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Xu, Ying – Child Development Perspectives, 2023
Back-and-forth conversations with others are vital for children's development in the early years. While children's conversation partners have traditionally been their parents, teachers, and peers, recent advances in artificial intelligence have led to the introduction of machines that understand human speech and generate natural responses, and…
Descriptors: Artificial Intelligence, Man Machine Systems, Computer Mediated Communication, Educational Technology
Liu, Mengrong; Pang, Weiguo; Guo, Jiajun; Zhang, Yiwen – Education and Information Technologies, 2022
Creativity is essential for the sustainable development of both individuals and organizations. The constant permeation of technology into everyday life is expected to facilitate the cultivation of creativity. To date, no consistent answer has been reached regarding the effect of technology on creativity. This study conducted a three-level…
Descriptors: Meta Analysis, Educational Technology, Multimedia Materials, Creativity
Shahper Richter; Shohil Kishore; Inna Piven; Patrick Dodd; Guy Bate – British Journal of Educational Technology, 2025
This study investigates how anthropomorphic AI chatbot avatars, designed in line with the Stereotype Content Model (SCM) dimensions of warmth and competence, influence university students' perceptions of support for self-directed learning (SDL) activities. We examined student responses to two distinct avatars--one projecting warmth and the other…
Descriptors: Artificial Intelligence, Technology Uses in Education, Postsecondary Education, Computer Simulation
Mengke Wang; Taotao Long; Zengzhao Chen; Xuemei Wu; Yawen Shi; Ling Xu – Asia-Pacific Education Researcher, 2024
The application of information technology in the classroom is not a new thing. There have been many studies on the impact of information technology on teachers' teaching and students' learning. However, few studies focus on how information technology affects classroom interaction and instructional proxemics. In this study, 43 exemplary lessons…
Descriptors: Information Technology, Technology Uses in Education, Educational Technology, Interaction
Chee-Kit Looi; Fenglin Jia – Education and Information Technologies, 2025
Since the advent of chatbots enabled by Generative AI such as ChatGPT, their application in the domain of education has been linked to promises of personalizing learning (PL). Through a study of conversational interactions of graduate students with such chatbots, this paper provides an empirical study of how current ChatGPT technologies can enable…
Descriptors: Individualized Instruction, Artificial Intelligence, Technology Uses in Education, Educational Technology
An, Tao; Oliver, Martin – Learning, Media and Technology, 2021
Technology has been an important influence on the development of education. However, very little research in Educational Technology considers this history, and even less questions it. In this paper, we argue that our understanding of educational technology should be informed by the philosophy of technology -- a field that has attempted to explore…
Descriptors: Educational Technology, Man Machine Systems, Influence of Technology, Educational Philosophy
Xiaoyan Chu; Minjuan Wang; Jonathan Michael Spector; Nian-Shing Chen; Ching Sing Chai; Gwo-Jen Hwang; Xuesong Zhai – Educational Technology Research and Development, 2025
The Flipped Classroom Model (FCM) has gained widespread acceptance in higher education as an effective pedagogical strategy. Despite its success, the FCM still faces persistent concerns, including a lack of personalized interaction, limited application to introductory courses, and insufficient analysis of the learning process. The integration of…
Descriptors: Flipped Classroom, Artificial Intelligence, Technology Uses in Education, Educational Technology
Tawfik, Andrew A.; Gatewood, Jessica; Gish-Lieberman, Jaclyn J.; Hampton, Andrew J. – Technology, Knowledge and Learning, 2022
Various theories and models have implicitly discussed the role of interaction when using learning technologies. Indeed, interaction is described as being important as it relates to technology adoption, cognitive load, and usability. While each of these perspectives describe elements of interaction, they fail to comprehensively detail how educators…
Descriptors: Definitions, Learning Experience, Interaction, Usability
Chettaoui, Neila; Atia, Ayman; Bouhlel, Med Salim – Journal of Educational Computing Research, 2022
Embodied learning pedagogy highlights the interconnections between the brain, body, and the concrete environment. As a teaching method, it provides means of engaging the physical body in multimodal learning experiences to develop the students' cognitive process. Based on this perspective, several research studies introduced different interaction…
Descriptors: Learning Modalities, Educational Technology, Technology Uses in Education, Elementary School Students
Pérez-Marín, Diana; Paredes-Velasco, Maximiliano; Pizarro, Celeste – Educational Technology & Society, 2022
In this paper, a multi-mode digital teaching approach is proposed based on the use of the VARK (Visual, Aural, Read/Write, Kinaesthetic) model where students have different styles (one or more) that improve their learning (face-to-face and online). Our research question is on the effectiveness of this approach in terms of learning efficacy and…
Descriptors: Instructional Effectiveness, Educational Technology, Technology Uses in Education, Videoconferencing
Kerimbayev, Nurassyl; Beisov, Nurbol; Kovtun, ?natoly; Nurym, Nurdaulet; Akramova, Aliya – Education and Information Technologies, 2020
Nowadays robotics is one of promising avenues in the sphere of emerging technologies. In the teaching/learning environment we deal with educational robotics, which is a mixture of theory and practice, knowledge of computer technology, Mathematics and Physics. The two vectors are combined in educational robotics: the educational vector and the…
Descriptors: Robotics, Technology Uses in Education, Educational Technology, Interdisciplinary Approach
David James Woo; Hengky Susanto; Chi Ho Yeung; Kai Guo; April Ka Yeng Fung – Language Learning & Technology, 2024
English as a foreign language (EFL) students' use of artificial intelligence (AI) tools that generate human-like text may enhance students' written work. However, the extent to which students use AI-generated text to complete a written composition and how AI-generated text influences the overall writing quality remain uncertain. 23 Hong Kong…
Descriptors: Artificial Intelligence, Writing Instruction, English Language Learners, English (Second Language)
Bos, Andreia S.; Herpich, Fabrício; Kuhn, Igor; Guarese, Renan L. M.; Tarouco, Liane M. R.; Zaro, Milton A.; Pizzato, Michelle; Wives, Leandro – Journal of Educational Computing Research, 2019
In the course of a teaching and learning process, different cognitive skills are required for a student. Attention is an important variable to be measured, since it plays a fundamental role in the accumulation of information with the stimulus of the learner's memory in the course of the assimilation of knowledge. The purpose of this article is to…
Descriptors: Educational Technology, Attention, Computer Simulation, Simulated Environment
Merkouris, Alexandros; Chorianopoulos, Konstantinos – ACM Transactions on Computing Education, 2019
Contemporary research has explored educational robotics, but it has not examined the development of computational thinking in the context of programming embodied interactions. Apart from the goal of the robot and how the robot will interact with its environment, another important aspect that should be taken into consideration is whether and how…
Descriptors: Educational Technology, Robotics, Middle School Students, Man Machine Systems
Schmitt, Lara Johanna; Rick, Jochen; Weinberger, Armin – Technology, Pedagogy and Education, 2019
One challenge of child-computer interaction research is surveying variation of children's attitudes towards novel educational technology, which often results in an opinion ceiling effect. In this article, the authors introduce BiCo -- a bipolar continuous rating scale which builds on children's ability to draw relative comparisons. They elaborate…
Descriptors: Rating Scales, Childrens Attitudes, Computer Attitudes, Interaction

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