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Lin, Hui-Chen; Hwang, Gwo-Jen; Chou, Kuei-Ru; Tsai, Chia-Kuang – British Journal of Educational Technology, 2023
It has always been a challenging issue to develop complex professional skills accompanied with sufficient professional knowledge and correct judgement. Previous studies have indicated that students have more opportunities for practice in flipped learning contexts. Basically, complex professional skills training is often risky in different…
Descriptors: Flipped Classroom, Computer Simulation, Educational Technology, Medical Students
Vlasios Kasapakis; Elena Dzardanova – Interactive Learning Environments, 2024
Virtual Learning Environments (VLEs) became the primary space for education during the Coronavirus disease (COVID-19) lockdowns. One of the additions that specifically VR has to offer is its potential to incorporate some of the qualities that define interpersonal communication and typically lack in distance-learning VLEs. This study's aim is…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Distance Education
Nazi Mahendru; Mai Neo – Journal of Educational Multimedia and Hypermedia, 2023
Education today is fast evolving with the inclusion of immersive and online technologies, making the teaching and learning processes more interesting and engaging. This study presents students' perception of using Augmented Reality (AR) as an instructional tool for the understanding and learning of theories and basics of design. This study was…
Descriptors: Computer Simulation, Educational Technology, Graduate Students, Design
Insook Han; Timothy Patterson; Hyangeun Ji; Joseph Eisman – Journal of Interactive Learning Research, 2024
This study explored the use of immersive virtual reality enhancing university students' presence and empathy in relation to their immersive tendencies. With a first-person narrative delivered through a head-mounted display, a high-immersion virtual reality (VR) was expected to provide engaging embodied experiences, impacting the way students…
Descriptors: Computer Simulation, Empathy, Experiential Learning, Visual Aids
Karthik Mani; Amber B. Armstead; Lima Ghulmi; Flor Nunez; Amy Boyd – Journal of Occupational Therapy Education, 2023
Technology has transformed health science education delivery over the past decade. Students in all health science disciplines must learn and master anatomy to be successful in their education and career. Several virtual resources are available to learn anatomy. The University of Texas Medical Branch introduced Anatomage Table to its entry-level…
Descriptors: Occupational Therapy, Allied Health Occupations Education, Graduate Students, Anatomy
Echeverri Jimenez, Emmanuel Iamsun – ProQuest LLC, 2022
At the molecular level, chemical processes involve the rearrangement of atoms in space and time. Students often struggle with visualizing the 3D spatial characteristics of molecules and transition states, as well as recognizing the dynamic nature of chemistry. Both visual spatial skills and representational competence should be explicitly trained…
Descriptors: Computer Simulation, Educational Environment, Prediction, Spatial Ability
Montelongo, Ricardo – Journal of College Student Development, 2020
Creating meaningful and engaging online learning experiences is a challenge in graduate preparation programs. In student affairs, the number of online master's degree programs has increased from 6 in 2010 (Connolly & Diepenbrock, 2011) to over 40 fully online programs currently (T. Svoboda, personal communication, January 3, 2019). The…
Descriptors: Video Technology, Electronic Learning, Educational Technology, Computer Simulation
Kamonta Heidelburg; Janise Parker; Julianna Casella – Journal of Educational and Psychological Consultation, 2024
With the growing diverse student population in U.S. public schools, an increased focus on cultural-related matters has surfaced in education. As a result, consultation training must prepare novice consultants with the knowledge and skills needed to provide multicultural consultation. Technology can be used to develop novice consultants'…
Descriptors: School Psychology, Consultants, Novices, Student Diversity
Sarinporn Chaivisit – ProQuest LLC, 2021
The purpose of this study was to explore the ways in which augmented reality (AR) learning materials helped to make case studies with richer media so that preservice educational leaders could prepare for increasing self-efficacy in learning educational ethics. Educational leaders sometimes have to face ethical dilemmas, but preparing preservice…
Descriptors: Computer Simulation, Case Studies, Leadership Responsibility, Self Efficacy
Huang, Hsinfu; Lee, Chang-Franw – Interactive Learning Environments, 2022
The aim of the present study was to explore the learning usability factors of 3D modeling in virtual reality environment (VRE). Users' 3D modeling usability factors in VR were investigated through principal component analysis (PCA). Fifty industrial design students participated in the 3D modeling learning in VR experience experiment, and their…
Descriptors: Usability, Computer Simulation, Educational Technology, Geometric Concepts
Rosario, Martín G. – Journal of Learning and Teaching in Digital Age, 2021
Conventional teaching methods, such as 2-dimensional PowerPoint presentations, are among the most common anatomy teaching tools. However, these methods do not allow depth perception of anatomical structures. Therefore, the purpose of this article is to report the incorporation and student's perception of a 3D anatomy app to an Occupational Therapy…
Descriptors: Anatomy, Occupational Therapy, Teaching Methods, Educational Technology
Spencer G. Morris; Kasia Smith; Benjamin Poirier; Shay L. Riker; Ellen Herlache-Pretzer; Stacey Webster; Jean Prast – Journal of Occupational Therapy Education, 2023
Occupational therapy fieldwork helps students refine their professional and technical skills to achieve competency required of entry-level occupational therapists. While fieldwork is traditionally completed in an in-person setting, the COVID-19 pandemic resulted in some students completing fieldwork in a virtual format. Yet, minimal research has…
Descriptors: Occupational Therapy, Allied Health Occupations Education, Allied Health Personnel, Skill Development
Elliott, Haley; Brumbaugh, Klaire – Teaching and Learning in Communication Sciences & Disorders, 2021
Purpose: The purpose of this qualitative study was to document the experience of using a computer-based simulated (Simucase, 2019) learning opportunity in a Master of Science in speech-language pathology program. Method: Focus groups were held utilizing a semi-structured interview format. Themes were identified using a qualitative methodological…
Descriptors: Student Attitudes, Graduate Students, Speech Language Pathology, Educational Technology
Daniel Weitekamp III; Erik Harpstead; Kenneth R. Koedinger – Grantee Submission, 2020
Intelligent tutoring systems (ITSs) have consistently been shown to improve the educational outcomes of students when used alone or combined with traditional instruction. However, building an ITS is a time-consuming process which requires specialized knowledge of existing tools. Extant authoring methods, including the Cognitive Tutor Authoring…
Descriptors: Artificial Intelligence, Intelligent Tutoring Systems, Instructional Design, Simulation
Birt, James; Vasilevski, Nikolche – Educational Technology & Society, 2021
Immersive virtual reality (IVR) and mobile technologies have been identified as important in reimaging information delivery and pedagogy. This, coupled with evolving research in single (SUVR) and multiuser (MUVR) IVR environments, may enhance educational practice. However, there is limited research on the impact of such technologies on the…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Educational Technology

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