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Prue Miles; Kylie Boltin – Pedagogies: An International Journal, 2025
Teachers and students rely more on online-learning environments than ever before, including open, trusted and high-quality online learning resources produced by public broadcasters. For educators, this represents both an inspiration and challenge in the wake of new techologies and online learning environments. This article is a case study of one…
Descriptors: Technology Uses in Education, Educational Technology, Refugees, Program Development
Kauppi, Suvi; Muukkonen, Hanni; Suorsa, Teemu; Takala, Marjatta – British Journal of Educational Technology, 2020
Teaching and learning in universities have shifted towards online education, and there is not enough scientific knowledge about suitable pedagogical design principles to guide the construction of hybrid learning spaces for today's university students. In this design-based research, we studied the benefits and challenges in reaching the expected…
Descriptors: Online Courses, Educational Technology, Electronic Learning, Higher Education
Jan Bamford; Elena Moschini – Higher Education Research and Development, 2025
This paper explores the use of a gamified digital intervention to build connected and relational spaces for students in higher education which reach beyond the places and spaces of the traditional learning environment. These informal learning spaces can be seen to facilitate the development of students' transferable skills. The project…
Descriptors: Gamification, Educational Technology, Technology Uses in Education, College Students
Argyris Nipyrakis; Dimitris Stavrou; Lucy Avraamidou – Research in Science & Technological Education, 2024
Background: Learning communities is a collaborative framework that can assist the adoption of the educational innovation of digital technologies, through reflective discourse and student-centred pedagogy. Purpose: Framed within this framework, the study aimed to examine--a) the nature of elementary preservice teachers' interactions, collaboration,…
Descriptors: Educational Technology, Technology Uses in Education, Science Experiments, Science Instruction
Pritchard, Mikah J.; Hughes, Amber N. – Online Submission, 2017
The purpose of this case study was to demonstrate the role of technology in course planning. In this case study, backwards design (Wiggins & McTighe, 2005) was applied to an online graduate career counseling course. Through the use of backwards design (Wiggins & McTighe, 2005), the course development becomes easier and a more effective way…
Descriptors: Online Courses, Technology Uses in Education, Educational Technology, Planning
Touchet, Blake; Leonpacher, Lauren; Hitter, Heidi – Research Issues in Contemporary Education, 2020
This paper provides mentor teacher experiences involved with the planning, preparation, implementation, and reflection of a virtual mathematics and science summer camp in the summer of 2020. In the wake of the COVID-19 pandemic, the annual the summer camp was forced to pivot to a completely online format. Primary concerns discussed by mentor…
Descriptors: COVID-19, Pandemics, Summer Programs, Camps
Laakso, Mikko-Jussi; Kaila, Erkki; Rajala, Teemu – Education and Information Technologies, 2018
Automatically assessed exercises with immediate feedback can be a powerful tool for enhancing the effectiveness of education. In this article, we discuss the design and implementation of a collaborative learning tool called ViLLE. The design is based on experiences gathered from a previously developed and thoroughly researched visualization tool.…
Descriptors: Feedback (Response), Cooperative Learning, Visualization, Design
Kinchin, Ian; Hosein, Anesa; Medland, Emma; Lygo-Baker, Simon; Warburton, Steven; Gash, Darren; Rees, Roger; Loughlin, Colin; Woods, Rick; Price, Shirley; Usherwood, Simon – Journal of Further and Higher Education, 2017
After spending a year working on the development of a new online Master's programme in higher education, members of the development team were interviewed to reveal their thoughts about the nature of the programme. The dialogue of each interview was summarised as a concept map. Analysis of the resulting maps included a modified Bernsteinian…
Descriptors: Masters Programs, Online Courses, Educational Technology, Attitude Measures
O'Connor, Eileen A.; Domingo, Jelia – Journal of Educational Technology Systems, 2017
With the advent of open source virtual environments, the associated cost reductions, and the more flexible options, avatar-based virtual reality environments are within reach of educators. By using and repurposing readily available virtual environments, instructors can bring engaging, community-building, and immersive learning opportunities to…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Computer Simulation
Liu, Guimei; Clayton, John – Journal of Open, Flexible and Distance Learning, 2016
The growing demand for an increasingly skilled competitive workforce and the associated demand for change and responsiveness in the provision of technical vocational education and training (TVET) has led to the development of stronger links between New Zealand and the People's Republic of China. A collaborative model programme project aims to…
Descriptors: Foreign Countries, Vocational Education, Technical Education, Program Effectiveness
Johnston, Joyce P., Ed. – Association for the Advancement of Computing in Education, 2017
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "EdMedia 2017: World Conference on Educational Media &…
Descriptors: Educational Technology, Technology Uses in Education, Educational Media, Social Theories
Chang, Maiga, Ed.; Popescu, Elvira, Ed.; Kinshuk, Ed.; Chen, Nian-Shing, Ed.; Jemni, Mohamed, Ed.; Huang, Ronghuai, Ed.; Spector, J. Michael, Ed.; Sampson, Demetrios G., Ed. – Lecture Notes in Educational Technology, 2019
This book focuses on the interplay between pedagogy and technology, and their fusion for the advancement of smart learning environments. It discusses various components of this interplay, including learning and assessment paradigms, social factors and policies, emerging technologies, innovative application of mature technologies, transformation of…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Second Language Learning
Sugar, William – TechTrends: Linking Research and Practice to Improve Learning, 2014
This study describes the development of three case studies that included a combination of multimedia production and instructional design skills within a particular setting. These case studies incorporated real-life incidents from 47 professional instructional designers. These instructional designers described a total of 146 activities involving…
Descriptors: Formative Evaluation, Program Development, Multimedia Materials, Multimedia Instruction
Ellis, Louise A.; McCabe, Kathryn; Davenport, Tracey; Burns, Jane M.; Rahilly, Kitty; Nicholas, Mariesa; Hickie, Ian B – Interactive Technology and Smart Education, 2015
Purpose: This paper aims to describe the development of WorkOut, an Internet-based program designed to help young men overcome the barriers towards help-seeking and to build the skills they need to understand and manage their own mental health. Information and communication technologies (ICT) hold great potential to significantly improve mental…
Descriptors: Program Development, Program Evaluation, Internet, Mental Health
Onguko, Brown Bully – Electronic Journal of e-Learning, 2014
JiFUNzeni blended learning approach is a sustainable approach to provision of professional development (PD) for those in challenging educational contexts. JiFUNzeni approach emphasizes training regional experts to create blended learning content, working with appropriate technology while building content repositories. JiFUNzeni approach was…
Descriptors: Blended Learning, Faculty Development, Sustainability, Educational Technology

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