Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Educational Technology | 2 |
| Program Implementation | 2 |
| Thinking Skills | 2 |
| Transcripts (Written Records) | 2 |
| Access to Computers | 1 |
| After School Programs | 1 |
| Case Studies | 1 |
| Classroom Observation… | 1 |
| Classroom Techniques | 1 |
| Cognitive Ability | 1 |
| Computer Simulation | 1 |
| More ▼ | |
Author
| Games, Ivan Alex | 1 |
| Sherman, Milan | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Evaluative | 1 |
| Reports - Research | 1 |
Education Level
| Elementary Secondary Education | 1 |
| Grade 4 | 1 |
| Grade 5 | 1 |
| Grade 6 | 1 |
| Grade 7 | 1 |
| Grade 8 | 1 |
| Middle Schools | 1 |
| Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Sherman, Milan – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2014
The use of instructional technology in secondary mathematics education has proliferated in the last decade, and students' mathematical thinking and reasoning has received more attention during this time as well. However, few studies have investigated the role of instructional technology in supporting students' mathematical thinking. In…
Descriptors: Mathematical Logic, Thinking Skills, Technology Uses in Education, Influence of Technology
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills

Peer reviewed
Direct link
