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Claudia Hernandez-Mena; Nicolas Amado-Moranchel; Paulinna Faccinetto-Beltrán; Mariana Olivares Avalos; Jorge Álvarez – Advances in Engineering Education, 2025
With the increasing need for dynamic and engaging educational experiences, methodologies are essential to captivate and motivate students effectively. As the digital age progresses, students are more accustomed to interactive and multimedia-rich environments, making it imperative for educational strategies to evolve accordingly. This paper…
Descriptors: Engineering Education, Technology Uses in Education, Multimedia Materials, Educational Technology
Mukasheva Bayan Muratbekovna; Aydan Irgatoglu; Golovchun Alevtina Anatolievna; Karbozova Gulnara Kumisbekovna – Novitas-ROYAL (Research on Youth and Language), 2024
This study examines the effectiveness of problem-based learning (PBL) technology in forming a foreign language professionally oriented competence of students of non-linguistic specialities. It was conducted with 60 students divided into experimental and control groups, who were taught a professionally oriented foreign language. The experimental…
Descriptors: Problem Based Learning, Teaching Methods, Second Language Learning, Second Language Instruction
Malhotra, Shivani; Kumar, Amit; Dutta, Rubina – Education and Information Technologies, 2021
As a technology the effect of the Internet of Things (IoT) is so strong that it has changed the way of living. The transition is also apparent in the field of education, as statutory technical training bodies have made IoT a mandatory course in engineering education. But in terms of design and instruction, implementing this course at the…
Descriptors: College Freshmen, Student Attitudes, Learning Motivation, Internet
Gura, Mark – Learning & Leading with Technology, 2012
Lego robotics is engaging, hands-on, and encompasses every one of the NETS for Students. It also inspires a love of science, technology, engineering, and mathematics (STEM) and provides the experience students need to use digital age skills in the real world. In this article, the author discusses how schools get involved with Lego Robotics and…
Descriptors: Student Participation, Robotics, Educational Technology, Learning Motivation
Su,Chung-Ho; Cheng, Ching-Hsue – Turkish Online Journal of Educational Technology - TOJET, 2013
The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning system to assist teaching and assess the students' motivation, satisfaction and learning achievement. A…
Descriptors: Educational Games, Computer Software, Computer Uses in Education, Educational Technology
Ali, Holi Ibrahim Holi – Advances in Language and Literary Studies, 2012
This study is set to investigate students' and teachers' perceptions and assumptions about newly implemented CALL Programme at the School of Foundation Studies, Caledonian College of Engineering, Oman. Two versions of questionnaire were administered to 24 teachers and 90 students to collect their beliefs and assumption about CALL programame. The…
Descriptors: Computer Assisted Instruction, Teaching Methods, Second Language Learning, Second Language Instruction
Sun, Jerry Chih-Yuan; Rueda, Robert – British Journal of Educational Technology, 2012
This study investigates possible relationships among motivational and learning variables (interest, self-efficacy and self-regulation) and three types of student engagement (behavioural engagement, emotional engagement and cognitive engagement) in a distance education setting. Participants were 203 students enrolled in online classes in the fall…
Descriptors: Learner Engagement, Electronic Learning, Self Efficacy, Gerontology
Cordes, David; Parrish, Allen – 1996
The University of Alabama is one of seven schools participating in the Foundation Coalition, a National Science Foundation-sponsored partnership looking at educational reform within the undergraduate engineering curriculum. Participants incorporate curriculum integration, human-interface development (active and cooperative learning), and…
Descriptors: Active Learning, Computer Science Education, Cooperative Learning, Curriculum Enrichment
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers

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