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Kathleen B. Aspiranti; Sara Ebner; Lizeth Tomas Flores – Contemporary School Psychology, 2024
Drill-and-practice flashcard interventions are often used when students display delays in sight word recognition and word reading fluency. Sight-phrase interventions connect two to three words together to teach connected text instead of words in isolation. Although studies have shown that students can learn to read sight phrases through a…
Descriptors: Drills (Practice), Instructional Materials, Visual Aids, Handheld Devices
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Lahcen Oubahssi; Claudine Piau-Toffolon; Oussema Mahdi – Interactive Learning Environments, 2024
In this paper, we address the issue of the design and deployment of VR-oriented pedagogical scenarios by teachers as designers. To provide practical and theoretical solutions, we analyse the various existing models and tools for assisting teachers in the design and deployment of virtual reality learning environments (VRLEs). We identify a need for…
Descriptors: Computer Simulation, Teaching Methods, Instructional Design, Technology Uses in Education
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Alex Morichon; Guillaume Dannhoff; Laurent Barantin; Christophe Destrieux; Igor Lima Maldonado – Anatomical Sciences Education, 2024
Traditional teaching methods struggle to convey three-dimensional concepts effectively. While 3D virtual models and virtual reality platforms offer a promising approach to teaching anatomy, their cost and specialized equipment pose limitations, especially in disadvantaged areas. A simpler alternative is to use virtual 3D models displayed on…
Descriptors: Anatomy, Models, Handheld Devices, Telecommunications
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Saadeh Z. Sweidan; Shyam K. Almawajdeh; Ayah M. Khawaldeh; Khalid A. Darabkh – Education and Information Technologies, 2024
The teaching of children with Autism spectrum disorder (ASD) in Arabic-speaking countries depends mainly on the traditional techniques which are limited and outdated. On the other hand, smartphone applications (apps) have become an essential part of the current life style. They are literally used to accomplish thousands of different tasks related…
Descriptors: Autism Spectrum Disorders, Children, Computer Oriented Programs, Visual Aids
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Felipe Otálvaro – Journal of Chemical Education, 2022
The inclusion of the InChI or SMILES codes as a one-sentence answer allows web-based classroom response systems to provide instant feedback to some of the most typical drawing-based questions asked in organic chemistry courses. This paper discusses the implementation and scope of this strategy using smartphones as the only hardware requirement.
Descriptors: Organic Chemistry, Handheld Devices, Feedback (Response), Visual Aids
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Smith, Joseph R.; Snapp, Bart; Madar, Savva; Brown, Jonathan R.; Fowler, Jim; Andersen, Maeve; Porter, Christopher D.; Orban, Chris – PRIMUS, 2023
We present a free student-facing tool for creating 3D plots and smartphone-based virtual reality (VR) visualizations for STEM courses. Visualizations are created through an in-browser interface using simple plotting commands. Then QR codes are generated, which can be interpreted with a free smartphone app, requiring only an inexpensive Google…
Descriptors: STEM Education, Telecommunications, Handheld Devices, Computer Simulation
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Sanna, Andrea; Manuri, Federico; De Pace, Francesco; Valpreda, Fabrizio; Fornaro, Claudio – IEEE Transactions on Learning Technologies, 2022
Design and computer graphics curricula for tertiary education include 3-D modeling skills. Students must learn to represent (complex) 3-D objects by means of parametric surfaces or polygonal meshes. Three-dimensional modeling may be a complex task, and students must be able to accrue a certain deal of experience in the field before passing the…
Descriptors: Design, Computer Graphics, Higher Education, Geometric Concepts
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Ahmet Bilal Özbek; Minna Torppa – Education and Information Technologies, 2025
Early literacy skills are critical for reading success, and the potential effectiveness of technology-based interventions in supporting these skills has been highlighted in previous research. This study aims to develop a comprehensive early literacy support mobile app for children at risk of reading difficulties. The research was conducted…
Descriptors: Computer Oriented Programs, Handheld Devices, Emergent Literacy, Special Needs Students
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Ervi Rahmadani; Bungawati – Elementary School Forum (Mimbar Sekolah Dasar), 2024
Currently, it is still rare to find teaching materials that are innovative and use technology, so they have an impact on decreasing student motivation and independence in learning. The purpose of this study was to describe the stages of developing teaching materials, determine the validity and practicality of the teaching materials produced and…
Descriptors: Foreign Countries, Instructional Materials, Educational Technology, Technology Uses in Education
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Zhou, Chun; Lewis, Matthew – Biochemistry and Molecular Biology Education, 2021
As a high-impact educational practice, cooperative learning uses a structured group study to promote students' active learning. Currently, it lacks economical yet effective tools to facilitate the interactive nature of structured cooperative learning in regular classrooms. Here, we have established a mobile technology-based cooperative learning…
Descriptors: Technology Integration, Educational Technology, Electronic Learning, Handheld Devices
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Bross, Leslie Ann; Huffman, Jonathan M.; Anderson, Ashley; Alhibs, Mashael; Rousey, Jessica G.; Pinczynski, Monique – Journal of Special Education Technology, 2023
Young adults with autism spectrum disorder (ASD) typically benefit from individually-designed interventions to engage in reciprocal conversation. We used a multiple baseline across participants design to evaluate the effects of a technology-based self-monitoring application (i.e., I-Connect) and visual supports to teach question asking skills to…
Descriptors: Young Adults, Autism Spectrum Disorders, Self Management, Intervention
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Sinclair, Nathalie; Ferrara, Francesca – For the Learning of Mathematics, 2021
In this article, we explore Whitehead's claim that experience is fundamentally affective. We do so in the context of an Italian primary school classroom featuring the use of the multitouch application "TouchCounts." We study the way in which the children and the iPad take each other up and the meanings of number and arithmetic that…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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Kohnke, Lucas – SpringerBriefs in Education, 2023
This book provides strategies, tools, and best practices for incorporating microlearning in English language teaching. It aims to help teachers create and deliver microlearning mechanisms that are optimized for mobile learning. This book also draws on relevant literature and the author's first-hand experience designing microlearning activities for…
Descriptors: Educational Technology, English (Second Language), Second Language Instruction, Artificial Intelligence
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Maushagen, Jan; De Troyer, Olga – International Association for Development of the Information Society, 2021
We propose a novel model for learning environments to target the characteristics of digital natives and to improve informal learning practices, i.e. the exploration, discovery and self-monitoring of learning content and the reflection on learning activities. The Mobile Playful Learning Environment (MPLE) model is defined as consisting of seven…
Descriptors: Educational Environment, Handheld Devices, Play, Models
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Masimula, Nokuthula; Moodley, Kimera; Van Wyk, Mari – International Journal of Education and Development using Information and Communication Technology, 2023
In rural contexts, schools experience many challenges such as lack of electricity, unstable WIFI, not enough classrooms and inadequate classroom technology. These challenges resulted in many teachers shying away from the use of technology in the classrooms. As with other subject fields, IsiNdebele language teachers want to prepare their learners…
Descriptors: Foreign Countries, Electronic Learning, Technology Uses in Education, Native Language Instruction
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