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Katie M. Wiskow; Shrinidhi Subramaniam; Esteban Montenegro-Montenegro – Journal of Applied Behavior Analysis, 2024
Equivalence-based instruction (EBI) is an efficient method that has been used to teach various skills, including content in college courses. This study extended the literature on EBI in higher education by teaching 13 graduate students to identify features of functional analysis conditions and variations. Equivalence-based instruction methods were…
Descriptors: Computer Oriented Programs, Teaching Methods, Graduate Students, Learning Management Systems
Schnell, Lauren K.; Sidener, Tina M.; DeBar, Ruth M.; Vladescu, Jason C.; Kahng, SungWoo – Journal of Applied Behavior Analysis, 2018
Few studies have evaluated methods for training decision-making when functional analysis data are undifferentiated. The current study evaluated computer-based training to teach 20 graduate students to arrange functional analysis conditions, analyze functional analysis data, and implement procedural modifications. Participants were exposed to…
Descriptors: Training, Decision Making, Graduate Students, Computer Software
Campbell, Laurie O.; Cox, Thomas D. – Journal of the Scholarship of Teaching and Learning, 2018
Students within this study followed the ICSDR (Identify, Conceptualize/Connect, Storyboard, Develop, Review/Reflect/Revise) development model to create digital video, as a personalized and active learning assignment. The participants, graduate students in education, indicated that following the ICSDR framework for student-authored video guided…
Descriptors: Video Technology, Qualitative Research, Graduate Students, Educational Technology
Xiangming, Li; Song, Shuqiang – British Journal of Educational Technology, 2018
This paper proposed the affordance approach of material, affective and social dimensions so as to explore the learners' engagement and disposition to share of using mobile learning technology. The participants in this study were graduate-level engineering students (N = 387) from a research university in People's Republic of China. "Rain…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Graduate Students
Sharp, Laurie A. – Journal of Adolescent & Adult Literacy, 2017
Digital literacy and learning among adults has been identified as an area requiring research. The purpose of the present study was to explore technology acceptance and digital collaborative learning experiences with blogs among adult learners. This analysis employed a quasi-experimental mixed-methods approach guided by a sociocultural theoretical…
Descriptors: Technology Uses in Education, Educational Technology, Electronic Publishing, Diaries
Anderson, Lisa C.; Kirchbaum, Kathleen E. – Advances in Physiology Education, 2017
Physiology is a requisite course for many professional allied health programs and is a foundational science for learning pathophysiology, health assessment, and pharmacology. Given the demand for online learning in the health sciences, it is important to evaluate the efficacy of online and in-class teaching methods, especially as they are combined…
Descriptors: Physiology, Teaching Methods, Blended Learning, Online Courses
El-Senousy, Hala; Alquda, Jumana – World Journal on Educational Technology: Current Issues, 2017
The flipped classroom strategy (FCRS) is an innovative instructional approach that flips the traditional teacher-centered classroom into student-centered learning, by switching the classroom and home activities using the available educational technology. This paper examined the effect of (FCRS) on students' achievement and self-regulated learning…
Descriptors: Blended Learning, Educational Technology, Experimental Groups, Control Groups
Manson, Sharon K. – ProQuest LLC, 2017
The purpose of the current study was to determine whether adding gamification to a doctoral level class would improve 1) students' self-reported feelings of motivation, competency, and engagement, and 2) knowledge of the library resources available to complete research. Twenty-one students agreed to participate and completed the pretest survey.…
Descriptors: Games, Doctoral Programs, Student Motivation, Competence
Chen, Sherry Y.; Chang, Li-Ping – Innovations in Education and Teaching International, 2016
Both individual learning (IL) and collaborative learning (CL) provide students with different benefits. However, previous research indicates that cognitive styles affect students' learning preferences. Thus, it is necessary to examine how cognitive styles influence students' reactions to IL and CL. Among various cognitive styles, Pask's…
Descriptors: Cooperative Learning, Cognitive Style, Independent Study, Questionnaires
Trespalacios, Jesus; Perkins, Ross – Turkish Online Journal of Distance Education, 2016
The ubiquity of online programs in higher education requires continued focus on designing instructional environments that improve students' learning. We examine students' perceptions of sense of community and learning, as well as academic achievement, using grades obtained from a final project and participation in asynchronous discussion forums.…
Descriptors: Online Courses, Higher Education, Student Attitudes, Asynchronous Communication
Lee, Young-Jin – Journal of Computers in Mathematics and Science Teaching, 2015
The aims of this study are: (1) to develop iPad-based computer simulations called iSimPhysics that can help people learn Newtonian physics concepts; and (2) to assess its educational benefits and pedagogical usefulness. To facilitate learning, iSimPhysics visualizes abstract physics concepts, and allows for conducting a series of computer…
Descriptors: Physics, Science Instruction, Handheld Devices, Educational Technology
Thrasher, Emily; Starling, Tina; Lovett, Jennifer N.; Doerr, Helen M.; Lee, Hollylynne S. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2015
This paper explores the impact on teachers' self-efficacy to teach statistics from a graduate course aimed to develop teachers' knowledge of inferential statistics through engaging in data analysis using technology. This study uses qualitative and quantitative data from the Self-Efficacy to Teach Statistics Survey (Harrell-Williams et al., 2013)…
Descriptors: Mathematics Instruction, Self Efficacy, Graduate Students, Statistical Inference
Pool, Jessica; Laubscher, Dorothy – Educational Media International, 2016
This article reports on a design-based methodology of a thesis in which a fully face-to-face contact module was converted into a blended learning course. The purpose of the article is to report on how design-based phases, in the form of micro-, meso- and macro-cycles were applied to improve practice and to generate design principles. Design-based…
Descriptors: Research Methodology, Blended Learning, Synchronous Communication, Mixed Methods Research
Shih, Ju-Ling; Jheng, Shun-Cian; Tseng, Jia-Jiun – Interactive Learning Environments, 2015
This research attempted to create the historical context of Southern Taiwan in the late nineteenth century based on the martial art novel "Xiao-Mao" (Pussy) by designing a role-play digital game "Taiwan Epic Game" about the war time; in which, Taiwanese history, geography, and culture are presented in an innovative way with…
Descriptors: Foreign Countries, Simulated Environment, Educational Games, History Instruction
Siewiorek, Anna; Gegenfurtner, Andreas; Lainema, Timo; Saarinen, Eeli; Lehtinen, Erno – British Journal of Educational Technology, 2013
The objective of this study is to elucidate new information on the possibility of leadership training through business computer-simulation gaming in a virtual working context. In the study, a business-simulation gaming session was organised for graduate students ("n"?=?26). The participants played the simulation game in virtual teams…
Descriptors: Computer Simulation, Computer Games, Leadership Styles, Graduate Students

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