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Showing 1 to 15 of 118 results Save | Export
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Taufik Slamet; Thomas Brush; Kyungbin Kwon – Technology, Knowledge and Learning, 2025
This study aims to investigate the effects of competition through a digital leaderboard in gamified online discussions on learners' behavioral and cognitive engagement in learning. Twenty-three graduate students pursuing master's degree in instructional technology in a public university in Indonesia were involved in a five-week quasi-experiment (N…
Descriptors: Competition, Gamification, Computer Mediated Communication, Group Discussion
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Chee-Kit Looi; Fenglin Jia – Education and Information Technologies, 2025
Since the advent of chatbots enabled by Generative AI such as ChatGPT, their application in the domain of education has been linked to promises of personalizing learning (PL). Through a study of conversational interactions of graduate students with such chatbots, this paper provides an empirical study of how current ChatGPT technologies can enable…
Descriptors: Individualized Instruction, Artificial Intelligence, Technology Uses in Education, Educational Technology
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Mofeed Abumosa – International Journal of Technology in Education and Science, 2024
This study seeks to examine University students' perspectives on the use of interactive presentation technologies (namely Classpoint) in order to foster an interactive learning environment and enhance motivation during remote learning. The sample consisted of 66 students who were currently enrolled in undergraduate and graduate programmes at Arab…
Descriptors: Undergraduate Students, Graduate Students, Student Attitudes, Interaction
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Jieun Lim – Educational Technology & Society, 2024
This study compares the interaction patterns of a novice and an experienced instructor using Social Network Analysis (SNA) and content analysis and explores how students' interactions, degrees of satisfaction, and cognitive presence differ according to the different interaction patterns of the two instructors. Results showed some differences in…
Descriptors: Beginning Teachers, Experienced Teachers, Interaction, Student Satisfaction
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Watson, Sharon; Sullivan, Daniel P.; Watson, Kathryn – Online Learning, 2023
The expanding scale and scope of online education options, both in terms of design and delivery, create significant questions that increasingly warrant research attention. Previous research has demonstrated that higher levels of teaching presence in online courses is positively related to student engagement, satisfaction and learning. Although…
Descriptors: Online Courses, Student Attitudes, Teacher Student Relationship, Asynchronous Communication
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Huang, Hsinfu; Lee, Chang-Franw – Interactive Learning Environments, 2022
The aim of the present study was to explore the learning usability factors of 3D modeling in virtual reality environment (VRE). Users' 3D modeling usability factors in VR were investigated through principal component analysis (PCA). Fifty industrial design students participated in the 3D modeling learning in VR experience experiment, and their…
Descriptors: Usability, Computer Simulation, Educational Technology, Geometric Concepts
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Michal Cerny – Journal of Educators Online, 2023
This study aims to analyze how professionals preparing to use technology in education reflect on the phenomenon of chatbots as learning objects. The study is divided into two parts. For the first part of the study, 17 studies indexed in the Web of Science database that focus on using chatbots in education were selected for a systematic review.…
Descriptors: Technology Uses in Education, Artificial Intelligence, Computer Mediated Communication, Educational Technology
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Radovic, Slaviša; Firssova, Olga; Hummel, Hans G. K.; Vermeulen, Marjan – Studies in Continuing Education, 2023
Although reflection has been characterised as a personal process, increased attention has been given to how the social context can enhance it. The present article examines how different levels of collaborative reflection influence learning processes and outcomes in higher education. We used a triangulation of quantitative and qualitative research…
Descriptors: Reflection, Cooperation, Computer Mediated Communication, Educational Technology
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Huang, Changqin; Han, Zhongmei; Li, Ming; Wang, Xizhe; Zhao, Wenzhu – Australasian Journal of Educational Technology, 2021
Sentiment evolution is a key component of interactions in blended learning. Although interactions have attracted considerable attention in online learning contexts, there is scant research on examining sentiment evolution over different interactions in blended learning environments. Thus, in this study, sentiment evolution at different interaction…
Descriptors: Learning Analytics, Interaction, Blended Learning, Electronic Learning
Karen Larimore Wilkinson – ProQuest LLC, 2020
Although enrollment in online courses continues to accelerate, challenges exist in online learning. A failure to experience collaboration and interaction can impact student retention and success. While peer review activity provides student interaction and the development of a collaborative community of learners, higher education environments have…
Descriptors: Peer Evaluation, Capstone Experiences, Graduate Students, Communications
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Skaik, Samer; Tumpa, Roksana Jahan – Contemporary Educational Technology, 2022
Many educators struggle to engage or stimulate students to actively engage in classes. International students, in particular, are more vulnerable to the risk of disengagement due to their competing priorities and social barriers. The use of interactive technology can promote active learning and facilitate better student experience and inclusion.…
Descriptors: Foreign Students, Graduate Students, Educational Technology, Interaction
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Birt, James; Vasilevski, Nikolche – Educational Technology & Society, 2021
Immersive virtual reality (IVR) and mobile technologies have been identified as important in reimaging information delivery and pedagogy. This, coupled with evolving research in single (SUVR) and multiuser (MUVR) IVR environments, may enhance educational practice. However, there is limited research on the impact of such technologies on the…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Educational Technology
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Boateng, John Kwame; Tutu, Raymond A.; Boateng, Joyce – Journal of Interdisciplinary Studies in Education, 2021
This study examined constituents of students' perceptions on student-instructor, student-student and student-content interactions in a graduate course at University of Ghana. A survey (n=77) and focus group discussion (n=6), were employed in a Research Methods class at the University. Main constituents of students' perceptions of and preference to…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Student Attitudes
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Carnevale, Stefania; Di Napoli, Immacolata; Esposito, Francesca; Arcidiacono, Caterina – Educational Technology Research and Development, 2021
Drawingvoice 2.0 is an instructional method of collaborative pencil and paper drawing to use in the school classroom, followed by Facebook interaction on the drawing produced in class. It is based on a participatory and meta reflective approach, explicitly aimed at deconstructing, negotiating, and reconstructing the meaning that students attribute…
Descriptors: Educational Technology, Design, Social Media, Web 2.0 Technologies
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Wright, Mark A.; Osler, James Edward, II – Journal of Educational Technology, 2020
The narrative in this paper focuses on a discourse by the authors regarding the ideal method of delivery for online instruction. A research study was conducted with 20 experienced online learners who also happened to have experience with online instructional design. The outcomes of the study provide insight regarding the preferred method of online…
Descriptors: Online Courses, Educational Technology, Teaching Methods, Distance Education
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