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Janzen, Katherine J.; Perry, Beth; Edwards, Margaret – Turkish Online Journal of Distance Education, 2017
Using the analogy of children's building blocks, the reader is guided through the results of a research study that explored the use of three Artistic Pedagogical Technologies (APTs). "Building blocks" was the major theme that emerged from the data. Sub-themes included developing community, enhancing creativity, and risk taking. The…
Descriptors: Art Education, Educational Technology, Creativity, Risk
Gutiérrez-Porlán, Isabel; Román-García, Marimar; Sánchez-Vera, María-del-Mar – Comunicar: Media Education Research Journal, 2018
The impact that Information and Communications Technologies have in the way today's young people communicate and interact is unquestionable. This impact also affects the educational field, which is required to respond to the needs of twenty first century students by training them in acquiring new skills and strategies to deal with a changing and…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Cooperative Learning
Özeke, Vildan – Online Submission, 2018
There are many mobile applications (apps) for learning in Google Play Store. People usually evaluate the apps based on their personal view/criteria, and others have an idea about that app with its rating score and/or user comments. This study, aims to analyze the educational mobile apps objectively by using a reliable rubric tool; REVEAC (Rubric…
Descriptors: Computer Oriented Programs, Educational Games, Foreign Countries, Preschool Children
Amadu, Latif; Muhammad, Sikandar Syed; Mohammed, Abubakari Sadiq; Lukman, Sadia – Journal of Technology and Science Education, 2018
In this Digital era, thousands of teens in the universities use social network sites; it has become a way of life. Social Media Usage has recently received numerous debates in its impact on academics, with its advent, communities have become link to each other, but the lecture room still remains quite isolated, from other teachers, students, and a…
Descriptors: Foreign Countries, Social Media, Higher Education, Academic Achievement
Chen, Zhi-Hong; Wang, Sheng-Chun – Educational Technology & Society, 2018
Educational agents (including animal companions) are a kind of interface agent, which is a significant component in educational systems, and has great impacts on student learning. However, with the development of emerging technologies (e.g., tangible technology), few studies have yet investigated how tangible technology can be used to combine with…
Descriptors: Animals, Man Machine Systems, Learning Processes, Attention
Ferdiánová, Vera – Electronic Journal of e-Learning, 2017
"The use of e-learning and modern technologies is an integral part of teaching descriptive geometry" (Rankowski and Minaruth, 1979). Teachers often create Flash animations, websites and other interactive materials for their students using special tools and software; e.g. Cabri, GeoGebra or Construct 3D (García et al, 2007). There is an…
Descriptors: Integrated Learning Systems, Geometry, Educational Technology, Technology Uses in Education
Gameel, Bahaa G. – American Journal of Distance Education, 2017
This study investigates factors that influence learners' satisfaction with massive open online courses (MOOCs). Framed by the theory of independent learning and teaching, the three types of interaction model, and the technology acceptance model, this study analyzed data collected from 1,786 learners enrolled in four MOOCs. Results show that the…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
Cathorall, Michelle L.; Xin, Huaibo; Blankson, Faustina; Kempland, Monica; Schaefer, Courtney – Turkish Online Journal of Educational Technology - TOJET, 2018
This study aims to examine the effectiveness of web-facilitated and hybrid course delivery formats on student learning outcomes for four sections of an undergraduate Personal Health course at a public institution. This is a quasi-experimental study. Two sections were taught as hybrid classes and two sections were taught as webfacilitated classes.…
Descriptors: Student Evaluation, Teaching Methods, Health Education, Blended Learning
Liou, Wei-Kai; Bhagat, Kaushal Kumar; Chang, Chun-Yen – Educational Technology Research and Development, 2018
The aim of this study is to design and implement a digital interactive globe system (DIGS), by integrating low-cost equipment to make DIGS cost-effective. DIGS includes a data processing unit, a wireless control unit, an image-capturing unit, a laser emission unit, and a three-dimensional hemispheric body-imaging screen. A quasi-experimental study…
Descriptors: Educational Technology, Technology Uses in Education, Equipment, Interaction
Chen, Baiyun; Bastedo, Kathleen; Howard, Wendy – Online Learning, 2018
The purpose of this study was to examine effective design elements for online courses in the science, technology, engineering, and mathematics (STEM) fields at a large four-year public university in southeastern United States. Our research questions addressed the influence of online design elements on students' perception of learning and learning…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, STEM Education
Minalla, Amir Abdalla – English Language Teaching, 2018
This study was mainly conducted to examine the possibility of utilizing "WhatsApp Group" in enhancing EFL learners' verbal interaction. To do this experimental and descriptive methods were used to achieve the objective of this study. A questionnaire and pre- and post-test were adopted as tools for data collection. Samples of two groups…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, English (Second Language)
Pradina, Luthfia Puspa; Suyatna, Agus – Turkish Online Journal of Educational Technology - TOJET, 2018
The purpose of this research is to develop interactive atomic electronic school book (IESB) to cultivate critical thinking skills and confidence of students grade 12. The method used in this research was the ADDIE (Analyze Design Development Implementation Evaluation) development procedure which is limited to the test phase of product design…
Descriptors: Electronic Publishing, Grade 12, Educational Technology, Technology Uses in Education
Marvel, Michele D. – Journal of Educational Technology Systems, 2017
Understanding the factors that affect participation in online games will help educational game designers develop games that maximize participation. This study investigated whether introversion or extroversion, player motivation, and gender affected participation in online games. Participants (n = 400) completed a 50-item questionnaire about…
Descriptors: Educational Games, Video Games, Computer Games, Educational Technology
Lee, Sang Joon; Huang, Kun – Journal of Interactive Learning Research, 2018
The community of inquiry framework identified three essential elements of cognitive, social, and teaching presences for a successful online learning experience. Among them, social presence is key for developing personal relationships and enhancing collaboration and critical discourse in online courses. This study examined whether providing more…
Descriptors: Online Courses, Communities of Practice, Interaction, Educational Technology
Siha, Samia M.; Bell, Reginald Lamar; Roebuck, Deborah – Journal of Education for Business, 2016
The authors sought to determine if Rogers's Innovation Decision Process model could analyze Web 2.0 usage within the collegiate environment. The key independent variables studied in relationship to this model were gender, faculty rank, course content delivery method, and age. Chi-square nonparametric tests on the independent variables across…
Descriptors: Educational Technology, Technology Uses in Education, Web 2.0 Technologies, Gender Differences

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