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Koenig, Kathleen; Maries, Alexandru; Teese, Robert; Chabot, Michelle – Physics Teacher, 2022
Students in introductory college physics often have wide ranges of preparation, making it challenging to deliver effective instruction for all. While numerous educational products and strategies have been shown to be broadly effective, there is a need for research-based online materials that support personalized learning and focus specifically on…
Descriptors: Science Instruction, College Science, Introductory Courses, Physics
Hyacinth Balediata Bangero – Communication Teacher, 2024
ePUZSOLVED is designed to help students understand the general communication models and experience the advantages and disadvantages of each. It will highlight how various modes of communication, when used appropriately, may lead people to solve problems, as exemplified by the online puzzle. Courses: Introduction of Communication Models, Review of…
Descriptors: Puzzles, Interactive Video, Communication Strategies, Problem Solving
Barman, Munmi; Jena, Ananta Kumar – International Journal of Developmental Disabilities, 2023
Interactive video-based instruction (IVBI) session was organized in day-care rehabilitation settings to provide training in acquiring new skills related to social skills development for targeted moderate intellectual disability (MID) population. The main objective is to inter-relate the effect of individual and collaborative interactive…
Descriptors: Educational Technology, Interpersonal Competence, Students with Disabilities, Intellectual Disability
Bourbour, Maryam – International Journal of Early Years Education, 2023
This study aims to investigate the ways in which a particular digital technology, the Interactive Whiteboard (IWB), mediates preschool teachers' teaching. Over five months in 2017 and early spring 2018, five preschool teachers and 22 children aged 4--6 were video observed. By identifying aspects of IWB as a mediational means, the findings of the…
Descriptors: Educational Technology, Technology Uses in Education, Preschool Education, Preschool Teachers
Engelke, Nicole; Karakok, Gulden; Wangberg, Aaron – PRIMUS, 2016
"WeBWorK" CLASS combines the best features of online homework and digital whiteboards to create a system that provides instructors with information on students' problem-solving processes, as well as their final answer. The system's utilization of tools that can sort students based on correct and incorrect homework and quiz answers and…
Descriptors: Mathematics Instruction, College Mathematics, Technology Uses in Education, Educational Technology
Mellingsaeter, Magnus Strøm; Bungum, Berit – European Journal of Engineering Education, 2015
This paper presents a case study of how the interactive whiteboard (IWB) may facilitate collective meaning-making processes in group work in engineering education. In the case, first-year students attended group-work sessions as an organised part of a basic physics course at a Norwegian university college. Each student group was equipped with an…
Descriptors: Physics, Cooperative Learning, Educational Technology, College Science
Alvarez, Claudio; Salavati, Sadaf; Nussbaum, Miguel; Milrad, Marcelo – Computers & Education, 2013
Education systems worldwide must strive to support the teaching of a set of New Media Literacies (NMLs). These literacies respond to the need for educating human capital within participatory cultures in a highly technologized world. In this paper, we present Collboard, a constructivist problem solving activity for fostering the development of…
Descriptors: Intelligence, Cooperative Learning, Student Participation, Problem Solving
Hockicko, Peter; Krišták, Luboš; Nemec, Miroslav – European Journal of Engineering Education, 2015
Video analysis, using the program Tracker (Open Source Physics), in the educational process introduces a new creative method of teaching physics and makes natural sciences more interesting for students. This way of exploring the laws of nature can amaze students because this illustrative and interactive educational software inspires them to think…
Descriptors: Video Technology, Teaching Methods, Science Instruction, Physics
Fessakis, G.; Gouli, E.; Mavroudi, E. – Computers & Education, 2013
Computer programming is considered an important competence for the development of higher-order thinking in addition to algorithmic problem solving skills. Its horizontal integration throughout all educational levels is considered worthwhile and attracts the attention of researchers. Towards this direction, an exploratory case study is presented…
Descriptors: Computers, Learning Activities, Intervention, Teaching Methods
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2021
These proceedings contain the papers of the 18th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2021), held virtually, due to an exceptional situation caused by the COVID-19 pandemic, from October 13-15, 2021, and organized by the International Association for Development of the Information Society…
Descriptors: Computer Simulation, Open Educational Resources, Telecommunications, Handheld Devices
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Peer reviewedNix, Don – Teachers College Record, 1988
Using an experimental computer language, students were exposed to multimedia computer events of their own design. This nontraditional computer application allows students room for self-expression; they program the computer, rather than being "programmed" by it. Examples of projects are given. (JL)
Descriptors: Computer Uses in Education, Creativity, Educational Technology, Elementary Secondary Education
Park, Ok-choon – Educational Technology, 1994
Defines instructional roles of dynamic visual displays (DVDs), including animation and interactive video, and provides guidelines for using them in media-based instruction. Topics addressed include theoretical bases; examples of strategic applications of DVDs; six instructional conditions for using DVDs; and considerations for the design and…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Educational Media
Peer reviewedPhillips, Richard J.; And Others – Educational Studies in Mathematics, 1995
This paper considers ways in which interactive video (IV) is used in mathematics classrooms in England. Teachers (n=14) chose modules from a package of 17. The three modules most used by teachers are discussed. Researchers found that IV use puts greater emphasis on process skills. (14 references) (Author/(MLB)
Descriptors: Computer Assisted Instruction, Educational Technology, Foreign Countries, Interactive Video
Peer reviewedShyu, Hsin-Yih – Journal of Educational Computing Research, 1999
Investigates the effects of computer-assisted video-based anchored instruction on promoting students' attitudes toward mathematical instruction and problem-solving skills. Examines the effects of different media attributes on students' mathematical achievement and attitudes in a situated learning environment. Findings suggest that anchored…
Descriptors: Academic Achievement, Computer Assisted Instruction, Educational Media, Educational Technology
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