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Çakiroglu, Ünal; Aydin, Merve; Özkan, Adem; Turan, Seyma; Cihan, Asli – Education and Information Technologies, 2021
This paper reports on a study aiming at examining the effects of virtual reality and animations on students' perceived learning. The study was conducted as an exploratory case study in virtual reality-based and animation-based environments. Participants were 12, 4th grade elementary school students enrolled at a public Science and Art Center. The…
Descriptors: Computer Simulation, Animation, Grade 4, Elementary School Students
Romero-Hall, Enilda; Watson, Ginger; Papelis, Yiannnis – Journal of Educational Multimedia and Hypermedia, 2014
To examine the visual attention, emotional responses, learning, perceptions and attitudes of learners interacting with an animated pedagogical agent, this study compared a multimedia learning environment with an emotionally-expressive animated pedagogical agent, with a non-expressive animated pedagogical agent, and without an agent. Visual…
Descriptors: Physiology, Emotional Response, Responses, Learning
Spanjers, Ingrid A. E.; van Gog, Tamara; van Merrienboer, Jeroen J. G. – Educational Psychology Review, 2010
This article reviews studies investigating segmentation of dynamic visualizations (i.e., showing dynamic visualizations in pieces with pauses in between) and discusses two not mutually exclusive processes that might underlie the effectiveness of segmentation. First, cognitive activities needed for dealing with the transience of dynamic…
Descriptors: Visualization, Learning, Cognitive Processes, Animation
Peer reviewedSlish, Donald F. – American Biology Teacher, 2000
Points out the inadequacy of visual information such as writing on a blackboard or using an overhead projector as the ability to develop an understanding of dynamic processes among students. Recommends using short animations that can be viewed on the World Wide Web. Describes how to make a GIF animation. (YDS)
Descriptors: Animation, Biology, Computer Uses in Education, Educational Technology

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