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Capella, Juan V.; Perles, Angel; Martinez, Juan M.; Hassan, Houcine – IEEE Transactions on Education, 2023
Background: In technical subjects, the "hands-on" aspect is important because the students cannot assimilate some concepts until they practice with real industrial systems. They need to have the demonstration that what they are performing is real and works in order to create a true mental image of the subject concepts, which translates…
Descriptors: Electronic Learning, Educational Technology, Handheld Devices, Technology Integration
Carreon, Adam; Smith, Sean – Interdisciplinary Journal of Problem-based Learning, 2022
This article presents a conceptual understanding of how the powerful digital tool of augmented reality (AR) can be used for enhancing inquiry-based learning lessons (IBLLs). With an increased reliance on technology following the COVID-19 pandemic, reduced teacher preparation time, and a need to provide students with alternative student-centered…
Descriptors: Computer Simulation, Educational Technology, Inquiry, Experiential Learning
Lee, Juhee – Education and Information Technologies, 2022
Grounded in game-based learning and problem-based learning, this study compared the effects of an augmented reality (AR) mobile game and a printed game on student engagement and attitudes toward foreign language learning. For this purpose, a narrative-driven, location-based AR mobile game was developed based on the analysis, design, development,…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Undergraduate Students
Khoirudin, Rori; Ashadi; Masykuri, Mohammad – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2021
Due to the COVID-19 pandemic, learning activities have encountered obstacles. One of the impacts was the low learning outcomes achieved by students. The purpose of this study was to improve the learning outcomes of junior high school students during the physical distancing period by implementing problem-based learning through Smart Apps Creator 3.…
Descriptors: COVID-19, Pandemics, Educational Technology, Technology Uses in Education
Aminatun, Tien; Subali, Bambang; Yuningsih; Dwiyani, Arsi; Prihartina, Irma; Meliana, Dwi – Anatolian Journal of Education, 2022
This was second year's research in developing a biology learning module of ecosystem material that promotes mobile android-based local region potentials, after first year conducted a field examination on android e-module and limited testing in East Lombok Regency, West Nusa Tenggara and Sleman Regency, D.I. Yogyakarta. The second-year research…
Descriptors: High School Students, Handheld Devices, Foreign Countries, Telecommunications
Copelia Mateo-Guillen, Editor; Antonio Cortijo Ocaña, Editor – IGI Global, 2025
Education has undergone profound transformations with the addition of digital learning and educational technologies. Technology reshapes how knowledge is delivered, accessed, and engaged with, breaking down traditional barriers of time, location, and resource limitations. Innovations like online learning platforms, immersive simulations,…
Descriptors: Educational Technology, Technology Uses in Education, Graduate Students, Student Attitudes
Lin, Xiao-Fan; Tang, Dandan; Lin, Xuanjun; Liang, Zhong-Mei; Tsai, Chin-Chung – International Journal of Science Education, 2019
This study aimed to explore the relationships between students' perceived learning practices and associated self-efficacies regarding mobile-assisted seamless science learning. The learning practices for mobile-assisted seamless science learning questionnaire was developed with three scales that denote learning supported by mobile technology.…
Descriptors: Self Efficacy, Telecommunications, Handheld Devices, Educational Technology
Li, Yulong; Liu, Xiaojing – Turkish Online Journal of Educational Technology - TOJET, 2017
Mobile learning (M-learning) has become a popular topic in educational research, in previous research there have been many studies on attitude to M-learning directed towards staff, parents and students; however, limited research has focused on the comparison between teachers and students in the context of creative engineering and their respective…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Naz, Najma; Sayyed, Ali; Dal Sasso, Grace Teresinha Marcon; Khanum, Sabiha; de Souza, Maria de Lourdes – Education Sciences, 2018
The development of information and communication technologies and the accessibility of mobile devices has increased the possibilities of the teaching and learning process anywhere and anytime. Mobile and web application allows the production of constructive teaching and learning models in various educational settings, showing the potential for…
Descriptors: Information Technology, Heart Disorders, Active Learning, Educational Technology
Qurat-ul-Ain; Shahid, Farah; Aleem, Muhammad; Islam, Muhammad Arshad; Iqbal, Muhammad Azhar; Yousaf, Muhammad Murtaza – EURASIA Journal of Mathematics, Science and Technology Education, 2019
The technology works as a catalyst through which many changes occur in the learning approaches, teaching methodologies, research arena, in the work environment and in the use of information and knowledge. Helping students to learn using technological tools rather than using conventional techniques has become more popular in the 21st century in…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Teaching Methods
Demetrios G. Sampson, Editor; Dirk Ifenthaler, Editor; Pedro Isaías, Editor – International Association for Development of the Information Society, 2025
These proceedings contain the papers of the 22nd International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2025), held in Porto, Portugal, from 1 to 3 November 2025 and organized by the International Association for Development of the Information Society (IADIS). [Individual papers are indexed in ERIC.]
Descriptors: Technology Uses in Education, Educational Technology, Artificial Intelligence, Concept Mapping
Santiago Berrezueta Ed. – Lecture Notes in Educational Technology, 2023
The proceedings of the 18th edition of Latin American Conference on Learning Technologies (LACLO) demonstrates the developments in the research of learning science, learning resources, challenges and solutions. This Proceedings book showcases a collection of quality articles that explores and discusses trending topics in education in the upcoming…
Descriptors: Educational Technology, Active Learning, Design, Telecommunications
Ioannou, Andri; Vasiliou, Christina; Zaphiris, Panayiotis – Journal of Educational Computing Research, 2016
In this study, we enhanced a problem-based learning (PBL) environment with affordable, everyday technologies that can be found in most university classrooms (e.g., projectors, tablets, students' own smartphones, traditional paper-pencil, and Facebook). The study was conducted over a 3-year period, with 60 postgraduate learners in a human-computer…
Descriptors: Problem Based Learning, Classroom Environment, Universities, Educational Environment
Jou, Min; Lin, Yen-Ting; Tsai, Hsieh-Chih – Interactive Learning Environments, 2016
Synthesis of Materials is regarded as an important core subject in engineering education. However, many concepts and knowledge in the material synthesis can be rather abstract and difficult to understand by the student learners. Experiments are limited in scope due to lack of equipment, control of toxic materials, and risks of chemical reactions,…
Descriptors: Engineering Education, Computer Oriented Programs, Educational Technology, Technology Uses in Education
Wasko, Christopher – TechTrends: Linking Research and Practice to Improve Learning, 2013
Augmented reality (AR) enhanced learning environments have been designed to teach a variety of subjects by having learners act like professionals in the field as opposed to students in a classroom. The environments, grounded in constructivist and situated learning theories, place students in a meaningful, non-classroom environment and force them…
Descriptors: Handheld Devices, Computer Software, Student Attitudes, Constructivism (Learning)

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