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Xiaochen Zhang; Junkai Zhang – International Journal of Web-Based Learning and Teaching Technologies, 2024
As Internet technology evolves, distance learning emerges as a pivotal mode of education. In music education, vocal teaching faces limitations in traditional face-to-face methods. This paper explores the advantages of Internet-based remote vocal music teaching and proposes a new mode leveraging an online platform, multimedia technology, and…
Descriptors: Music Education, Singing, Distance Education, Educational Technology
Ratnawati Susanto; Muhammad Soleh Hapudin – Elementary School Forum (Mimbar Sekolah Dasar), 2024
The lack of adequate emphasis on developing primary school students' critical thinking skills in the curriculum is a problem that requires special attention with the help of online media. Integrating critical thinking concepts into the curriculum can help elementary school students develop the analytical and evaluative skills necessary to…
Descriptors: Elementary School Students, Educational Technology, Technology Uses in Education, Critical Thinking
Jordan Hebert; Ryan Hratisch; Rahul Gomes; William Kunkel; Daniel Marshall; Abhimanyu Ghosh; Isabella Doss; Ying Ma; Derek Stedman; Blake Stinson; Anthony Varghese; Molly Mohr; Pricilla Rozario; Sudeep Bhattacharyya – Education and Information Technologies, 2024
High-performance computing (HPC) has become a strategic resource that drives innovation and economic growth. In addition, it is important to educate a workforce with advanced computational skills to maintain economic competitiveness. In this project, we studied 133 domestic and international university HPC centers to understand the status of HPC.…
Descriptors: Computation, Undergraduate Students, Barriers, Opportunities
Arthur Dela Peña – Research in Learning Technology, 2025
Traditional teaching methods in Aircraft Maintenance Technology (AMT) often struggle to maintain student engagement, motivation, and knowledge retention. While gamification has been recognised as a potential solution, its application in AMT education remains underexplored, particularly in bridging theoretical knowledge with practical skill…
Descriptors: Foreign Countries, Aviation Mechanics, Gamification, Technology Uses in Education
Christos Papakostas – Teaching Theology & Religion, 2024
This paper discusses the potential of DGBL to facilitate transformation in the context of religious education, arguing for the fact that it is immersive, interactive, and experiential. The paper outlines how this could substantially provide a more engaging learning environment for students, develop critical thinking, and ensure effective learning…
Descriptors: Educational Technology, Game Based Learning, Religious Education, Learner Engagement
Raja Bahar Khan Soomro; Rifat Abbas Khan; Irfan Ahmed Rind – Discover Education, 2025
This study examines the experiences of university-level English as a Second Language (ESL) teachers in relation to the integration of Information and Communication Technology (ICT)-based 4Cs (communication, collaboration, critical thinking, and creativity) skills in English language teaching and learning. The research aims to explore the impact of…
Descriptors: English (Second Language), Language Teachers, Educational Technology, Technology Integration
Rosliza Abdul Hamid; Irwan Mahazir Ismail; Wan Ahmad Jaafar Wan Yahaya – Interactive Learning Environments, 2024
Augmented reality (AR) is a new emerging technology that can improve the learning experience while making learning interesting and keeping students' attention. Schools and higher education have already implemented AR in the teaching and learning process to convey information more effectively. However, there is a lack of information about AR for…
Descriptors: Computer Simulation, Educational Technology, Skill Development, Vocational Education
Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
Dishita Turakhia; David Ludgin; Stefanie Mueller; Kayla Desportes – Educational Technology Research and Development, 2024
Makerspaces persist as formal and informal spaces of learning for youth, promoting continued interest in studying how design can support the variety of learning opportunities within these spaces. However, much of the current research examining learning in makerspaces neglects the perspectives of educators. This not only hinders our understanding…
Descriptors: Shared Resources and Services, Teacher Attitudes, Skill Development, Competence
Lee Cheng; Chi Ying Lam; Chi Hin Leung – International Journal of Music Education, 2024
The COVID-19 pandemic has posed challenges to education systems around the world, resulting in a 'new normal' for school music education in which teaching and learning can no longer rely only on conventional classroom practices. Concerns have also been raised over music teachers' digital competencies, given the perceived importance of the use of…
Descriptors: Foreign Countries, Music Teachers, Technological Literacy, Educational Technology
Shannon L. Cooper; Scott E. Renshaw – International Journal of Designs for Learning, 2023
For many instructional designers (ID), subject matter experts (SMEs) are viewed as a necessary evil. Depending upon their day job, SMEs can be challenging to work with due to their schedules and responsibilities outside the ID's project. They can be unaware of the eLearning process, learning models and theories, and expensive -- a SME can easily…
Descriptors: Instructional Design, Expertise, Intellectual Disciplines, Medical Students
Tang, Anne L. L.; Tung, Vincent Wing Sun; Cheng, Tiffany O. – Interactive Learning Environments, 2023
There is increasing interest in the potential use of educational robotics (ER) in higher education. Few studies have considered teachers' perceptions of using ER outside science and engineering. This qualitative research aims to investigate university teachers' perceived opportunities and challenges of using ER in management education from three…
Descriptors: Teacher Attitudes, Administrator Education, Educational Technology, Robotics
Paul Burkander; Renzhe Yu; Hui Yang; Qican Cao; Jessica Mislevy; Xiaoying Lin; Chengyuan Yao – Society for Research on Educational Effectiveness, 2024
Background/Context: As students increasingly enroll in online postsecondary courses, instructors and students need new strategies to maintain engagement, motivation, and sense of belonging to have academic success, particularly for historically disadvantaged students. This study focuses on improving student success in online postsecondary STEM…
Descriptors: Online Courses, STEM Education, Educational Technology, Intervention
Kormos, Erik – Computers in the Schools, 2021
This research explored teacher in-school educational technology use for middle grades instruction. A quantitative investigation examined adoption of technology, sources of acquired skills, use frequencies, perceived effectiveness, and barriers to integration. A total of 796 participants employed across a Mid-Atlantic state from various demographic…
Descriptors: Middle School Teachers, Teacher Attitudes, Technology Integration, Technological Literacy
Chauhan, Ayush; Dewan, Chitrangna; Vaznaik, Mallika; Kuthiala, Nitya; Sachdeva, Rishabh; Kumar, Sawani; Sharma, Shelly – UNICEF, 2021
This research takes a mixed methods and design-led approach to understand how adolescents in Southeast Asia interact and engage with the variety of content and platforms available online. The research aimed to understand whether adolescents are developing relevant 21st century and digital skills through online platforms, and whether and how online…
Descriptors: Adolescents, Learner Engagement, Skill Development, Information Technology

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