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Jan, Mingfong; Gaydos, Matthew – Educational Technology, 2016
This article aims at clarifying and conceptualizing game-based learning (GBL) in order to pinpoint directions for practices and research. The authors maintain that GBL should be conceptualized toward the transformation of a textbook-learning culture. The authors emphasize the importance of a paradigm shift in learning and a reorientation in…
Descriptors: Educational Practices, Educational Research, Educational Games, Learning Strategies
Ipek, Ismail; Ziatdinov, Rushan – European Journal of Contemporary Education, 2017
The purpose of this study is to discuss instructional design and technology (IDT) model strategies for developing learning and teaching environments, based on philosophical approaches to educational technology theory. The study begins with a discussion of IDT models to define the history of educational technology or instructional technology…
Descriptors: Educational Technology, Educational Philosophy, Trend Analysis, Teaching Methods
Usta, Necla Dönmez; Güntepe, Ebru Turan – Journal of Education and Training Studies, 2017
With the developments in information and communication technologies, books which are fundamental information sources for students throughout their education and training process are being transformed into electronic book (e-book) formats. E-books provide interactive environments, and they are also updateable materials, which shows that, in time,…
Descriptors: Preservice Teachers, Preservice Teacher Education, Material Development, Models
Elwood, Susan; McCaleb, Karen; Fernandez, Mary; Keengwe, Jared – Education and Information Technologies, 2014
Educators are seeing rapid developments in online instruction with regard to not only available technologies, but also in design and teaching practices. Developing and maintaining social presence in an online environment is paramount to the success of a learning environment. This article touches upon some historical perspectives of social presence…
Descriptors: Models, Mass Media Use, Online Courses, Teaching Methods
Trentin, Guglielmo; Bocconi, Stefania – Educational Technology, 2014
In order to design learning solutions that effectively embed face-to-face and online dimensions, it is crucial to identify the key components underpinning hybrid solutions. Furthermore, once these components have been identified, there is the need to clarify how to recombine them to meet a specific learning objective. This article aims to…
Descriptors: Higher Education, Instructional Design, Blended Learning, Teaching Methods
Norris, Cathie; Soloway, Elliot; Tan, Chun Ming; Looi, Chee-Kit; Wong, Lung Hsiang – Educational Technology, 2013
Increasingly, "research" is not being conducted in a separate group in an organization; rather, it is being integrated into the fabric of the organization. Google recently described such an integrated, "hybrid" model of software research that is characterized by cycles of short duration and small-scope activity that is ongoing…
Descriptors: Models, Design Preferences, Design, Educational Technology
Howard, Craig D.; Boling, Elizabeth; Rowland, Gordon; Smith, Kennon M. – Educational Technology, 2012
The field of instructional design does not collect and share actual completed instructional designs and designers' reflections on the creation of those designs as an integral, widespread aspect of its practice. This article defines the instructional design case as a means of knowledge building. It lays out the components of instructional design…
Descriptors: Instructional Design, Educational Practices, Educational Needs, Case Method (Teaching Technique)
Vorvilas, George; Vergidis, Dimitris; Ravanis, Konstantinos – Themes in Science and Technology Education, 2011
This paper presents a genre-based conceptual framework for designing content for learning objects. Some content aggregation models are reviewed in order to stress the lack of such an approach. In this framework, learning objects are considered as multimodal macrogenres. These macrogenres are constituted of content objects which in fact are several…
Descriptors: Multimedia Materials, Material Development, Models, Concept Mapping
Lin, Yu-Ju; Kim, ChanMin – Educational Technology, 2013
Most classrooms in the U.S. are composed of students with different learning styles and experiences as well as different achievement levels (Ferguson, 2001). Personalized learning is a unique way of students' learning determined by their own learning style, pace, and needs. Focusing on individual differences, personalized instruction aims to…
Descriptors: Guidelines, Technology Integration, Technology Uses in Education, Design Preferences
Hannum, Wallace H. – Educational Technology, 2012
Instructional design models have been criticized for being too inflexible and taking too long to follow to be useful in today's fast-paced environment. As a result, some have rejected instructional design. This article offers an alternative view of instructional design as flexible and able to be accomplished in much shorter time periods than…
Descriptors: Instructional Design, Change Strategies, Educational Change, Educational Practices
Blake, Anne M.; Moseley, James L. – Educational Technology, 2010
Avatars are gaining popularity as an emerging technology to facilitate learning and instruction. Avatars can be used as agents of e-learning applications or as part of immersive learning environments such as Second Life. Research indicates that avatar use has numerous potential benefits, including increased student engagement and opportunities for…
Descriptors: Electronic Learning, Educational Technology, Computer Simulation, Technology Uses in Education
Chuah, Kee Man; Chen, Chwen Jen; Teh, Chee Siong – Themes in Science and Technology Education, 2008
In recent years, the application of virtual reality (VR) technology in education is rapidly gaining momentum. The educational benefits offered by such technology have prompted many educators as well as instructional designers to investigate ways to create effective and engaging VR learning. Instructional designers have examined widely the…
Descriptors: Instructional Design, Computer Simulation, Web Based Instruction, Educational Environment
Cagiltay, Kursat – 2001
This proposed study is to investigate the design and development process of electronic performance support systems (EPSSs). The primary purpose of this study is to help the EPSS designers by proposing a more effective and productive EPSS design and developmental model. By analyzing EPSS products and observing EPSS design projects, the research…
Descriptors: Computer System Design, Design Preferences, Educational Technology, Information Systems

Plass, Jan L.; Salisbury, Mark W. – Educational Technology Research and Development, 2002
Reviews currently available instructional systems design models and describes a new design model for Web-based knowledge management (KM) systems, based on a living-systems approach, and the mechanisms it contains for accommodating change and growth. Illustrates the application of the phases of the model in the development of a KM system with…
Descriptors: Computer Assisted Instruction, Computer System Design, Design Preferences, Educational Technology
Wedekind, Joachim; Lechner, Martin; Tergan, Sigmar-Olaf – 1998
This paper presents an approach for developing flexible Hypermedia Learning Environments (HMLE) and applies this theoretical framework to the creation of a layered model of a hypermedia system, called HyperDisc, developed at the German Institute for Research on Distance Education. The first section introduces HMLE and suggests that existing…
Descriptors: Computer Assisted Instruction, Courseware, Design Preferences, Distance Education