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David Wesley Woolverton – ProQuest LLC, 2024
As virtual reality (VR) becomes more commonly used in education, it is important to understand the technology's weakness and mitigate any potential negative effects on student success. One adverse side-effect of VR use is simulation-induced motion sickness, known in the context of VR as VR sickness. Previous research by Howard and Van Zandt (2021)…
Descriptors: Computer Simulation, Educational Technology, Fear, Correlation
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Atkinson, Tom – TechTrends: Linking Research and Practice to Improve Learning, 2008
Second Life[TM], or simply SL, was developed at Linden Lab, a San Francisco-based corporation defined by its creators as "an online society within a 3-D virtual world entirely built and owned by its residents, where they can explore, build, socialize and participate in their own economy." With over 14 million residents in the SL virtual community,…
Descriptors: Social Behavior, Social Networks, Technological Advancement, Higher Education