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Sreejun, Surang; Chatwattana, Pinanta – Journal of Education and Learning, 2023
The objectives of this research are (1) to study and synthesise the conceptual framework of the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products and digital empathy, (2) to develop the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products…
Descriptors: Inquiry, Computer Simulation, Creativity, Empathy
Shannon L. Cooper; Scott E. Renshaw – International Journal of Designs for Learning, 2023
For many instructional designers (ID), subject matter experts (SMEs) are viewed as a necessary evil. Depending upon their day job, SMEs can be challenging to work with due to their schedules and responsibilities outside the ID's project. They can be unaware of the eLearning process, learning models and theories, and expensive -- a SME can easily…
Descriptors: Instructional Design, Expertise, Intellectual Disciplines, Medical Students
Zimmermann, Franziska; Melle, Insa; Huwer, Johannes – Journal of Chemical Education, 2021
The aim of this study was to investigate how to develop prospective chemistry teachers' TPACK and thus qualify them for the effective use of educational technology in their future chemistry teaching. For this purpose, we developed and evaluated a university seminar for the professional development of preservice chemistry teachers. We implemented…
Descriptors: Preservice Teachers, Chemistry, Science Education, Pedagogical Content Knowledge
Borge, Marcela; Toprani, Dhvani; Yan, Shulong; Xia, Yu – Computer Science Education, 2020
Background and Context: in this paper, we argue that integrating Human-Computer Interaction (HCI) into K-12 computing education can present learners with opportunities to develop human-centered design skills as well as higher-order thinking skills. Objective: to address the issues related to the development of HCI forms of expertise, we introduce…
Descriptors: Elementary Secondary Education, Design, Skill Development, Thinking Skills
Clark, Douglas B.; Sengupta, Pratim; Brady, Corey E.; Martinez-Garza, Mario M.; Killingsworth, Stephen S. – International Journal of STEM Education, 2015
Background: In this paper, we investigate the relationship between theory and design in the context of creating digital games to support children's development of scientific expertise. Synthesis: Theoretically, we consider two frameworks--Knowledge in Pieces (or KiP) and Science as Practice (or SaP). While KiP is a theory about the structure of…
Descriptors: Educational Games, Video Games, Computer Games, Science Education
Deissler, Christa Harrelson; Ding, Lu; Neumann, Kalianne L.; Kopcha, Theodore J. – TechTrends: Linking Research and Practice to Improve Learning, 2015
As K-12 schools increase the presence of and access to technology, the role of school librarians is changing. Many librarians have not been prepared by their colleges and universities for the changes demanded by their jobs. In this article, we discuss the skills that 47 school librarians reported having learned on the job as opposed to in…
Descriptors: Expertise, Educational Technology, Technological Literacy, School Libraries
Di Loreto, Ines; Mora, Simone; Divitini, Monica – International Association for Development of the Information Society, 2013
Games for crisis management offer an interesting complement to traditional training. Experiments on their usage show that games can be promising tools able to address some of the limitations of traditional training. Also our first assessment with a board game for panic management shows that this particular kind of game could be useful for soft…
Descriptors: Technology Uses in Education, Educational Technology, Electronic Learning, Telecommunications
Cooper, James W., Jr. – ProQuest LLC, 2013
With the new demand for qualified online instructors, universities have struggled with ad hoc supply models to meet it. Most institutions have poached the business world to convert business professionals into teachers. Working against academia are the trends of an aging and homogenous faculty workforce, not to mention the incompetence of…
Descriptors: Online Courses, Electronic Learning, Faculty Development, Mixed Methods Research
McCreery, Michael P.; Schrader, P. G.; Krach, S. Kathleen – Journal of Educational Computing Research, 2011
There is a substantial and growing interest in immersive virtual spaces as contexts for 21st century skills like problem solving, communication, and collaboration. However, little consideration has been given to the ways in which users become proficient in these environments or what types of target behaviors are associated with 21st century…
Descriptors: Expertise, Educational Technology, Virtual Classrooms, Computers
Donovan, Loretta; Green, Tim; Hansen, Laurie E. – Journal of Research on Technology in Education, 2012
This study compares teacher candidates' initial and changed beliefs, dispositions, and uses of technology in two credential program models: a one-to-one laptop program with ubiquitous technology use and a traditional credential program in which students are expected to have specific technology experiences and requirements in each course (a model…
Descriptors: Expertise, Credentials, Models, Educational Technology
Hardre, Patricia L.; Ge, Xun; Thomas, Michael K. – Performance Improvement Quarterly, 2006
This research investigated expertise development among instructional designers by tracking novice designers' unfolding perceptions of instructional design (ID), design-related self-perceptions, and other individual differences. It examined development toward ID expertise from multiple aspects: processes, product, and cognition, through a case…
Descriptors: Instructional Design, Self Efficacy, Learning Strategies, Skill Development

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