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Tamisha Thompson; Jennifer St. John; Siddhartha Pradhan; Erin Ottmar – Journal of Computer Assisted Learning, 2025
Background: Educational technologies typically provide teachers with analytics regarding student proficiency, but few digital tools provide teachers with process-based information about students' variable problem-solving strategies as they solve problems. Utilising design thinking and co-designing with teachers can provide insight to researchers…
Descriptors: Mathematics Instruction, Educational Technology, Problem Solving, Instructional Design
Seehee Park; Danielle Shariff; Mohammad Amin Samadi; Nia Nixon; Sidney D’Mello – International Educational Data Mining Society, 2025
Collaborative Problem Solving (CPS) is a vital 21st-century skill that integrates social and cognitive processes to achieve shared goals. Despite its importance, understanding how communication dynamics shape individual learning outcomes in CPS tasks remains a challenge, particularly in virtual settings. To address this gap, this study analyzes…
Descriptors: Group Dynamics, Problem Solving, Teamwork, Undergraduate Students
Dwi Maryono; Sajidan; Muhammad Akhyar; Sarwanto; Bayu Tri Wicaksono; Nurcahya Pradana Taufik Prakisya – Discover Education, 2025
This study investigates the integration of adaptive e-learning and gamification through a platform called NgodingSeru.com to improve problem-solving skills in programming among vocational high school students. The adaptive system offers personalized learning by adjusting task difficulty to student's proficiency levels, while gamification elements…
Descriptors: Career and Technical Education Schools, High Schools, High School Students, Electronic Learning
Maria Valentina Toral Murillo; Melissa Fernandez Torres; Karen Itzel Mexicano Muro; Elvira Rodriguez Flores – Journal of Education and e-Learning Research, 2025
Innovations have been made to educational strategies in health sciences to increase intrinsic motivation in students which helps generate a significant and active learning in students with the help of methodologies, such as gamification, using escape rooms (ER) and the use of digital tools, such as the Sectra Table. The objective of this study is…
Descriptors: Foreign Countries, Medical Students, Nursing Students, Student Motivation
Karen Dan Wang – ProQuest LLC, 2023
Digital learning environments are becoming increasingly ubiquitous as a wide range of EdTech products and services enter classrooms and households across the globe. One salient attribute of these environments is their capacity to generate large amounts of data as students interact with the technology. These data logs can help construct a detailed…
Descriptors: Educational Technology, Electronic Learning, Data Collection, Problem Solving
Hyacinth Balediata Bangero – Communication Teacher, 2024
ePUZSOLVED is designed to help students understand the general communication models and experience the advantages and disadvantages of each. It will highlight how various modes of communication, when used appropriately, may lead people to solve problems, as exemplified by the online puzzle. Courses: Introduction of Communication Models, Review of…
Descriptors: Puzzles, Interactive Video, Communication Strategies, Problem Solving
Basilia E. Blay; Alma S. Espartinez – Journal of Technology Education, 2024
This study examined and categorized the views of undergraduate college students in the Philippines and correlated those with similar patterns of views regarding the use of Design Thinking (DT) in their Philosophy course. The QMethodology was used to analyze qualitative data using PQMethod (Schmolck & Atkinson, 2013) software quantitatively.…
Descriptors: Undergraduate Students, Student Attitudes, Educational Technology, Electronic Learning
Adam C. Sales; Kirk P. Vanacore; Hyeon-Ah Kang; Tiffany A. Whittaker – International Educational Data Mining Society, 2024
The gold-standard evaluation of an educational technology product is a randomized study comparing students randomized to use a computer-based learning platform (CBLP) to students assigned to a "business as usual" condition, such as pencil-and-paper work, and estimating average treatment effects. However, not everyone uses the same CBLP…
Descriptors: Educational Technology, Problem Solving, Electronic Learning, Instructional Effectiveness
Can, Yusuf; Aksoy, Mehmet Akif; Aksoy, Esra; Narli, Serkan – Journal of Educational Technology and Online Learning, 2022
The number and variety of educational mathematics mobile applications (EMMAs) make it difficult to select mobile applications for mathematics learning and teaching. Therefore, in this study, multi-criteria decision-making (MCDM) techniques, which are effectively used in a wide variety of disciplines, were applied to choose among alternative…
Descriptors: Educational Technology, Computer Oriented Programs, Mathematics Education, Mathematical Applications
Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
González, José Antonio; Giuliano, Mónica; Pérez, Silvia N. – Education and Information Technologies, 2022
Research on impact in student achievement of online homework systems compared to traditional methods is ambivalent. Methodological issues in the study design, besides of technological diversity, can account for this uncertainty. Hypothesis: This study aims to estimate the effect size of homework practice with exercises automatically provided by…
Descriptors: Undergraduate Students, Engineering Education, Electronic Learning, Problem Solving
Garcia, Antero, Ed.; Mirra, Nicole, Ed. – Teachers College Press, 2023
Can you imagine future learning environments devoid of the systemic inequities that stifle student learning opportunities and teacher decision-making in most classrooms today? This volume offers the necessary steps--playful, participatory, historically informed--that are required to forge a pathway from the present U.S. educational landscape to a…
Descriptors: Equal Education, Educational Change, Teacher Education, Student Diversity
Molina, M. Carmen; Palomino, Javier; Costilla-Legaz, Óscar R. – American Biology Teacher, 2023
Plant Physiology and Ecophysiology (PPE) is a subject taught in the biology degree. One of the skills that students must acquire is "the ability to solve PPE problems." Acquiring this competence requires a precise working methodology, a high degree of presence, and teamwork between teachers and students. Because of the COVID-19 pandemic…
Descriptors: Science Instruction, Plants (Botany), Physiology, Online Courses
Tamara Pigozne; Arturs Medveckis; Ivita Pelnena – Pegem Journal of Education and Instruction, 2024
The goal of the study is to analyse the relation between students' digital learning and transversal skills, as well as between students' digital learning and virtues. In the correlative study, 73 teachers of Class 12 of general education institutions participated, filling out a questionnaire in the Google Docs environment. As a result of the…
Descriptors: Educational Technology, Electronic Learning, Grade 12, Access to Computers
Yustina; Mahadi, Imam; Ariska, Devi; Arnentis; Darmadi – International Journal of Instruction, 2022
This study aims to analyze the effect of e-learning based on the problem-based learning (PBL) model on students' creative thinking skills during the COVID-19 pandemic. The research was conducted using quasi-experimental design and pretest post-test control group design, which was conducted at As-Shofa Islamic Senior High School, Pekanbaru,…
Descriptors: Educational Technology, Electronic Learning, COVID-19, Pandemics

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