johnson, J., Jr.; Ramsey, B.; Snapp, B. – PRIMUS, 2021
We discuss a decade of initiatives to improve the teaching and learning of calculus at The Ohio State University. Calculus at OSU is taught in lecture/recitation format with large lectures and is tightly coordinated, so all innovations had to occur within that framework. We show how many smaller projects built upon one another to create a larger…
Descriptors: Mathematics Instruction, Calculus, College Mathematics, Active Learning
Child, Simon F. J.; Shaw, Stuart – Research Papers in Education, 2019
Collaboration skills have been identified as an important educational outcome, not just as a means to enable learning mechanisms to be enacted, but also as a demonstrable skill of interest to assessment practitioners. In recent years, there has been an ambition to develop models of assessment that are underpinned by the collaborative process, and…
Descriptors: Cooperation, Cooperative Learning, Teaching Methods, Group Dynamics
Jihane Amayou; Olgun Sadik; Kelli Paul – Journal of Learning and Teaching in Digital Age, 2025
Makerspaces are interactive learning environments that provide students with opportunities to improve life and career skills. The importance of these spaces has grown over the years. In Türkiye, the Ministry of National Education has established makerspace-like environments, known as Design and Skills-Labs (Tasarim Beceri Atölyeleri or TBA in…
Descriptors: Foreign Countries, Computer Simulation, Skill Centers, Electronic Learning
Farouq Sessah Mensah; Anna Pansell; Iben Maj Christiansen – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2024
Instructional technology implementation is increasingly being addressed in teacher education, though research literature on its implementation remains limited. This literature analysis draws the Anthropological Theory of the Didactic to map what and how instructional technology is integrated into preservice mathematics teacher education and to…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Mathematics Education
Parisa HadaviBavili; Kevser Ilçioglu – Anatomical Sciences Education, 2024
Anatomy is one of the leading subjects in health science, and students need a strong anatomy background in these fields. Traditional lecturer-oriented anatomy education is based predominantly on passive learning methods. In recent years, alternative educational methods like hands-on art and 3D atlas-based education methods have become more popular…
Descriptors: Student Attitudes, Self Efficacy, Undergraduate Students, Intervention
Malekigorji, Maryam – Education Sciences, 2019
The purpose of this study is to investigate how constant changes in team allocation within a modified flipped team-based learning (FTBL) study can affect student's perception of a course (gathered by an online questionnaire) and academic performance. This teaching strategy is a team-based learning (TBL) approach combined with flipped classroom…
Descriptors: Homework, Educational Technology, Technology Uses in Education, College Students
Cruz, Elisabete; Costa, Fernando Albuquerque; Pereira, Carolina – Digital Education Review, 2021
The article assumes that the expansion of cultural content in basic education implies a qualitative change in the entire curriculum system. It rescues the idea of social micro spaces of common curriculum selection and reconfiguration and underlines the role of decision-makers in different groups. Namely, experts and specialists who, within the…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Foreign Countries
Baham, Corey – Journal of Information Technology Education: Research, 2020
Aim/Purpose: The purpose of this study was to explore and test several improvements for incorporating the Business Product Owner (BPO) role in student software projects using Scrum. Background: As the popularity of Scrum has grown, its roles and ceremonies have been utilized in student software projects, yet one of the more challenging roles to…
Descriptors: Computer Software, Student Projects, Educational Technology, Technology Uses in Education
Torka, Marc – Innovations in Education and Teaching International, 2021
When the coronavirus pandemic hit, most doctoral supervision moved online around the globe. Virtual meetings using videoconferencing technology (VCT) suddenly replaced in person encounters raising the question of whether supervisory interaction has been altered due to changing delivery modes. This article applies a practice-theoretical approach to…
Descriptors: COVID-19, Pandemics, Doctoral Students, Supervision
Mandel, Lauren H. – Journal of Education for Library and Information Science, 2017
Research methods education in LIS master's degree programs is facing several difficult questions: should a methods course be required, what content should be taught in that course, and what is the most effective mechanism for teaching that content. There is little consensus about what should be taught or how, but the American Library Association,…
Descriptors: Library Science, Masters Programs, Research Methodology, Research Skills
Brandauer, Samantha; Carnine, Julia; DeGuzman, Katie; Grazioli, Bruno; Lyons, Lindsey; Sandiford, Nedra; Hartman, Eric – Frontiers: The Interdisciplinary Journal of Study Abroad, 2022
In the spring of 2020, as COVID-19 forced the suspension of most U.S. education abroad programs, study abroad students returned home, summer programs were canceled, and international educators pondered the unlikelihood of resuming fall 2020 study abroad; larger questions about the future of international education and global learning with limited…
Descriptors: COVID-19, Pandemics, Study Abroad, Distance Education
Gopalan, Chaya; Klann, Megan C. – Advances in Physiology Education, 2017
Flipped classroom is a hybrid educational format that shifts guided teaching out of class, thus allowing class time for student-centered learning. Although this innovative teaching format is gaining attention, there is limited evidence on the effectiveness of flipped teaching on student performance. We compared student performance and student…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
Bernier, Anthony; Stenstrom, Cheryl – Education for Information, 2016
While instructors know the importance of successful small group collaboration, and the value of the skills required to execute them, students continue to prefer to work independently. The promise and development of recent online tools, however, and streams of recent research on small group collaboration, continue to produce less-than-satisfying or…
Descriptors: Cooperative Learning, Interpersonal Competence, Technology Uses in Education, Graduate Students

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