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Scoresby, Jon; Shelton, Brett E. – Instructional Science: An International Journal of the Learning Sciences, 2011
The mis-categorizing of cognitive states involved in learning within virtual environments has complicated instructional technology research. Further, most educational computer game research does not account for how learning activity is influenced by factors of game content and differences in viewing perspectives. This study is a qualitative…
Descriptors: Educational Technology, Data Analysis, Simulated Environment, Educational Games
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Laru, Jari; Jarvela, Sanna; Clariana, Roy B. – Interactive Learning Environments, 2012
This study explores how collaborative inquiry learning can be supported with multiple scaffolding agents in a real-life field trip context. In practice, a mobile peer-to-peer messaging tool provided meta-cognitive and procedural support, while tutors and a nature guide provided more dynamic scaffolding in order to support argumentative discussions…
Descriptors: Foreign Countries, Educational Technology, Field Trips, Persuasive Discourse
Miller, Jon F.; Iglesias, Aquiles; Rojas, Raul – Brookes Publishing Company, 2010
Assessing the language development of bilingual children can be a challenge--too often, children in the complex process of learning both Spanish and English are under- or over-diagnosed with language disorders. SLPs can change that with "SALT 2010 Bilingual S/E Version" for grades K-3, the first tool to comprehensively assess children's language…
Descriptors: Language Impairments, Learning Processes, Language Acquisition, Bilingualism
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Lund, Andreas – ReCALL, 2008
Wikis represent a particular type of collaborative learning environment where collaboration can result in aggregated, collective products. This study makes the claim that such potential challenges language production practices in school where the individual learner's output is often the focus of attention. The argument is put forth by juxtaposing…
Descriptors: Sociocultural Patterns, English (Second Language), Second Language Learning, Educational Technology
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Oriogun, Peter K. – American Journal of Distance Education, 2009
In this article, the community of inquiry cognitive presence model was mapped to a recently developed semistructured approach to online discourse called SQUAD to detect aspects of critical or higher-order thinking online by cleaning online message transcript through the use of code-recode. It is argued that using code-recode in the way suggested…
Descriptors: Interrater Reliability, Thinking Skills, Transcripts (Written Records), Coding
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills