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Hyo-Jeong So; Matthew Gaydos – Pedagogies: An International Journal, 2024
As digital games become more integrated into education, striking a balance between technology and pedagogy is essential. This study investigates digital games as contexts for problem-based learning (PBL) to actively involve students in problem-solving in a Korean middle school. This study examined two cases (Social Studies and Science) where…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Problem Based Learning
Saad, Ahmad F. – Online Submission, 2020
As students in elementary schools through Secondary Schools (K-12) have difficulty Learning Science, Technology, Engineering, and Math (STEM) discipline, their numbers enrolling in these disciplines in higher education are also decreasing. So Researchers are looking for news styles in education including the use of Internet and Communication tools…
Descriptors: Elementary Secondary Education, STEM Education, Educational Technology, Technology Uses in Education
Southern Regional Education Board (SREB), 2009
Schools are raising standards to improve academic and technical achievement and intellectual growth for all groups of students, particularly at-risk students. This newsletter contains tools and strategies that school leaders and teachers are using successfully to help students meet higher expectations. It organizes the techniques into five…
Descriptors: High Schools, At Risk Students, Educational Change, Study Skills