Publication Date
| In 2026 | 0 |
| Since 2025 | 7 |
| Since 2022 (last 5 years) | 22 |
| Since 2017 (last 10 years) | 42 |
| Since 2007 (last 20 years) | 169 |
Descriptor
| Educational Technology | 186 |
| Electronic Learning | 186 |
| Learning Strategies | 186 |
| Foreign Countries | 86 |
| Instructional Effectiveness | 54 |
| Teaching Methods | 53 |
| Internet | 51 |
| Computer Assisted Instruction | 50 |
| Online Courses | 49 |
| Instructional Design | 42 |
| Computer Mediated… | 38 |
| More ▼ | |
Source
Author
| Hwang, Gwo-Jen | 4 |
| Herrington, Jan | 3 |
| Oliver, Ron | 3 |
| Reeves, Thomas C. | 3 |
| Chen, Nian-Shing | 2 |
| Isaias, Pedro, Ed. | 2 |
| Mayer, Richard E. | 2 |
| Simonson, Michael, Ed. | 2 |
| Wang, Tzu-Hua | 2 |
| Abu Bakar, Kamariah | 1 |
| Adrie A. Koehler | 1 |
| More ▼ | |
Publication Type
Education Level
Audience
| Teachers | 3 |
| Researchers | 2 |
| Practitioners | 1 |
| Students | 1 |
Location
| United Kingdom | 14 |
| Australia | 12 |
| Taiwan | 11 |
| Malaysia | 10 |
| China | 5 |
| Spain | 4 |
| Italy | 3 |
| South Africa | 3 |
| Turkey | 3 |
| Arkansas | 2 |
| Austria | 2 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
| Learning and Study Strategies… | 2 |
| Motivated Strategies for… | 2 |
| Writing Apprehension Test | 1 |
What Works Clearinghouse Rating
Joyce Hwee Ling Koh; Ben Kei Daniel; Rui Ma; Anjin Hu; Patrick Mazzocco – Asia-Pacific Education Researcher, 2025
Competent online learners have dexterity as they can manoeuvre a wide range of learning technologies and online learning strategies to learn successfully. In this study, we approach university students' online learning competence as 'online learning dexterity' or an ability to manage different aspects of online learning with appropriate…
Descriptors: Electronic Learning, Distance Education, College Students, Learning Strategies
Qing Yu; Kun Yu; Baomin Li – Education and Information Technologies, 2024
As gamification is introduced into education, researchers believe it has the potential to improve online learning. However, the effects of gamified online learning (GOL) are mixed. Is it more effective than online learning? Given that no meta-analysis analyzes the effectiveness of GOL. This meta-analysis explores the effects of GOL on students'…
Descriptors: Gamification, Electronic Learning, Educational Improvement, Instructional Effectiveness
Lingyun Huang; Juan Zheng; Susanne P. Lajoie; Yuxin Chen; Cindy E. Hmelo-Silver; Minhong Wang – Education and Information Technologies, 2024
Learning analytics dashboards (LADs) are often used to display real-time data indicating student learning trajectories and outcomes. Successful use of LADs requires teachers to orient their dashboard reviews with clear goals, apply appropriate strategies to interpret visualized information on LADs and monitor and evaluate their interpretations to…
Descriptors: Learning Analytics, Educational Technology, Self Management, Learning Strategies
Zixi Li; Curtis J. Bonk; Chen Zhou – Interactive Technology and Smart Education, 2024
Purpose: This study aims to investigate a unique approach to learning languages through self-directed online learning. Specifically, it explores the self-management abilities and skills learners need while learning a language outside traditional classroom settings when using mobile-assisted learning technology. Design/methodology/approach: A…
Descriptors: Self Management, Independent Study, Second Language Learning, Electronic Learning
Vineeta Persaud – International Journal of Education and Development using Information and Communication Technology, 2025
This systematic literature review examines the use of networked learning strategies and tools in supporting active learning in fully online higher education classrooms since the COVID-19 pandemic. With the increasing adoption of online and blended learning, there is a growing need to understand how networked learning can facilitate engagement,…
Descriptors: Literature Reviews, Learning Strategies, Teaching Methods, Educational Strategies
Wei-Sheng Wang; Chia-Ju Lin; Hsin-Yu Lee; Yueh-Min Huang; Ting-Ting Wu – Education and Information Technologies, 2025
This study explores the integration of ChatGPT technology into Virtual Reality (VR) learning environments to support self-regulated learning (SRL) strategies and foster higher-order thinking skills (HOTS). Utilizing a randomized controlled trial (RCT) design, 81 undergraduate students were randomly assigned to either an experimental group with…
Descriptors: Undergraduate Students, Independent Study, Thinking Skills, Computer Simulation
Xiang Wu; Huanhuan Wang; Yongting Zhang; Baowen Zou; Huaqing Hong – IEEE Transactions on Learning Technologies, 2024
