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Mohammed Ali Mohsen; Tahani Salman Alangari – Education and Information Technologies, 2024
This study aims to analyze the research outputs of immersive technology in the field of education for the past two decades. To this end, we retrieved 2665 articles that contained 75674 valid references from the Scopus database for the period between 2001-2021. Several structural and temporal metrics were used to find out the emerging topics…
Descriptors: Technology Uses in Education, Educational Research, Educational Trends, Computer Simulation
Pearson, Heather Ann; Dubé, Adam Kenneth – Education and Information Technologies, 2022
3D printing is an emerging educational technology that is said to prepare learners for a more technologically designed world. In this review, 3D printing studies are analyzed to identify the dominant theoretical approaches and learning outcomes associated with 3D printing in education. Five theories are identified, including situated learning…
Descriptors: Computer Peripherals, Printing, Educational Technology, Situated Learning
Johnston, Elizabeth; Olivas, Gerald; Steele, Patricia; Smith, Cassandra; Bailey, Liston – Journal of Educational Technology Systems, 2018
New virtual reality (VR) applications for education appear frequently in the marketplace but rarely contain explicit pedagogies. The research objective of this study was to identify and categorize principles and practices of pedagogy that are evident but not articulated in selected VR applications for education. Analysis of public content for the…
Descriptors: Computer Simulation, Electronic Learning, Educational Principles, Content Analysis
Gonçalves, Nuno Pina; Palma, José António; Pereira, Karla Albuquerque – Work Based Learning e-Journal International, 2019
Higher education institutions and organisations have the responsibility to work together to provide better curricula and better projects aiming the market needs. This work highlights a constructivist approach and the work-based learning perspective giving the focus on a digital competence learning program in Portugal -- the BrightStart Program.…
Descriptors: Foreign Countries, Higher Education, Educational Technology, Technology Uses in Education
Kevan, Jonathan M.; Ryan, Paul R. – Technology, Knowledge and Learning, 2016
This emerging technology report describes the Experience API (xAPI), a new e-learning specification designed to support the learning community in standardizing and collecting both formal and informal distributed learning activities. Informed by Activity Theory, a framework aligned with constructivism, data is collected in the form of activity…
Descriptors: Electronic Learning, Educational Technology, Learning Activities, Alternative Assessment
Daniela, Linda, Ed.; Lytras, Miltiadis, Ed. – IGI Global, 2018
Educational strategies have evolved over the years due to research breakthroughs and the application of technology. By using the latest learning innovations, curriculum and instructional design can be enhanced and strengthened. Also, as learners move away from traditional scholarly media and toward technology-based education, students gain an…
Descriptors: Constructivism (Learning), Teaching Methods, Learning Strategies, Educational Technology
Cronje, Johannes – Electronic Journal of e-Learning, 2014
This article presents an overview of research into computers and education undertaken at a the University of Pretoria since 1995. It seeks to explore the patterns that have emerged and to indicate potential directions for future research. In response to a call for research in the field to be taken seriously the article identifies the main themes…
Descriptors: Computer Uses in Education, Foreign Countries, Educational Technology, Electronic Learning
Loke, Swee-Kin – Australasian Journal of Educational Technology, 2015
While students do learn real-world knowledge and skills in virtual worlds, educators have yet to adequately theorise how students' virtual world experiences bring about this learning. This paper critically reviewed theories currently used to underpin empirical work in virtual worlds for education. In particular, it evaluated how applicable these…
Descriptors: Virtual Classrooms, Simulated Environment, Journal Articles, Educational Technology
Chen, Yiling – Journal of International Education Research, 2013
The notion of collaborative learning and teaching in foreign language education has been popular for decades. This concept focuses on learners and encourages them to learn a language by experiential and shared learning. The learners are believed to learn best if they learn through the
conscious or unconscious internalization of their own or…
Descriptors: Educational Technology, Social Networks, Internet, Web Sites
Aiello, P.; D'Elia, F.; Di Tore, S.; Sibilio, M. – E-Learning and Digital Media, 2012
Consideration of a possible use of virtual reality technologies in school contexts requires gathering together the suggestions of many scientific domains aimed at "understanding" the features of these same tools that let them offer valid support to the teaching-learning processes in educational settings. Specifically, the present study is aimed at…
Descriptors: Computer Simulation, Computer Assisted Instruction, Teaching Methods, Experiential Learning
Stonier, Francis W. – ProQuest LLC, 2012
The purpose of this study was to measure pre-service teacher perception, awareness, and potential use of digital literacies, media, and digital interactive text in their future classrooms. The study grew from the theoretical rationales of new literacies, technological pedagogical content knowledge, and constructivism. New literacies are…
Descriptors: Preservice Teachers, Student Teacher Attitudes, Educational Technology, Technology Uses in Education
Megalakaki, Olga; Sotiriou, Sofoklis; Savas, Stavros; Manoussakis, Yannis – Electronic Journal of Research in Educational Psychology, 2012
Introduction: The purpose of the present study was to explore the educational and cognitive aspects of an innovative approach to Internet use within an interdisciplinary, integrated framework for activities set up to enable students to acquire knowledge informally. These activities had the potential to provide real-world results through a model…
Descriptors: Constructivism (Learning), Learning Strategies, Agricultural Production, Experiential Learning
Donnelly, Roisin – Computers & Education, 2010
This paper explores the concept and practice of interaction within a blended problem-based learning (PBL) module for academic professional development in higher education. A qualitative study spanning two years of the lived experiences of 17 academic staff in a blended PBL module was considered likely to provide a much-needed analysis of current…
Descriptors: Educational Strategies, Constructivism (Learning), Interaction Process Analysis, Focus Groups
Schneider, Sandra B.; Evans, Michael A. – Innovate: Journal of Online Education, 2008
Traditional e-learning efforts use information communication technologies to create and support educational opportunities that are not constrained by temporal and spatial considerations. The focus of ee-learning is to couple e-learning's approach with experiential education models that employ service-learning methodologies and with…
Descriptors: Constructivism (Learning), Curriculum Development, Sociocultural Patterns, Experiential Learning
Beckem, John M., II; Watkins, Michael – Journal of Asynchronous Learning Networks, 2012
Higher education institutions are under significant pressure to provide affordable, sustainable approaches that will prepare their students with the skills they will need after graduation to achieve success in the 21st Century workplace. Digital Media Simulations are among the new technologies that have emerged with the promise to help…
Descriptors: Computer Simulation, Asynchronous Communication, Learner Engagement, Educational Technology

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