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Esther Sackett; Lisa M. Amoroso – Management Teaching Review, 2024
Challenged by COVID-19, we sought ways to increase engagement in the virtual classroom, capitalizing on a popular multiplayer game to teach persuasion to undergraduate students. In the game "Among Us[R]," players ("Crewmates") work together to repair their spaceship before it explodes while being attacked by other players…
Descriptors: Electronic Learning, Video Games, Computer Games, Game Based Learning
Mannion, Caitlin MacKenzie – Public Services Quarterly, 2021
When the COVID-19 pandemic forced universities in China to abruptly transition to virtual instruction, library services adapted quickly to provide research services, instruction, and access to collections. The library at NYU Shanghai was about to begin its sixth year of providing library research workshops to Freshmen enrolled in foundational…
Descriptors: Foreign Countries, COVID-19, Pandemics, School Closing
Martin, Florence; Wang, Chuang; Sadaf, Ayesha – Online Learning, 2020
Online course facilitation is critical to the success of online courses. Instructors use various facilitation strategies in online courses to engage students. One hundred instructors were surveyed on their perception of helpfulness of twelve different facilitation strategies used in online courses to enhance instructor presence, instructor…
Descriptors: Online Courses, Educational Technology, Teacher Role, Facilitators (Individuals)
Robinson, Heather A.; Sheffield, Anneliese; Phillips, Alana S.; Moore, Michelle – TechTrends: Linking Research and Practice to Improve Learning, 2017
In this study, the usability of a social constructivist online teacher preparation course was examined using a framework developed for asynchronous constructivist courses. In particular, students' approaches to learning through interactivity were examined. Students from around the world participated in the course. Data from weekly feedback were…
Descriptors: Educational Technology, Technology Uses in Education, Online Courses, Teacher Education Programs
Du, Jianxia; Durrington, Vance A. – International Journal of Information and Communication Technology Education, 2013
This paper illustrates a model for Online Group Collaborative Learning. The authors based the foundation of the Online Collaborative Design Model upon Piaget's concepts of assimilation and accommodation, and Vygotsky's theory of social interaction. The four components of online collaborative learning include: individual processes, the task(s)…
Descriptors: Computer Mediated Communication, Group Activities, Cooperative Learning, Student Attitudes
Kapur, Manu – International Journal of Computer-Supported Collaborative Learning, 2011
This paper argues for a need to develop methods for examining temporal patterns in computer-supported collaborative learning (CSCL) groups. It advances one such quantitative method--Lag-sequential Analysis (LsA)--and instantiates it in a study of problem-solving interactions of collaborative groups in an online, synchronous environment. LsA…
Descriptors: Cooperative Learning, Problem Solving, Educational Technology, Internet
Hamalainen, Raija; Oksanen, Kimmo – Computers & Education, 2012
Along with the development of new technologies, orchestrating computer-supported collaborative learning (CSCL) has become a topic of discussion because new learning spaces challenge teacher to support collaborative learning in new ways. However, despite the optimistic notions of teachers' orchestration in CSCL situations, there are still no…
Descriptors: Computer Assisted Instruction, Group Activities, Professional Development, Time on Task
Wang, Ruolan; Wiesemes, Rolf – Technology, Pedagogy and Education, 2012
In this paper the authors present findings from a small-scale study in order to extend their understanding of using live video conferencing in initial teacher education. Four distinct steps, consisting of observation, contextualisation, reflection and development of personal practices, were identified based on an in-depth focus group interview.…
Descriptors: Foreign Countries, Observation, Focus Groups, Protocol Materials
Laru, Jari; Jarvela, Sanna; Clariana, Roy B. – Interactive Learning Environments, 2012
This study explores how collaborative inquiry learning can be supported with multiple scaffolding agents in a real-life field trip context. In practice, a mobile peer-to-peer messaging tool provided meta-cognitive and procedural support, while tutors and a nature guide provided more dynamic scaffolding in order to support argumentative discussions…
Descriptors: Foreign Countries, Educational Technology, Field Trips, Persuasive Discourse
Chen, Wenli; Looi, Chee-Kit; Tan, Sini – Computers & Education, 2010
This exploratory study analyzes how students use different communication modes to share information, negotiate meaning and construct knowledge in the process of doing a group learning activity in a Primary Grade 5 blended learning environment in Singapore. Small groups of students interacted face-to-face over a computer-mediated communication…
Descriptors: Computer Mediated Communication, Interaction Process Analysis, Interaction, Foreign Countries
Schwarz, Baruch B.; Schur, Yaron; Pensso, Haim; Tayer, Naama – International Journal of Computer-Supported Collaborative Learning, 2011
Changing practices in schools is a very complex endeavor. This paper is about new practices we prompted to foster collaboration and critical reasoning in science classrooms: the presentation of pictures representing different perspectives, small group synchronous argumentation, and moderation of synchronous argumentation. A CSCL tool helped in…
Descriptors: Persuasive Discourse, Perspective Taking, Concept Formation, Grade 8
Wang, Chun-Min – Australasian Journal of Educational Technology, 2011
The latest networking technologies have made it easier to provide authentic learning experiences for intercultural collaboration. However, more guidance about how to conduct a successful online, cross-cultural collaboration is needed. The purpose of this study was to investigate the instructional design for forming a cross-cultural group and…
Descriptors: Foreign Countries, Assignments, Action Research, Cooperation
Yukselturk, Erman; Yildirim, Zahide – Educational Technology & Society, 2008
The purpose of the study is to investigate some of the factors that contribute to satisfaction of participants in an online Information Technologies Certificate Program (ITCP). The program includes eight courses and lasts four semesters. The sample consisted of 30 participants who enrolled to the program and 8 instructors who gave the courses in…
Descriptors: Educational Technology, Instructional Design, Online Courses, Electronic Learning
Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale; Crabtree, Barry – International Journal of Artificial Intelligence in Education, 2009
This paper describes a multi-user role-playing environment, referred to as "e-drama", which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as "edrama", a 2D graphical environment in which users are represented by static…
Descriptors: Disabilities, Cartoons, Interpersonal Relationship, Interaction
Che, Pei-Chun; Lin, Han-Yi; Jang, Hung-Chin; Lien, Yao-Nan; Tsai, Tzu-Chieh – International Journal of Distance Education Technologies, 2009
The pervasive popularity of the Internet in the past decade has changed the way many students live and learn, in part, because modern technology has made it possible for learners to access Real-Time Multimedia information on the Internet, or research any topic of interest to them from virtually any computer anywhere in the world. Students can also…
Descriptors: Group Activities, Distance Education, Internet, Teaching Methods

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