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Gede Arka Puniatmaja; Ni Nyoman Parwati; I Made Tegeh; I Gde W. Sudatha – Pegem Journal of Education and Instruction, 2024
The present study aimed at examining the effect of e-learning and students 'digital literacy towards their learning outcomes. It was designed in quasi-experimental research with post-test-only control group within 2x2 factorial design. The sample of the study involved 96 vocational students obtained from random sampling technique. Two instruments…
Descriptors: Electronic Learning, Educational Technology, Vocational Education, Conventional Instruction
Afis Baghiz Syafruddin; Hayuni Retno Widarti; Deni Ainur Rokhim – Turkish Online Journal of Distance Education, 2024
This study aims to determine the feasibility of Instagram-based chemistry learning media and the results of increasing student interest in learning acid-base material in everyday life with a multi-representation approach. The method used in this study is the ADDIE research and development model (Analysis, Design, Development, Implementation, and…
Descriptors: Social Media, Chemistry, Student Interests, Program Effectiveness
Meng-Tzu Cheng; Wen-Chi Chou; Mei-En Hsu; Fu-Chung Cheng – Journal of Biological Education, 2024
There have been growing calls for inquiry, a practice-oriented way of engaging students in authentic scientific work, yet research has shown some challenges that might impede inquiry practices in educational settings. In this study, we proposed an approach that blends educational gaming with physical experiments. We developed an educational game,…
Descriptors: High School Students, Inquiry, Science Instruction, Game Based Learning
Alice Barana; Marina Marchisio Conte; Sara Omegna – International Association for Development of the Information Society, 2024
This study investigates the relationship between students' problem-solving skills in solving mathematical problems and asynchronous collaboration in digital learning environments. The research focuses on the Digital Math Training (DMT) project, designed by the DELTA research group at the University of Turin, which aims to enhance students' digital…
Descriptors: Mathematics Instruction, Problem Solving, Asynchronous Communication, Cooperative Learning
Nurhayati; Ampera, Dina; Chalid, Surniati; Farihah; Baharuddin – International Journal of Education in Mathematics, Science and Technology, 2021
This research development is motivated by low learning outcomes Art Culture students of class XI software engineering 1 SMK Negeri 14 Medan. This study aims to (1) describe the design of blended learning development, (2) to describe the validity of the blended learning development result, and (3) to know the effectiveness of the use of blended…
Descriptors: Foreign Countries, Computer Software, Flipped Classroom, Blended Learning
David R. Maddock; Daniel W. Eadens – International Journal of Educational Leadership Preparation, 2024
Edgenuity is a one of a multitude of digital support tools for instruction and intervention. In 2019,a School District in the South began using Edgenuity -- a digital intervention platform focused on grade and credit recovery. This current study evaluated Edgenuity to determine its effects on students learning and the associated cost. For the…
Descriptors: Educational Technology, Program Effectiveness, Intervention, Cost Effectiveness
Hidayat, Wahyu; Rohaeti, Euis Eti; Ginanjar, Agie; Putri, Ratu Ilma Indra – Journal on Mathematics Education, 2022
The mathematical reasoning ability is one of the essential hard skills of a student, especially in solving everyday problems. In supporting the achievement of this mathematical reasoning ability, meaningful teaching materials are an essential part of keeping exciting and not dull a learning process. This study aimed to design and develop an…
Descriptors: Mathematics Instruction, Mathematical Logic, Thinking Skills, Problem Solving
Saif Mohammed; Laszlo Kinyo – Turkish Online Journal of Distance Education, 2025
Schools in Iraq use Arabic, and English, as the language of instruction. This study aims to examine the impact of language of instruction on students' attitudes towards technology, teaching practices, and learning outcomes in secondary and upper primary schools in Iraq. This research study employed a quantitative approach to explore the…
Descriptors: Foreign Countries, English, Arabic, Language of Instruction
Husaeni, Dwi Fitria Al; Budisantoso, Enrico Nabil Qois; Urwah, Mushfani Ainul; Azizah, Nissa Nur; Dinata, Putri Zukhruf; Apriliany, Shandini; Siregar, Herbert – Journal of Science Learning, 2022
This study aims to evaluate the effect of the use and development of interactive and visual learning media in learning looping by utilizing a web-based digital platform called Loopers. The research design used a qualitative descriptive with case study approach in-depth interview technique. The subjects of this research are five students of the…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Vocational Education
Anjum, Raheela; Farooq, Rehmat Ali; Tabassum, Rabia – Pakistan Journal of Distance and Online Learning, 2020
The purpose of the study was to inquire the effects of blended approach on the academic achievements of low achievers in the Education subject at higher secondary level. For this study, pretest and the posttest equivalent group experimental research was carried out for data collection. All the students studying in 11th class in Federal Government…
Descriptors: Foreign Countries, Blended Learning, Academic Achievement, Low Achievement
Jesse Bruhn; Christopher Campos; Eric Chyn; Anh Tran – Blueprint Labs, 2024
We study the distributional effects of remote learning using a novel approach that combines preference data from a conjoint survey experiment with administrative records of student outcomes. The experimentally derived preference data allow us to account for selection into remote learning while also studying selection patterns and treatment effect…
Descriptors: Distance Education, Reading Achievement, Mathematics Achievement, Parent Attitudes
Louise Fullard; Charl Wolhuter; Aaron Nhlapo; Hennie Steyn – Bulgarian Comparative Education Society, 2024
This paper investigates the challenges, mitigation strategies and transformative approaches in educational programme delivery in South African education amidst the adverse influence of the pandemic in schools' Further Education and Training phase with a focus on the integration of technology-enhanced effective teaching and learning; using data…
Descriptors: Secondary School Curriculum, Foreign Countries, COVID-19, Pandemics
Moorman, Lynn; Djavaherpour, Hessam; Etemad, Katayoon; Samavati, Faramarz F. – Journal of Geography, 2021
A novel method to create a physicalization of Digital Earth resulted a new type of analogue and tactile geographic information system (GIS). The model was tested by students in Australia, who shared insights into how the model supported their learning about the concept of "overlay" while providing an interesting and engaging learning…
Descriptors: Geography Instruction, Spatial Ability, Geographic Information Systems, Foreign Countries
Ataizi, Murat; Aksak Komür, Istek – Journal of Educational Technology and Online Learning, 2021
Blended learning has become an emerging trend in the field of education and has caught the attention and interest of many researchers as a new approach to encourage students in their learning process, especially during COVID-19 disruption. Blended learning is also known as 'hybrid learning', 'mixed-learning or 'flipped learning' in the literature.…
Descriptors: Blended Learning, Writing Instruction, Writing Skills, English (Second Language)
Rahimi, Seyedahmad; Shute, Valerie; Kuba, Renata; Dai, Chih-Pu; Yang, Xiaotong; Smith, Ginny; Alonso Fernández, Cristina – Grantee Submission, 2021
We examined the use and effectiveness of an incentive system--one of the five elements of a theory-based motivational architecture in educational games that we proposed--in a computer-based physics game on students' learning and performance. The incentive system's purpose was to motivate students to access learning supports designed to facilitate…
Descriptors: Educational Games, Incentives, Student Motivation, Program Effectiveness

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