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Üçgül, Memet; Altiok, Serhat – Education and Information Technologies, 2023
3D printing technology has an influence on a variety of industries such as automotive, engineering, medical, aerospace, sports, fashion, education, and more. In education, 3D printing is used in many different fields like pharmacy, mathematics, biology, chemistry, art education, graphic design, engineering, and even in early childhood and special…
Descriptors: Preservice Teachers, Student Attitudes, Information Technology, Technology Integration
Kahraman, Deniz; Koc, Mustafa – International Society for Technology, Education, and Science, 2022
It is considered important for school principals to have technology leadership competencies in digital age conditions in order to carry out education and training efficiently and effectively. Since teachers see school principals as role models, how teachers perceive the technology use skills of school principals is an important factor for the…
Descriptors: Instructional Leadership, Educational Technology, Information Technology, Technology Integration
Shaughnessy, Michael F.; Fulgham, Susan M. – Educational Technology, 2016
The authors present this interview with Joshua Kim, Director of Digital Learning Initiatives at the Dartmouth Center for the Advancement of Learning (DCAL). Dr. Kim leads Dartmouth College's efforts around online learning and digital innovation for teaching and learning. He is a well-known conference speaker and consultant in the area of…
Descriptors: Educational Technology, Interviews, Electronic Learning, Web Based Instruction
Sayadmansour, Alireza; Nassaji, Mehdi – British Journal of Educational Studies, 2013
This paper considers the ethics of educational technology in terms of whether or not selected media and methods are beneficial to the teacher and student, or whether other motives and criteria determine the selection. Communications media have proven themselves to be powerful and efficient tools, used like "dynamite" for getting the most…
Descriptors: Educational Technology, Ethics, Teaching Methods, Educational Benefits
Shelley, Mack, Ed.; Akcay, Hakan, Ed.; Ozturk, Omer Tayfur, Ed. – International Society for Technology, Education, and Science, 2022
"Proceedings of International Conference on Research in Education and Science" includes full papers presented at the International Conference on Research in Education and Science (ICRES) which took place on March 24-27, 2022 in Antalya, Turkey. The aim of the conference is to offer opportunities to share ideas, to discuss theoretical and…
Descriptors: Educational Technology, Technology Uses in Education, Computer Peripherals, Equipment
Bull, Prince Hycy, Ed.; Keengwe, Jared, Ed. – IGI Global, 2019
Digital integration is the driving force of teaching and learning at all levels of education. As more non-traditional students seek credentialing, certification, and degrees, institutions continue to push the boundaries of innovative practices to meet the needs of diverse students. Programs and faculty have moved from merely using technology and…
Descriptors: Technology Integration, Technological Advancement, Learner Engagement, Story Telling
Kiriakidis, Peter – International Journal on E-Learning, 2012
How does Skype, as an online communication tool, contribute to school and district administrators' reported level of self-efficacy? A sample of n = 39 participants of which 22 were school administrators and 17 were district administrators was purposefully selected to use Skype in their offices with a webcam and microphone to communicate with other…
Descriptors: Stakeholders, Self Efficacy, Video Technology, Computer Software
Infante, Cristian; Weitz, Juan; Reyes, Tomas; Nussbaum, Miguel; Gomez, Florencia; Radovic, Darinka – Interactive Learning Environments, 2010
Role Game is a co-located CSCL video game played by three students sitting at one machine sharing a single screen, each with their own input device. Inspired by video console games, Role Game enables students to learn by doing, acquiring social abilities and mastering subject matter in a context of co-located collaboration. After describing the…
Descriptors: Creativity, Video Games, Computer Peripherals, Kindergarten
Messner, Kate – School Library Journal, 2010
This article discusses how Skype and other video-conferencing software have become a staple for teachers, librarians, and authors who want to get kids excited about reading. The past year has brought a huge increase in the number of schools and libraries using Skype to connect classrooms and bring in experts to talk with kids. And with cuts in…
Descriptors: Video Technology, Adolescent Literature, Librarians, Internet
Shanthy, T. Rajula; Thiagarajan, R. – Journal of Agricultural Education and Extension, 2011
In this article, the practicability of introduction of computer multimedia as an educational tool was compared with the traditional approach for training sugarcane growers in ratoon management practices in three villages of Tamil Nadu state, India using pre-test, post-test control group experimental design. A CD-ROM was developed as a multimedia…
Descriptors: Control Groups, Research Design, Attention Span, Multimedia Materials
Sierra, Lina; Martin, Piedad – Online Submission, 2012
The European intTT project "An Integral Teacher Training for Developing Digital and Communicative Competences and Subject Content Learning at Schools" deals with initial teacher training in primary and secondary School. The general objective of the project is to train future school teachers in order to improve the development of…
Descriptors: Foreign Countries, Secondary School Curriculum, Interdisciplinary Approach, International Education
Demski, Jennifer – Campus Technology, 2009
This article describes how centralized presentation control systems enable IT support staff to monitor equipment and assist end users more efficiently. At Temple University, 70 percent of the classrooms are equipped with an AMX touch panel, linked via a Netlink controller to an in-classroom computer, projector, DVD/VCR player, and speakers. The…
Descriptors: Internet, Technological Advancement, Technology Uses in Education, Computer Uses in Education
Waters, John K. – T.H.E. Journal, 2007
Information technology (IT) departments are ruled by a kind of Maslow's Hierarchy of Needs: The big-tech stuff--the operating systems, the networks, the data centers--gets the priority, food-and-shelter attention, while upgrading the backup power supplies, evaluating new projector mounts, and taming that rat's nest of classroom cords fall…
Descriptors: Educational Technology, Information Technology, Computer Networks, Computer Security
Waters, John K. – T.H.E. Journal, 2007
This article describes how the new generation of multifunction printers (MFP) couple diverse software with powerful hardware, bringing a multitude of options to educators. All of the major printer-scanner-copier makers have the education market in their crosshairs, but Lexmark's new Education Station targets K-12 with a unique combination of…
Descriptors: Student Projects, Elementary Secondary Education, Parent Conferences, Computer Software
Smith, Peter, Ed. – Association Supporting Computer Users in Education, 2014
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. ASCUE has a strong tradition of bringing its members together to pool their…
Descriptors: Conferences (Gatherings), Conference Papers, Computer Uses in Education, Small Colleges
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