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Faber, Janke M.; Feskens, Remco; Visscher, Adrie J. – School Effectiveness and School Improvement, 2023
In this study the effects of the use of digital student monitoring tools for teachers (DMTs) on student achievement (primary and secondary schools, mathematics, reading, and language) were investigated through a meta-analysis (n = 14). The studies were also coded for feedback and intervention features, which resulted in three groups of…
Descriptors: Meta Analysis, Educational Technology, Feedback (Response), Student Evaluation
Vasquez, Eric J. – ProQuest LLC, 2023
Modern educational settings have been heavily integrated and dependent upon the use of technology. To keep up with the rigorous demands of Common Core State Standards, California schools have emphasized technology dependency to augment academic performance with today's schools. The purpose of the study focused on parental perception of technology…
Descriptors: Parent Attitudes, Educational Technology, Technology Uses in Education, Program Effectiveness
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Pretty Thandiswa Mpiti; Bulelwa Makena; Motsi Qoyi – Research in Social Sciences and Technology, 2023
Augmented reality (AR) has recently become a new leading edge in mobile-assisted language learning attributed to the popularity of smartphones. The place-based approach (PBA) is a situated, context-rich teaching and learning modality characterized by its relationship to place. AR and PBA have proven to be useful in educational settings; however,…
Descriptors: Computer Simulation, Rural Schools, Educational Technology, Telecommunications
Holmes, Venita R. – Houston Independent School District, 2020
This program evaluation examined the perceptions of secondary Teacher Development Specialists (TDS) regarding their coaching competencies in English language arts (ELA), mathematics, science, social studies, literacy, and instructional technology. Moreover, the study assessed the extent secondary TDS' coaching practices improved teachers'…
Descriptors: Faculty Development, Specialists, Coaching (Performance), Teaching Skills
Stoneman, Dan – ProQuest LLC, 2018
Despite prolific access to technology within America's K-12 systems, more research regarding how investments in educational technology affect student outcomes is warranted. A growing body of research has looked at changes in student achievement due to educational technology access. However, often student access within these studies is not well…
Descriptors: Telecommunications, Educational Technology, Technology Uses in Education, Handheld Devices
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Macaruso, Paul; Wilkes, Shani; Franzén, Sarah; Schechter, Rachel L. – Computers in the Schools, 2019
This three-year longitudinal study tracked the reading performance of 68 kindergarten students from low SES backgrounds. These students received instruction with a blended learning program--Lexia® Core5® Reading--from the start of kindergarten through second grade. During each school year the students made significant gains on a standardized…
Descriptors: Kindergarten, Low Income Students, Blended Learning, Grade 1
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Grantee Submission, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Marzano Research, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
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Hanghøj, Thorkild; Lieberoth, Andreas; Misfeldt, Morten – British Journal of Educational Technology, 2018
Can the challenges encountered in cooperative video games encourage classroom inclusion? And can this experience be translated into curriculum engagement? This study describes a 3 week intervention with game-based learning activities in eight lower secondary classrooms (n = 190). The intervention combined the use of the co-op action role-playing…
Descriptors: Cooperative Learning, Secondary School Students, Role Playing, Educational Games
Kloos, Heidi – Online Submission, 2019
A data set from an urban Midwestern school district was mined to explore how the technology-based reading enrichment known as Mindplay Virtual Reading Coach (MVRC) affects children's performance on the English Language Arts (ELA) Standards state-wide assessment (N = 6098 students from Grades 3 to 9). ELA data from two times points were available,…
Descriptors: Poverty, Urban Schools, Language Arts, Educational Technology
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Peterson, Lana; Scharber, Cassandra – Computers in the Schools, 2017
The purpose of this study was to document the process one district used to design, develop, and implement a one-to-one pilot at its high school as part of its broader commitment to contemporary learning. Specifically, this qualitative case study (a) outlines the process of the laptop pilot, (b) describes the pilot implementation experience for…
Descriptors: Educational Technology, Laptop Computers, Computer Uses in Education, Qualitative Research
Bleyer, Charles T. – ProQuest LLC, 2017
The purpose of this study was to determine if students in identified Illinois high schools who were a part of a one-to-one (1:1) laptop program achieved higher results on the computer-based Partnership for the Assessment of Readiness for College and Careers (PARCC) assessment than students in identified Illinois high schools that did not…
Descriptors: Educational Technology, Computer Uses in Education, Laptop Computers, Access to Computers
Miller, Nicole Gilner – ProQuest LLC, 2017
This quantitative study extends previous research on the impact of one to one (1:1) laptop environments on student outcomes in English Language Arts (ELA) by focusing on students from various socio-economic backgrounds, while using a new technology-enhanced, state-administered assessment to measure performance. This study is significant because…
Descriptors: Laptop Computers, Computer Uses in Education, Educational Technology, Statistical Analysis
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Al-Busaidi, Fatma; Al Hashmi, Abdullah; Al Musawi, Ali; Kazem, Ali – International Journal of Education and Development using Information and Communication Technology, 2016
This paper is part of a strategic research project that aimed to assess the effectiveness of the design and use of new software for Arabic language learning (ALL). However, the focus of this paper is to understand Arabic teachers' perceptions of the effectiveness of the software that was designed purposely by the project's team to facilitate ALL…
Descriptors: Semitic Languages, Foreign Countries, Computer Software, Computer Uses in Education
Online Submission, 2018
Study Island is a practice and assessment tool that provides state-standards-aligned opportunities for students to practice their skills. It features a system of continual assessments with immediate feedback to adjust instruction and learning. When educators integrate Study Island into their instructional practices, it acts as a formative, ongoing…
Descriptors: State Standards, Accountability, Standardized Tests, Educational Assessment
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