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Duarte, António; Barros, Alexandra – Australian Educational Computing, 2018
The objective of this study, in the Student Approaches to Learning (SAL) perspective, was to test a computer-assisted intervention that seeks to promote awareness and self-regulation of learning strategies, aiming at improving the quality of learning. The intervention involved the use, by a sample of higher education students, of purposely…
Descriptors: Computer Uses in Education, Intervention, Learning Strategies, College Students
Crompton, Helen; LaFrance, Jason; van 't Hooft, Mark – Learning & Leading with Technology, 2012
A QR (quick-response) code is a two-dimensional scannable code, similar in function to a traditional bar code that one might find on a product at the supermarket. The main difference between the two is that, while a traditional bar code can hold a maximum of only 20 digits, a QR code can hold up to 7,089 characters, so it can contain much more…
Descriptors: Hypermedia, Handheld Devices, Teaching Methods, Educational Technology
Gradel, Kathleen; Edson, Alden J. – Journal of Educational Technology Systems, 2013
As higher education grapples with addressing the 21st century needs of learners, technology is a pervasive concern. Waters (2012) painted a picture of three historical "screens," namely the television screen, the computer monitor, and today's mobile device screen. As mobile devices become increasingly commonplace in the workplace and on the…
Descriptors: Hypermedia, Technology Integration, Internet, Higher Education
Moos, Daniel – Journal of Educational Multimedia and Hypermedia, 2013
Distinct theoretical perspectives, Cognitive Load Theory and Self-Regulated Learning (SRL) theory, have been used to examine individual differences the challenges faced with hypermedia learning. However, research has tended to use these theories independently, resulting in less robust explanations of hypermedia learning. This study examined the…
Descriptors: Difficulty Level, Cognitive Processes, Prior Learning, Learning Strategies
Juarez-Collazo, Norma A.; Elen, Jan; Clarebout, Geraldine – Turkish Online Journal of Educational Technology - TOJET, 2013
It is still unclear on what and how tool and learner characteristics influence tool use and consequently performance in computer-based learning environments (CBLEs). This study examines the relationships between tool-related characteristics (tool presentation: non-/embedded tool and instructional cues: non-/explained tool functionality) and…
Descriptors: Student Characteristics, Computer Uses in Education, Correlation, Self Efficacy
Association Supporting Computer Users in Education, 2018
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Uses in Education, Conferences (Gatherings), College Students, Portfolios (Background Materials)
Demirbilek, Muhammet – Journal of Educational Multimedia and Hypermedia, 2009
Navigation issues and disorientation have been of interest to many researchers with different scientific and theoretical questions. However, previous work on this type of comparative and experimentation has been limited. In particular, little is known about the relationship among ease of use, disorientation, and interface windowing modes in a…
Descriptors: Student Attitudes, Hypermedia, Correlation, Educational Environment
Mangen, Anne – Journal of Research in Reading, 2008
Reading is a multi-sensory activity, entailing perceptual, cognitive and motor interactions with whatever is being read. With digital technology, reading manifests itself as being extensively multi-sensory--both in more explicit and more complex ways than ever before. In different ways from traditional reading technologies such as the codex,…
Descriptors: Reading Instruction, Computer Uses in Education, Hypermedia, Educational Technology
Kazakou, Maria; Soulis, Spyros; Morfidi, Eleni; Mikropoulos, Tassos A. – Themes in Science and Technology Education, 2011
The improvement in the ability to process sounds in oral language (phonological awareness) through the contribution of Information and Communication Technologies (ICT) is reported by many researchers. However, deficits in phonological awareness may persist despite intervention. There is increasing research interest on how educational technology…
Descriptors: Phonological Awareness, Computer Software, Computer Uses in Education, Educational Technology
Hew, Khe Foon – Educational Technology Research and Development, 2009
This article reviews past empirical studies on the use of audio podcast (hereby referred to as podcast) in K-12 and higher education settings. Using the constant comparative method, this review is organized into three major research areas or topics: (a) participants' podcast usage profile, (b) effects of podcast on learners' outcomes, and (b)…
Descriptors: Grounded Theory, Higher Education, Elementary Secondary Education, Literature Reviews
Antonacci, David M.; Modaress, Nellie – AACE Journal, 2008
Educational games and simulations can engage students in higher-level cognitive thinking, such as interpreting, analyzing, discovering, evaluating, acting, and problem solving. Recent technical advances in multiplayer, user-created virtual worlds have significantly expanded the capabilities of user interaction and development within these…
Descriptors: Educational Games, Technological Advancement, Computer Simulation, Computer Uses in Education
Learner Performance in Multimedia Learning Arrangements: An Analysis across Instructional Approaches
Eysink, Tessa H. S.; de Jong, Ton; Berthold, Kirsten; Kolloffel, Bas; Opfermann, Maria; Wouters, Pieter – American Educational Research Journal, 2009
In this study, the authors compared four multimedia learning arrangements differing in instructional approach on effectiveness and efficiency for learning: (a) hypermedia learning, (b) observational learning, (c) self-explanation-based learning, and (d) inquiry learning. The approaches all advocate learners' active attitude toward the learning…
Descriptors: Instructional Design, Observational Learning, Learning Processes, Teaching Methods
Lee, Szu Hsin; Tseng, Hui Ching – Journal of Educational Multimedia and Hypermedia, 2008
In today's studies of how computer technologies are used in college art lessons, limited examples are focused on both digital instructional technology design and learning achievement. This study attempts to measure the learning achievement of college students from two intact groups in an art class when a multimedia form of instruction was utilized…
Descriptors: Experimental Groups, Control Groups, Art Education, Academic Achievement
Sykes, Julie M.; Oskoz, Ana; Thorne, Steven L. – CALICO Journal, 2008
In light of the increasingly blurred line between mediated and nonmediated contexts for social, professional, and educational purposes, attention to the presence and use of innovative digital media is critical to the consideration of the future of computer-assisted language learning (CALL). This article reviews current trends in the use of…
Descriptors: Web Sites, Electronic Publishing, Educational Technology, Virtual Classrooms
Breck, Judy – Educational Technology, 2007
The author provides a look at the transformation the open Internet venue causes for knowledge resources from which students are expected to learn in their education. Knowledge content richly interacts within itself in the Internet venue. Mobiles will amplify this interconnectivity of cognitive content in powerful new ways. Changes are coming, and…
Descriptors: Computer Uses in Education, Internet, Educational Policy, Educational Change

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