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Lucimara Lessa dos Santos; Maria Lenilda Caetano França; David Gadelha da Costa; Guilherme Ramos Demetrio – Discover Education, 2025
The integration of digital technology into education offers new avenues to enhance Ecology education by addressing resource limitations and fostering student engagement. This study examines the potential of smartphone applications as didactic tools for teaching Ecology in Brazilian basic education. Through a targeted search on the Google Play…
Descriptors: Handheld Devices, Telecommunications, Computer Oriented Programs, Technology Uses in Education
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Yuting Mu; Yuqi Gao; Yanmin Zhao – International Journal on E-Learning, 2025
With the increasing use of mobile applications for educational purposes among university students, enhancing the efficiency of mobile instruction and learning is a key concern in higher education. It is, therefore, necessary to explore students' mobile learning habits and to identify the factors that influence their mobile learning to further…
Descriptors: College Students, Student Attitudes, Handheld Devices, Computer Oriented Programs
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Emily Paget – Journal of Learning for Development, 2024
Digital and information literacy skills are necessary to succeed in today's knowledge economy but for the millions of people in the world without internet access, a frustratingCatch-22 exists: How can they develop digital literacy skills without internet access? When they get access, what good is the internet to them if they don't have the skills…
Descriptors: Information Literacy, Digital Literacy, Video Technology, Access to Computers
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Lim, Fei Victor; Toh, Weimin – Contemporary Educational Technology, 2022
Mobile devices have become increasingly ubiquitous in the contemporary communication landscape. Riding this trend, educational apps have proliferated the market, with many which claim to support and improve children's learning and literacy development. Caregivers are often faced with the challenge of discerning the value of these educational apps…
Descriptors: Educational Technology, Play, Electronic Learning, Handheld Devices
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Shalsa Billa Ardhana Neswary; Binar Kurnia Prahani – Anatolian Journal of Education, 2023
The merdeka curriculum is a curriculum whose learning structure is divided into two main activities, namely learning that refers to student learning outcomes in each subject and projects to strengthen the Pancasila student profile. A digital pocketbook is an electronic book that contains information in the form of text or images that can be…
Descriptors: Science Curriculum, Physics, Electronic Learning, Electronic Publishing
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Ina Rosdiana Lesmanawati; Shofwatun Nada; Siti Nur'aisyah – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
In the Cirebon region, there are several environmental issues exists, one of the problems is pollution. In the context of modern information technology, there's a growing preference for electronic-based educational materials. This study aims to evaluate the environmental pollution levels in Cirebon and develop a e-pocket book as a biology learning…
Descriptors: Foreign Countries, Environmental Education, Pollution, Educational Technology
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Fahmi Ulum Al Mubarok; Annas Fajar Rohmani; Lutfi Zaki Al Manfaluthi; Muhammad Salman Al Farisi – Journal of Learning for Development, 2025
This bibliometric analysis provides a comprehensive overview of the research trajectory on "Game-based Mobile Learning" based on Scopus-indexed publications from 2006 to 2024. The study revealed significant growth in scholarly output, peaking in 2023, reflecting the increasing academic and practical interest in integrating game elements…
Descriptors: Bibliometrics, Literature Reviews, Game Based Learning, Electronic Learning
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Tony John Mays; Ricky Zhiyong Cheng – Journal of Learning for Development, 2024
There are too few teachers and schools to meet the need for quality universal basic education. Therefore, alternative approaches to education provision need to be explored, such as open and distance learning methods and development and provision of curriculum-based Open Educational Resources (OER). However, distribution of printed materials is…
Descriptors: Distance Education, Electronic Learning, Open Education, Open Educational Resources
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Xueli Liu; Xin Shao – Interactive Learning Environments, 2024
Individuals can learn the art of playing a musical instrument not only in the classroom but also remotely. The main purpose of the paper is to identify the possibilities of an educational online piano course for Chinese students. In the work, it was determined which of the online applications are the most popular in the world for learning. The…
Descriptors: Electronic Learning, Music Education, Foreign Countries, Computer Oriented Programs
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Amaefule, Chimezie O.; Breitwieser, Jasmin; Biedermann, Daniel; Nobbe, Lea; Drachsler, Hendrik; Brod, Garvin – British Journal of Educational Technology, 2023
Educational applications (apps) offer opportunities for designing learning activities children enjoy and benefit from. We redesigned a typical mobile learning activity to make it more enjoyable and useful for children. Relying on the technology acceptance model, we investigated whether and how implementing this activity in an app can increase…
Descriptors: Educational Technology, Handheld Devices, Learning Activities, Electronic Learning
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Mochamad Kamil Budiarto; Asrowi; Gunarhadi; Sunardi; Abdul Rahman – Journal of Learning for Development, 2025
The lack of innovative implementation of digital learning media presents obstacles to accessing course materials, leading to unequal learning opportunities among students and, subsequently, lower graduate competencies. This study aimed to review the research studies on the effects of implementing digital learning media in various formats and its…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Qingchuan Li; Yan Luximon; Jiaxin Zhang; Yao Song – British Journal of Educational Technology, 2024
Although the utilization of mobile technologies has recently emerged in various educational settings, limited research has focused on cognitive load detection in the pen-based learning process. This research conducted two experimental studies to investigate what and how multimodal data can be used to measure and classify learners' real-time…
Descriptors: Cognitive Processes, Difficulty Level, Electronic Learning, Handwriting
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Alirezabeigi, Samira; Masschelein, Jan; Decuypere, Mathias – Critical Studies in Education, 2023
Screens are becoming omnipresent surfaces inside classrooms, namely through the implementation of personal screens at schools. This implementation reconfigures spatiotemporal organization of lesson activities by introducing specific screen mediated tasks that are majorly conducted individually on screens. By adopting the notion of timescape as an…
Descriptors: Educational Technology, Technology Uses in Education, Learning Activities, Time
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Capella, Juan V.; Perles, Angel; Martinez, Juan M.; Hassan, Houcine – IEEE Transactions on Education, 2023
Background: In technical subjects, the "hands-on" aspect is important because the students cannot assimilate some concepts until they practice with real industrial systems. They need to have the demonstration that what they are performing is real and works in order to create a true mental image of the subject concepts, which translates…
Descriptors: Electronic Learning, Educational Technology, Handheld Devices, Technology Integration
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Yeh, Ching-Hsuan; Wang, Yi-Shun; Wang, Yu-Min; Liao, Ting-Jun – Interactive Learning Environments, 2023
Mobile phones are now used ubiquitously in everyday life around the world. However, using mobile devices for learning activities (i.e. m-learning) is not as popular as initially expected. This study explores the factors that affect m-learning apps acceptance among mobile phone users and investigates how personality, readiness, and motivation…
Descriptors: Handheld Devices, Educational Technology, Gamification, Electronic Learning
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