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Kun Huang; Ching-Huei Chen – Journal of Computer Assisted Learning, 2025
Background: Digital game-based learning (DGBL) has shown promise in enhancing learning and motivation, with appropriate scaffolding playing a crucial role in facilitating student inquiries and knowledge acquisition through science games. While scaffolding is generally effective in promoting learning in DGBL, there is variability among different…
Descriptors: Video Technology, Educational Technology, Artificial Intelligence, Computer Mediated Communication
Smirnova, Lyudmila; Lazarevic , Bojan; Malloy, Veronica – Journal of Educational Multimedia and Hypermedia, 2018
This paper explores how pedagogy is being influenced by fast developing digital technologies. Results are presented from exploratory research conducted in 2016. The findings are addressed in terms of the transformation of learning and education, including the move from the measured to the engaged classroom. Emerging technology creates a natural…
Descriptors: Electronic Learning, Technology Uses in Education, Educational Research, Constructivism (Learning)
Lin, Marcia C.; Eylon, Bat-Sheva; Rafferty, Anna; Vitale, Jonathan M. – EURASIA Journal of Mathematics, Science & Technology Education, 2015
Citizens need the capability to conduct their own inquiry projects so that they can make sense of claims about new energy policies, health remedies, or financial opportunities. To develop the lifelong capability to grapple with these dilemmas, we report on ways to design precollege units that engage students in realistic, personally relevant…
Descriptors: Lifelong Learning, Inquiry, Learning Strategies, Constructivism (Learning)
Daniela, Linda, Ed.; Lytras, Miltiadis, Ed. – IGI Global, 2018
Educational strategies have evolved over the years due to research breakthroughs and the application of technology. By using the latest learning innovations, curriculum and instructional design can be enhanced and strengthened. Also, as learners move away from traditional scholarly media and toward technology-based education, students gain an…
Descriptors: Constructivism (Learning), Teaching Methods, Learning Strategies, Educational Technology
Herbst, Nadia; Mashile, Elias Oupa – International Association for Development of the Information Society, 2014
This paper reports on the introduction and use of e-learning technologies to help students study a school subject. The research intervention is located within a relatively resourced school in South Africa with students largely coming from one racial group. The choice of the school enabled the researchers to focus on investigating the effects of…
Descriptors: Electronic Learning, Educational Technology, Intervention, Educational Practices
Keengwe, Jared; Georgina, David – International Journal of Information and Communication Technology Education, 2013
Majority of learners in our classrooms are digital natives or Millennials--a category of learners who tend toward independence and autonomy in their learning styles. The primary challenges then facing instructors include: How do digital natives learn and how do you teach them? The answers to these questions will help instructors to: (a) identify…
Descriptors: Technology Uses in Education, Educational Technology, Learning Strategies, Appropriate Technology
Loke, Swee-Kin – Australasian Journal of Educational Technology, 2015
While students do learn real-world knowledge and skills in virtual worlds, educators have yet to adequately theorise how students' virtual world experiences bring about this learning. This paper critically reviewed theories currently used to underpin empirical work in virtual worlds for education. In particular, it evaluated how applicable these…
Descriptors: Virtual Classrooms, Simulated Environment, Journal Articles, Educational Technology
Megalakaki, Olga; Sotiriou, Sofoklis; Savas, Stavros; Manoussakis, Yannis – Electronic Journal of Research in Educational Psychology, 2012
Introduction: The purpose of the present study was to explore the educational and cognitive aspects of an innovative approach to Internet use within an interdisciplinary, integrated framework for activities set up to enable students to acquire knowledge informally. These activities had the potential to provide real-world results through a model…
Descriptors: Constructivism (Learning), Learning Strategies, Agricultural Production, Experiential Learning
Evans, Michael A.; Wilkins, Jesse L. M. – Journal of Educational Computing Research, 2011
The reported exploratory study consisted primarily of classroom visits, videotaped sessions, and post-treatment interviews whereby second graders (n = 12) worked on problems in planar geometry, individually and in triads, using physical and virtual manipulatives. The goal of the study was to: 1) characterize the nature of geometric thinking found…
Descriptors: Educational Technology, Geometric Concepts, Grade 2, Geometry
Cochrane, Thomas D. – Journal of Asynchronous Learning Networks, 2011
Mobile learning (m-learning) has moved beyond the realms of fantasy to become a viable platform for contextual learning that bridges formal and informal learning environments. This paper overviews how mobile Web 2.0 has been instrumental in facilitating pedagogical change and informing an institution's new e-learning strategy that focuses upon…
Descriptors: Electronic Learning, Communities of Practice, Constructivism (Learning), Learning Strategies
Mesh, Linda Joy – Electronic Journal of e-Learning, 2010
Institutions of higher education realise the importance of the role of learning organisations in terms of providing personnel training and updating. Yet further consideration should be given to flexible and accessible means for meeting the growing request for continuous learning. Jason Hughes describes an organization's capability to "learn how to…
Descriptors: Educational Development, Reading Comprehension, Listening Comprehension, Colleges
Gregory, Diane C. – Art Education, 2009
By integrating and infusing computer learning technologies wisely into student-centered or social constructivist art learning environments, art educators can improve student learning and at the same time provide a creative, substantive model for how schools can and should be reformed. By doing this, art educators have an opportunity to demonstrate…
Descriptors: Constructivism (Learning), Educational Technology, Creative Thinking, Art Teachers
Sultan, Waleed H.; Woods, Peter Charles; Koo, Ah-Choo – Educational Technology & Society, 2011
The purpose of this study was to investigate the influences of Constructivist Learning Environments (CLEs) through the use of laptops supported within 1:1 e-learning education in Malaysian schools. The main objectives of this study were to investigate (a) different possible gaps between constructivist theory and classroom practices in Malaysian…
Descriptors: Electronic Learning, Constructivism (Learning), Case Studies, Laptop Computers
Landis, Melodee – Journal of Educational Technology, 2008
This article traces the development of the constructivist theory of teaching and learning, overviews the research that links technology to constructivism and highlights some of the teaching and learning tools, systems and models that are successfully using technology to develop learners' thinking and understanding. Constructivist viewpoints…
Descriptors: Constructivism (Learning), Technology Uses in Education, Educational Technology, Teaching Methods
Martin, Stewart; Vallance, Michael – Computers & Education, 2008
This paper summarises the outcomes of research that recorded and interpreted change in pre-service teachers' pedagogical beliefs when immersed in unique synchronous networked collaboration. The pre-service teachers were involved in the design and implementation of synchronous networked tasks, supported by the theoretical and pragmatic application…
Descriptors: Constructivism (Learning), Technology Integration, Educational Technology, Teacher Attitudes

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