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Nachamma Sockalingam; Kenneth Lo; Judy Teo; Cheah Chin Wei; Danny Chow Jiun Jiet; Dorien Herremans; Melvin Lee Ming Jun; Oka Kurniawan; Yixiao Wang; Pey Kin Leong – Discover Education, 2025
Singapore University of Technology and Design (SUTD) is embarking on an educational innovation program called SUTD campusX to support its future of education. SUTD campusX aims to innovate new educational models, technology tools, and pedagogies for a new form of learning called "Cyber-Physical Learning", where the concept is that both…
Descriptors: Educational Trends, Educational Innovation, Educational Practices, Teaching Methods
Melissa Laufer; Len Ole Schäfer; Freia Kuper; Bronwen Deacon – Discover Education, 2025
The rapid digital turn tested universities' resilience like never before. New modes of survival and creative actions were required to cope with the COVID-19 crisis and the extreme upheaval of established ways of teaching. While prior research has explored organizational resilience and creativity separately, their interconnection remains…
Descriptors: Universities, Foreign Countries, Institutional Characteristics, Organizational Culture
Michael Mindzak; Rahul Kumar – Critical Education, 2024
This paper provides a theoretical and conceptual analysis of educational technology (Ed-Tech) including its role in the administration and organization of schools, colleges, and universities; teachers' pedagogical practices; and students' learning. During and since the pandemic period, education has relied more heavily than ever on technological…
Descriptors: Educational Technology, Technology Uses in Education, Educational Administration, Economic Factors
Awang Najib Awang Mohamad; Zaimuariffudin Nordin; Mohd Hafizan Hashim – Journal of Research Initiatives, 2025
Design-based research (DBR) has proven to be a robust methodology for transforming educational practice through a systematic cycle of analysis, design, development, and real-world implementation. Its distinctive strength lies in fostering close collaboration between researchers and educators within authentic learning contexts, producing design…
Descriptors: Educational Innovation, Educational Research, Design, Research Methodology
Garcia, Antero, Ed.; Mirra, Nicole, Ed. – Teachers College Press, 2023
Can you imagine future learning environments devoid of the systemic inequities that stifle student learning opportunities and teacher decision-making in most classrooms today? This volume offers the necessary steps--playful, participatory, historically informed--that are required to forge a pathway from the present U.S. educational landscape to a…
Descriptors: Equal Education, Educational Change, Teacher Education, Student Diversity
Fowler, Shelli B. – Policy Futures in Education, 2023
In the preferable educational future imagined here, the year 2030 has seen massive conceptual and structural change throughout systems of education. In the higher educational landscape envisioned only 10 years in the future, institutions of higher education have moved beyond the goals of valuing diversity, equity, and inclusion and beyond…
Descriptors: Educational Change, Futures (of Society), Imagination, Higher Education
Anila Das – ProQuest LLC, 2023
This research study examined the implementation of an extended reality (XR) lab on a community college campus to facilitate student and faculty access to immersive learning resources. The study, conducted during one skills day, involved 46 students and was designed to understand if integrating immersive VR into emergency medical technician (EMT)…
Descriptors: Educational Innovation, Community Colleges, Community College Students, Computer Simulation
Simon Wong; Ka Lok Wong; Yui-Yip Lau; Kia Tsang; Ada Chan – Journal of Education and e-Learning Research, 2024
Generic competency development activities (GCDAs) help students develop critical thinking, problem-solving, innovation, creativity, communication and social skills. This study evaluated students' acceptance of a machine learning-assisted recommendation system (MARS) developed to recommend GCDAs for students in a higher education institution. This…
Descriptors: Electronic Learning, Artificial Intelligence, Technology Uses in Education, Higher Education
Kathy L. S. Garneau – ProQuest LLC, 2023
A theoretical framework grounded in constructionism and pragmatism theories supported research on learning by doing. This framework underpinned the purpose of this qualitative case study to explore how K-8 STEM teachers facilitated projects utilizing innovative technologies to solve community-based problems. The problem was a lack of connection…
Descriptors: Kindergarten, Grade 1, Grade 2, Grade 3
Seechaliao, Thapanee; Yurayat, Phamornpun – Higher Education Studies, 2021
The main research purpose focused on the effects of conducting the instructional model based on the principles of creative problem solving with social media to promote the creation of educational innovation for pre-service teachers. The participants consisted of twelve pre-service teachers. Research instruments were 1) the instructional model…
Descriptors: Instructional Effectiveness, Creative Thinking, Problem Solving, 21st Century Skills
Muench, Richard; Wieczorek, Oliver; Gerl, Robin – Cogent Education, 2022
Creativity is the driving force of technological innovation and sustainable economic growth in the knowledge society. A central question, therefore, is how education helps to enhance creativity. As East Asian countries occupy the top of performance tests such as the OECD's Programme for International Student Assessment (PISA), it is most important…
Descriptors: Confucianism, Learning Strategies, Achievement Tests, Foreign Countries
Azeneth Patiño; María Soledad Ramírez-Montoya; Gerardo Ibarra-Vazquez – Contemporary Educational Technology, 2023
Complex thinking is a desired competency in 21st-century university students, so technology-based teaching and learning strategies must be carefully considered when training them in complex reasoning skills. This systematic review aims to map research on the use of teaching and learning strategies supported by technology to enhance complex…
Descriptors: Educational Trends, Technology Uses in Education, Higher Education, Thinking Skills
Guàrdia, Lourdes; Clougher, Derek; Anderson, Terry; Maina, Marcelo – International Review of Research in Open and Distributed Learning, 2021
The recent unexpected impact of the global pandemic on higher education has caused universities, governments, students, and teachers to reexamine all components of existing systems, including how to become more effective and efficient in using technologies for education. We have seen that moving classes online--either blended or fully online--can…
Descriptors: Educational Change, Higher Education, COVID-19, Pandemics
Timothy Berndt – ProQuest LLC, 2021
The prominence of virtual reality (VR) in the educational field has grown in recent years due to increased availability and lower costs. I conducted a global study regarding how pioneering K-12 teachers use VR to engage students in learning activities. The purpose of this qualitative case study was to identify how and why teachers used VR for…
Descriptors: Computer Simulation, Technology Uses in Education, Educational Technology, Elementary School Teachers
Pill, Shane; SueSee, Brendan – Journal of Physical Education, Recreation & Dance, 2017
Many physical education curriculum frameworks include statements about the inclusion of critical inquiry processes and the development of creativity and problem-solving skills. The learning environment created by physical education can encourage or limit the application and development of the learners' cognitive resources for critical and creative…
Descriptors: Physical Education, Problem Solving, Critical Thinking, Inquiry

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