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Showing 1 to 15 of 25 results Save | Export
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Thomas S. Muenz; Steffen Schaal; Jorge Groß; Jürgen Paul – Science Education International, 2023
Education for Sustainable Development (ESD) has become an essential issue for schools facing major challenges such as bridging the knowledge-action-gap. Interactive simulations could help to focus on action-oriented learning. As part of a design-based research (DBR) process, we investigated the learning potential of game elements within a digital…
Descriptors: Educational Games, Educational Technology, Sustainability, Sustainable Development
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Alsuwaida, Nouf – SAGE Open, 2022
Online courses became the primary means of delivering instruction for higher education classes during the coronavirus (COVID-19) pandemic. Although institutions provide training and support to faculty members teaching online for the first time, for some faculty, including those in art and design, the online course design process seems vague and…
Descriptors: Online Courses, Art Education, Design, COVID-19
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Thibodeaux, Tilisa; Harapnuik, Dwayne; Cummings, Cynthia – International Journal of Teaching and Learning in Higher Education, 2019
This study used grounded theory analysis to examine and analyze student perceptions of the influence of choice, ownership, and voice on learning and the learning environment in an online M. Ed. program in the southeastern region of the United States. Choice, ownership, and voice make up three of the four components of the learner-centered approach…
Descriptors: Student Attitudes, Educational Environment, Constructivism (Learning), Reflection
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Cordie, Leslie; Sailors, Jamie; Barlow, Becky; Kush, John S. – International Journal of ePortfolio, 2019
In this paper, we describe the use of ePortfolios at a public, land-grant university and document how the ePortfolio has been used to develop more authentic learning experiences. We discuss the best practices for ePortfolios and its varied use as a teaching and learning tool. In addition, we discuss the challenges of implementing ePortfolios. For…
Descriptors: Professional Identity, Career Choice, Portfolios (Background Materials), Authentic Learning
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Barak, Miri – Journal of Science Education and Technology, 2017
The new guidelines for science education emphasize the need to introduce computers and digital technologies as a means of enabling visualization and data collection and analysis. This requires science teachers to bring advanced technologies into the classroom and use them wisely. Hence, the goal of this study was twofold: to examine the…
Descriptors: Science Education, Educational Technology, Technology Uses in Education, Technological Literacy
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Nagle, James; Taylor, Don – Middle Grades Research Journal, 2017
In 2013 the Vermont legislature enacted Act 77 mandating that students in Grades 7-12 develop personalized learning plans (PLPs) to guide them toward high school graduation using proficiency-based requirements. In the present qualitative self-study, we document the impact of implementation of a personal learning framework integrating PLPs into a…
Descriptors: Humanities Instruction, Educational Practices, Constructivism (Learning), Integrated Activities
Kempkey, Julia Carol – ProQuest LLC, 2016
Technology has transformed our world, however; it has yet to revolutionize our schools. When teachers integrate technology effectively into their classroom practice, they provide students with the ability to access a tremendous amount of information, communicate with others both near and far, and demonstrate their learning in innovative ways. The…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Constructivism (Learning)
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Thota, Neena; Negreiros, Joao G. M. – Journal of University Teaching and Learning Practice, 2015
The dramatic rise in use of digital media has changed the way learning is taking place and has led to new ways to teach with digital technologies. In this article, we describe the experiences of teaching a course that introduces educational technologies to teachers in Macau. The course design is based on connectivism, a learning theory for the…
Descriptors: Educational Technology, Foreign Countries, Learning Theories, Instructional Design
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Lin, Marcia C.; Eylon, Bat-Sheva; Rafferty, Anna; Vitale, Jonathan M. – EURASIA Journal of Mathematics, Science & Technology Education, 2015
Citizens need the capability to conduct their own inquiry projects so that they can make sense of claims about new energy policies, health remedies, or financial opportunities. To develop the lifelong capability to grapple with these dilemmas, we report on ways to design precollege units that engage students in realistic, personally relevant…
Descriptors: Lifelong Learning, Inquiry, Learning Strategies, Constructivism (Learning)
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Mabingo, Alfdaniels – Curriculum Journal, 2015
Schools in New York City have made attempts to embrace and support the strand of "making connections", which is laid out in the New York City Department of Dance blueprint for teaching and learning in dance for grades PreK-12. Accordingly, some schools have integrated Ugandan traditional dances into the dance curriculum, and dance…
Descriptors: Foreign Countries, Elementary Secondary Education, Dance Education, Indigenous Knowledge
Belbase, Shashidhar – Online Submission, 2015
This study of "Preservice Secondary Mathematics Teachers' Beliefs about Teaching Geometric Transformations (GTs) using Geometer's Sketchpad (GSP)" aimed to explore the beliefs hold by preservice secondary mathematics teachers about teaching geometric transformations with Geometer's Sketchpad. In this study, I applied three methodological…
Descriptors: Preservice Teachers, Secondary School Teachers, Student Attitudes, Geometric Concepts
Keener, Cheryl P. – ProQuest LLC, 2017
This research explored online graduate students' preferences using the Constructivist Internet-Based Learning Environment Survey (CILES) and how everyday learner attributes affected their preferences. The purpose of this study was to identify graduate students' preferences for various types of learning in order to aid designers with aligning…
Descriptors: Graduate Students, Educational Technology, Preferences, Student Attitudes
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Loke, Swee-Kin – Australasian Journal of Educational Technology, 2015
While students do learn real-world knowledge and skills in virtual worlds, educators have yet to adequately theorise how students' virtual world experiences bring about this learning. This paper critically reviewed theories currently used to underpin empirical work in virtual worlds for education. In particular, it evaluated how applicable these…
Descriptors: Virtual Classrooms, Simulated Environment, Journal Articles, Educational Technology
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Petrarca, Diana – Interdisciplinary Journal of E-Learning and Learning Objects, 2013
This paper explores how a small group of associate teachers (i.e., the classroom teachers who host, supervise, and mentor teacher candidates during practicum placements) accessed and interacted with the Associate Teacher Learning Tool (ATLT), a web-based learning tool created specifically for this new group of users. The ATLT is grounded in…
Descriptors: Practicums, Practicum Supervision, Preservice Teacher Education, Preservice Teachers
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Akcaoglu, Mete; Kale, Ugur – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2016
Engagement in game design tasks can help preservice teachers develop pedagogical and technical skills for teaching and promoting critical thinking and problem-solving skills. Through the design process, preservice teachers not only exercise critical-thinking and problem-solving skills, but also learn about an instructional method to support their…
Descriptors: Games, Educational Games, Computer Games, Preservice Teachers
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