Generative artificial intelligence has become the focus of the intelligent education field, especially in the generation of personalized learning resources. Current learning resource generation methods recommend customized courses based on learning styles and interests, improving learning efficiency. However, these methods cannot generate…
Descriptors: Artificial Intelligence, Individualized Instruction, Intelligent Tutoring Systems, Cognitive Style
Hugo Rozo; María Soledad Ramírez-Montoya – Australasian Journal of Educational Technology, 2025
"Remote education" is an alternative delivery modality for digital environments, responding to several societal requirements and the needs of today's education. Although the term has been used since the early 2000s, the COVID-19 pandemic forced it to emerge as a temporary alternative to continue the educational processes during…
Descriptors: Teaching Methods, Learning Strategies, Distance Education, Higher Education
Jiarui Hou; James F. Lee; Stephen Doherty – Journal of Computer Assisted Learning, 2025
Background: Recent research has demonstrated the potential of mobile-assisted learning to enhance learners' learning outcomes. In contrast, the learning processes in this regard are much less explored using eye tracking technology. Objective: This systematic review study aims to synthesise the relevant work to reflect the current state of eye…
Descriptors: State of the Art Reviews, Eye Movements, Electronic Learning, Handheld Devices
Lemin Li – International Journal of Web-Based Learning and Teaching Technologies, 2024
In this study, a simplified strategy for the English assistance model was provided to overcome the limitations of current school English display settings and increase the scope of 5G innovation. This study uses a learning strategy based convolutional neural network (LS-CNN) to determine the execution of college English learning strategies. This…
Descriptors: Second Language Instruction, Second Language Learning, English (Second Language), Learning Strategies
Isyati Suparman; Jeya Amantha Kumar; Sharifah Osman – Comunicar: Media Education Research Journal, 2023
Adopting online learning as a mandated means of instruction amid the pandemic guaranteed students the opportunity to integrate digital technologies for English language learning. This experience was pivotal in investigating the continuous use of these platforms to facilitate online language learning post-pandemic. However, few studies have focused…
Descriptors: Electronic Learning, Teaching Methods, Pandemics, COVID-19
Chen, Chun-Kuei; Huang, Neng-Tang Norman; Hwang, Gwo-Jen – Interactive Learning Environments, 2022
With reference to the Technology-based Learning model for flipped classrooms, a literature review on Social Sciences Citation Index (SSCI) papers published in the Web of Science (WOS) database was conducted, with the application of flipped learning in science education as the research topic. The study analyzed the existing research on author…
Descriptors: Flipped Classroom, Science Education, Educational Research, Research Methodology
Basel Hammoda; Samuel Foli – Knowledge Management & E-Learning, 2024
Digital technologies are the main driver of the future economy, with technology jobs and those requiring digital skills on the rise. In educational settings, there is an accelerated propagation of digital learning environments, which was amplified by the online shift following COVID-19. To equip learners with the necessary digital skills, there…
Descriptors: Digital Literacy, Educational Technology, Electronic Learning, Educational Environment
Jihane Amayou; Olgun Sadik; Kelli Paul – Journal of Learning and Teaching in Digital Age, 2025
Makerspaces are interactive learning environments that provide students with opportunities to improve life and career skills. The importance of these spaces has grown over the years. In Türkiye, the Ministry of National Education has established makerspace-like environments, known as Design and Skills-Labs (Tasarim Beceri Atölyeleri or TBA in…
Descriptors: Foreign Countries, Computer Simulation, Skill Centers, Electronic Learning
Müslüm Atas; Helmut Lindner; Thomas Strametz; Fatima Jammoul; Johannes Feiner; Antonius Metry Saad – International Association for Development of the Information Society, 2024
With the rapid growth of digital education, e-learning has become essential for offering accessible and flexible learning opportunities. This paper investigates strategies to achieve long-term learning outcomes and reduce study time in e-learning. It explores various techniques, including self-testing, spaced repetition, and the serial position…
Descriptors: Electronic Learning, Time on Task, Memory, Learning Strategies

Peer reviewed
Direct link
