Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Educational Games | 1 |
| Educational Technology | 1 |
| Feedback (Response) | 1 |
| Figurative Language | 1 |
| Formative Evaluation | 1 |
| Games | 1 |
| Information Technology | 1 |
| Language Acquisition | 1 |
| Methods | 1 |
| Users (Information) | 1 |
| Video Games | 1 |
| More ▼ | |
Source
| Computers & Education | 1 |
Author
| Fernandez-Manjon, Baltasar | 1 |
| Marchiori, Eugenio J. | 1 |
| Moreno-Ger, Pablo | 1 |
| Sancho, Pilar | 1 |
| Torrente, Javier | 1 |
| del Blanco, Angel | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Descriptive | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Marchiori, Eugenio J.; Torrente, Javier; del Blanco, Angel; Moreno-Ger, Pablo; Sancho, Pilar; Fernandez-Manjon, Baltasar – Computers & Education, 2012
In this paper we present WEEV (Writing Environment for Educational Video games), a methodology for educational "point-and-click" adventure game authoring. Our approach aims to allow educators to actively collaborate in the educational game development process, using a narrative-based representation. WEEV is based on a pragmatic reinterpretation of…
Descriptors: Video Games, Educational Games, Formative Evaluation, Figurative Language

Peer reviewed
Direct link
