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Yuan Tian; Zhongjian Liu; Hainuo Liu; Min Fang – Journal of Computer Assisted Learning, 2025
Background: Online videos featuring human-generated drawing are increasingly popular in education. However, their effectiveness may vary depending on learners' prior knowledge, and further research is needed to confirm their advantages over other common instructional videos. Objectives: The primary goal of this study is to investigate the impact…
Descriptors: Video Technology, Educational Technology, Instructional Films, Freehand Drawing
Sanaa Yacoub Banat; Fatima Abd-Alkareem Wahba – International Journal of Web-Based Learning and Teaching Technologies, 2023
This study highlights the most pertinent m-learning content quality features that should be considered by designers from the point of view of experts to determine students' perceptions about suggested quality features and to measure any statistically significant differences in students' perceptions due to their gender and technological skills. An…
Descriptors: Electronic Learning, Foreign Countries, Instructional Design, Student Attitudes
Mahdiuon, Rouhollah; Masoumi, Davoud; Farasatkhah, Maghsoud – Turkish Online Journal of Distance Education, 2017
The article aims to explore the attributes of quality and quality improvement including the process and specific actions associated with these attributes--that contribute enhancing quality in Iranian Virtual Higher Education (VHE) institutions. A total of 16 interviews were conducted with experts and key actors in Iranian virtual higher education.…
Descriptors: Foreign Countries, Educational Quality, Higher Education, Virtual Universities
Mohamad, Syamsul Nor Azlan; Embi, Mohamad Amin; Nordin, Norazah – International Education Studies, 2015
The present article introduces the Fuzzy Delphi method results obtained in the study on determining e-Portfolio elements in learning process for art and design context. This method bases on qualified experts that assure the validity of the collected information. In particular, the confirmation of elements is based on experts' opinion and…
Descriptors: Portfolio Assessment, Portfolios (Background Materials), Electronic Publishing, Learning Processes
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2015
These proceedings contain the papers of the 12th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2015), October 24-26, 2015, which has been organized by the International Association for Development of the Information Society (IADIS), co-organized by Maynooth University, Ireland, and endorsed by the…
Descriptors: Conferences (Gatherings), Computer Uses in Education, Learning Processes, Expertise
Abramovich, Samuel; Schunn, Christian; Higashi, Ross Mitsuo – Educational Technology Research and Development, 2013
Educational Badges are touted as an alternative assessment that can increase learner motivation. We considered two distinct models for educational badges; merit badges and videogame achievements. To begin unpacking the relationship between badges and motivation, we conducted a study using badges within an intelligent-tutor system for teaching…
Descriptors: Student Motivation, Prior Learning, Alternative Assessment, Expertise
Ching, Dixie – Cultural Studies of Science Education, 2012
Researchers and instructional designers are exploring the possibilities of using video games to support STEM education in the U.S., not only because they are a popular media form among youth, but also because well-designed games often leverage the best features of inquiry learning. Those interested in using games in an educational capacity may…
Descriptors: Instructional Design, Constructivism (Learning), Expertise, Video Games
Bricker, Leah A.; Bell, Philip – Cultural Studies of Science Education, 2012
In this paper, we report on the structural nexus of one youth's gaming practices across contexts and over time. We utilize data from an ethnography of youth science and technology learning, as well as expertise development, across settings and developmental time. We use Ole Dreier's theory of persons to understand how this youth is able to develop…
Descriptors: Ethnography, Expertise, Video Games, Self Concept
Schlomske, Nadine; Pirnay-Dummer, Pablo – Educational Technology Research and Development, 2009
The following empirical study examines the acquisition of expertise. The model structures in the domain of empirical methodologies were examined in a time period of two semesters. At each measurement point (N = 5), the model structures of the reference groups were compared with those of the group of learners. The group of learners consisted of (N…
Descriptors: Reference Groups, Research Methodology, Expertise, Models
Jonassen, David, Ed.; Land, Susan, Ed. – Routledge, Taylor & Francis Group, 2012
"Theoretical Foundations of Learning Environments" provides students, faculty, and instructional designers with a clear, concise introduction to the major pedagogical and psychological theories and their implications for the design of new learning environments for schools, universities, or corporations. Leading experts describe the most…
Descriptors: Expertise, Communities of Practice, Constructivism (Learning), Instructional Design
Jahangiri, Leila; Mucciolo, Tom – Rowman & Littlefield Publishers, Inc., 2011
"A Guide to Better Teaching" is a self-help book that provides anyone teaching a college course with a thorough understanding of what it takes to be an effective teacher. Derived from the authors' extensive research, several interactive assessment tools are included that measure levels of effectiveness according to learner preferences. Each…
Descriptors: Teaching Skills, Student Evaluation, Guides, College Faculty
Johnson, Nicola F. – E-Learning, 2009
This article highlights the practice of a group of New Zealand teenagers who are considered by their family and themselves to be technological experts. Drawing on Pierre Bourdieu's key concepts of habitus, field and capital, this text identifies and discusses the cyber-relations that constitute the practice in the field of home computer use for…
Descriptors: Informal Education, Foreign Countries, Expertise, Use Studies
Lindgren, Robb – ProQuest LLC, 2009
An extensive research literature in education and psychology demonstrates positive effects of perspective-taking on various forms of learning. Until recently, perspective-taking has been limited to the mental simulation of how someone with different beliefs, knowledge, physical location, etc., perceives an object or event. Over the last decade…
Descriptors: Photography, Videotape Recorders, Educational Technology, Training Methods
Schleich, Jean-Marc; Dillenseger, Jean-Louis; Houyel, Lucile; Almange, Claude; Anderson, Robert H. – Anatomical Sciences Education, 2009
Learning embryology remains difficult, since it requires understanding of many complex phenomena. The temporal evolution of developmental events has classically been illustrated using cartoons, which create difficulty in linking spatial and temporal aspects, such correlation being the keystone of descriptive embryology. We synthesized the…
Descriptors: Computer Graphics, Cartoons, Pediatrics, Embryology
Pechenizkiy, Mykola; Calders, Toon; Conati, Cristina; Ventura, Sebastian; Romero, Cristobal; Stamper, John – International Working Group on Educational Data Mining, 2011
The 4th International Conference on Educational Data Mining (EDM 2011) brings together researchers from computer science, education, psychology, psychometrics, and statistics to analyze large datasets to answer educational research questions. The conference, held in Eindhoven, The Netherlands, July 6-9, 2011, follows the three previous editions…
Descriptors: Academic Achievement, Logical Thinking, Profiles, Tutoring
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