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Showing 1 to 15 of 42 results Save | Export
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Daniela Pedrosa – Educational Media International, 2024
Initial teacher education provide learning opportunities that allow future teachers to develop digital skills and self- and co-regulation learning (SCRL). However, there is need for research on how to prepare students teachers to use Information and Communication Technologies (ITC) on SCRL. This qualitative exploratory study took place in ICT and…
Descriptors: Preservice Teacher Education, Active Learning, Student Projects, Teamwork
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Reid Proctor; Renee Hayslett – Journal of Teaching and Learning with Technology, 2024
Conventional team-based learning (TBL) uses a paper-based system to deliver a team-quiz component of the instructional method. We observed the use of this paper-based system in various settings and identified it could be challenging in a large classroom. Challenges include distributing paper answer cards, time to grade them, and additional…
Descriptors: Open Source Technology, Computer Oriented Programs, Group Instruction, Teamwork
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Logan Paul; Alexis Peirce Caudell – Journal of Teaching and Learning with Technology, 2024
Employers want graduates who excel in communication, collaboration, and teamwork. But implementing activities and assessments to support this skill development can be challenging in higher education large-enrollment classes where the balance between the extra work it creates for faculty and perceived value for students must be carefully…
Descriptors: Peer Evaluation, Feedback (Response), Active Learning, Student Projects
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Júlio César Dutra; Patrícia Schmid Calvão – European Journal of Engineering Education, 2024
This article aims to present our experience with transmedia storytelling in the design of materials selection, integrating two disciplines within an undergraduate mechanical engineering curriculum in Brazil. The students' project involved developing a narrative within the fictional universe of superheroes while exploring material properties using…
Descriptors: Educational Technology, Multimedia Materials, Story Telling, Social Media
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Costa e Silva, Elsa; Lino-Neto, Teresa; Ribeiro, Eugénia; Rocha, Miguel; Costa, Manuel João – Education and Information Technologies, 2022
Team-based learning (TBL) is an active learning pedagogy developed for in-class sessions and based on the collaborative work of small groups of students. The increasing push to online and blended learning has enhanced the need to expand this pedagogy to a virtual environment, but little evidence has been produced on how students accept online…
Descriptors: Teamwork, Active Learning, Cooperative Learning, Educational Technology
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Marinescu, Maria-Cristina; Marzo, Jose L. – International Association for Development of the Information Society, 2020
Based on our positive, but limited experience with Jigsaw at the university level, half a year ago we initiated a more extensive experiment with a larger sample of students, and incorporating changes that relate back to some negative comments we have received during the previous course. Jigsaw is a collaborative inquiry-based learning technique…
Descriptors: Cooperative Learning, Inquiry, Teamwork, Active Learning
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Taskiran, Ayse – Journal of Educational Technology and Online Learning, 2021
Student-centered learning approach, which embodies shifting the focus of instruction from teacher to student, actively engages students in their own learning process by incorporating their learning skills and interests. With the developments in instructional technologies making online learning widespread, the student-centered learning approach has…
Descriptors: Active Learning, Student Projects, Electronic Learning, Distance Education
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Sierra, Javier; Yassim, Mazia; Suárez-Collado, Ángela – Education & Training, 2022
Purpose: This research reveals how a virtual exchange (VE) can foster transnational collaboration in higher education, assist students acquire key learning outcomes and raise awareness regarding the complexities affecting development policy and sustainability. The purpose of this paper is to address these issues. Design/methodology/approach:…
Descriptors: Foreign Countries, International Cooperation, Higher Education, Interdisciplinary Approach
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He, Jinxia; Huang, Xiaoxia – Journal of Educational Multimedia and Hypermedia, 2020
The study examined students' perceptions of using student-created group videos as an alternative assessment in an online course. Participants included 82 undergraduate students who were pre-service teachers from a large university in Northeast of the United States. Results indicated the student-created group video project promoted active learning.…
Descriptors: Student Attitudes, Video Technology, Group Activities, Cooperative Learning
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Miller, E.; Fowler, J.; Johns, C.; Johnson, J., Jr.; Ramsey, B.; Snapp, B. – PRIMUS, 2021
We discuss a decade of initiatives to improve the teaching and learning of calculus at The Ohio State University. Calculus at OSU is taught in lecture/recitation format with large lectures and is tightly coordinated, so all innovations had to occur within that framework. We show how many smaller projects built upon one another to create a larger…
Descriptors: Mathematics Instruction, Calculus, College Mathematics, Active Learning
Anwar, Saira – Grantee Submission, 2019
Passive learning environments to teach programming concepts, especially in large lecture classes, hinder students' motivation, performance and may adversely affect their achievement goals. The study presents the use of two instructional strategies, teamwork, and reflective thinking, using educational technologies introduced in a class of 120…
Descriptors: Educational Technology, Technology Integration, Instructional Effectiveness, Teamwork
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David C. Owens; Cindi Smith-Walters; Angela T. Barlow – International Journal of Designs for Learning, 2019
In this design case, we describe our work to develop a gameful learning design for use in an introductory, undergraduate biology laboratory course for science majors. Our design team included three university-based mathematics and science educators and a biologist responsible for the management of curriculum and instruction in the course under…
Descriptors: Undergraduate Study, College Science, Biology, Science Laboratories
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Ranjbarfard, Mina; Heidari Sureshjani, Mahboobeh – Interactive Technology and Smart Education, 2018
Purpose: This research aims to convert the traditional teacher-student models, in which teachers determine the learning resources, into a flexible structure and an active learning environment so that students can participate in the educational processes and value co-creation in virtual academic learning environments (VALEs).…
Descriptors: Active Learning, Simulated Environment, Educational Technology, Technology Uses in Education
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Marisa Exter – International Journal of Designs for Learning, 2018
This design case covers a graduate course in educational software design that focuses on semester-long projects in response to client requests. The course was intended to address the need for professionals across disciplines, such as instructional design, computer science, and human-computer interaction design, to usefully collaborate on…
Descriptors: Interdisciplinary Approach, Skill Development, Courseware, Computer System Design
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Bhuyan, Jay; Wu, Fan; Thomas, Cassandra; Koong, Kai; Hur, Jung Won; Wang, Chih-hsuan – TechTrends: Linking Research and Practice to Improve Learning, 2020
This paper describes the design, implementation, and results of an NSF funded Summer Academy from 2016 to 2018, which engaged, on an annual basis, 30 to 60 rising 10th and 11th grade high school science students in an innovative, technology-enriched Project Based Learning (PBL) environment. This Academy emphasized how tech gadgets work and the…
Descriptors: Teaching Methods, Grade 10, Grade 11, High School Students
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