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Outhwaite, Laura A.; Gulliford, Anthea; Pitchford, Nicola J. – International Journal of Research & Method in Education, 2020
Randomized control trials (RCTs) are commonly regarded as the 'gold standard' for evaluating educational interventions. While this experimental design is valuable in establishing causal relationships between the tested intervention and outcomes, reliance on statistical aggregation typically underplays the situated context in which interventions…
Descriptors: Randomized Controlled Trials, Intervention, Program Evaluation, Program Effectiveness
Jarke, Hannes; Broeks, Miriam; Dimova, Sashka; Iakovidou, Eleftheria; Thompson, George; Ilie, Sonia; Sutherland, Alex – RAND Europe, 2020
RAND Europe evaluated the implementation of a technology-based intervention that made use of the Microsoft Immersive Reader (IR) in UK classrooms for eight- and nine-year-old pupils. This is the first evaluation of this intervention that uses a randomised control trial (RCT) design, following promising findings related to the use of IR from a…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Elementary School Students
Zaranis, Nicholas; Exarchakos, George M. – International Journal of Web-Based Learning and Teaching Technologies, 2018
The purpose of this research is to compare the level of competence in stereometry of the university students taught using the authors' ICT oriented learning method based on the Van Hiele model for stereometry concepts, as opposed to traditional teaching methodology. The study deals with second year undergraduate students form the Department of…
Descriptors: Educational Technology, Technology Uses in Education, Undergraduate Students, Foreign Countries
Pedersen, Scott J.; Cooley, Paul D.; Cruickshank, Vaughan J. – Physical Education and Sport Pedagogy, 2017
Background: The advent of technology use in physical education is upon us. But the implications of using exergames as a substitute for traditional physical education instruction for some students raise questions. Although exergames have the potential to increase energy expenditure and motivation in some children, it is less clear whether they can…
Descriptors: Teaching Methods, Physical Education, Exercise, Program Effectiveness
Oh, Seungjae; So, Hyo-Jeong; Gaydos, Matthew – IEEE Transactions on Learning Technologies, 2018
The goal for this research is to articulate and test a new hybrid Augmented Reality (AR) environment for conceptual understanding. From the theoretical lens of embodied interaction, we have designed a multi-user participatory simulation called ARfract where visitors in a science museum can learn about complex scientific concepts on the refraction…
Descriptors: Simulated Environment, Museums, Sciences, Scientific Concepts
Stiles, Jennifer; Louie, Jo – Education Development Center, Inc., 2016
Mobile tablets are becoming more prevalent in educational settings, but little is known about the impact of using technology-infused curricula in preschool classrooms. The research summarized in this brief suggests that well-designed tablet-based activities can indeed improve student learning outcomes at the preschool level. These positive…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
Hurschler Lichtsteiner, Sibylle; Wicki, Werner; Falmann, Péter – Reading and Writing: An Interdisciplinary Journal, 2018
As recent studies and theoretical assumptions suggest that the quality of texts composed by children and adolescents is affected by their transcription skills, this experimental field trial aims at investigating the impact of combined handwriting/spelling training on fluency, spelling and text quality among normally developing 3rd graders…
Descriptors: Grade 3, Elementary School Students, Handwriting, Spelling
Mavridis, Apostolos; Katmada, Aikaterini; Tsiatsos, Thrasyvoulos – Educational Technology Research and Development, 2017
This study examined the effects of using an online flexible educational game on students' attitude towards mathematics as compared to the traditional method of solving mathematical problems. Moreover, the study assessed the learning effectiveness of the game and investigated potential gender differences in the game's effectiveness on changing…
Descriptors: Educational Games, Educational Technology, Student Attitudes, Mathematics Instruction
Samia, Drissi; Amirat, Abdelkrim – International Journal of Distance Education Technologies, 2017
In the past decades, various systems have been proposed to provide students with a better learning environment by taking personal factors into account. Learning styles have been one of the widely adopted factors in the previous studies as a reference for adapting learning content or organizing the content. However, very few researchers give an…
Descriptors: Educational Technology, Technology Uses in Education, Cognitive Style, Teaching Methods
van de Sande, Eva; Segers, Eliane; Verhoeven, Ludo – Early Education and Development, 2018
The current study used a dyadic and coconstructive approach to examine how to embed exercises that support executive functioning into early literacy instruction to empower its effects. Using a randomized controlled trial design with 100 children, we examined the effects of dyadic activities in which children scaffolded each other's learning and…
Descriptors: Kindergarten, Executive Function, Literacy Education, Emergent Literacy
Tata, Joyous S.; McNamara, Paul E. – Journal of Agricultural Education and Extension, 2018
Purpose: The study was carried out to assess the impact of the Catholic Relief Services (CRS) Skills for Marketing and Rural Transformation (SMART) skills and Farmbook information communication technology (ICT) on agricultural extension service delivery by front-line extension officers in two counties in Kenya. The second objective was to assess…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Extension Education
McLeod, Sharynne; Baker, Elise; McCormack, Jane; Wren, Yvonne; Roulstone, Sue; Crowe, Kathryn; Masso, Sarah; White, Paul; Howland, Charlotte – Journal of Speech, Language, and Hearing Research, 2017
Purpose: The aim was to evaluate the effectiveness of computer-assisted input-based intervention for children with speech sound disorders (SSD). Method: The Sound Start Study was a cluster-randomized controlled trial. Seventy-nine early childhood centers were invited to participate, 45 were recruited, and 1,205 parents and educators of 4- and…
Descriptors: Randomized Controlled Trials, Program Effectiveness, Computer Assisted Instruction, Intervention
Orman, Evelyn K.; Price, Harry E.; Russell, Christine R. – Journal of Music Teacher Education, 2017
Acquiring nonverbal skills necessary to appropriately communicate and educate members of performing ensembles is essential for wind band conductors. Virtual reality learning environments (VRLEs) provide a unique setting for developing these proficiencies. For this feasibility study, we used an augmented immersive VRLE to enhance eye contact, torso…
Descriptors: Nonverbal Communication, Musical Instruments, Simulated Environment, Teaching Methods
Silva, V.; Campos, C.; Sá, A.; Cavadas, M.; Pinto, J.; Simões, P.; Machado, S.; Murillo-Rodríguez, E.; Barbosa-Rocha, N. – Journal of Intellectual Disability Research, 2017
Background: People with Down syndrome (DS) usually display reduced physical fitness (aerobic capacity, muscle strength and abnormal body composition), motor proficiency impairments (balance and postural control) and physical functional limitations. Exergames can be an appealing alternative to enhance exercise engagement and compliance, whilst…
Descriptors: Down Syndrome, Intellectual Disability, Physical Fitness, Muscular Strength
Lazarinis, Fotis; Verykios, Vassilios S.; Panagiotakopoulos, Chris – International Association for Development of the Information Society, 2017
In this paper we present a mobile application for self-assessment. The work describes the main features of the application and focuses on its acceptance by students and the increase on their learning, through its usage in real testing settings. The application supports the retrieval of questions based on a number of criteria and it was evaluated…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices